public static int set_localRotation(System.IntPtr L) { if (true && LuaAPI.IsObject(L, 1) && LuaAPI.IsVector4(L, 3)) { UnityEngine.Transform arg0 = (UnityEngine.Transform)LuaCallback.ToObject(L, 1); UnityEngine.Quaternion arg1 = (UnityEngine.Quaternion)LuaCallback.ToQuaternion(L, 3); arg0.localRotation = arg1; return(0); } return(0); }
public static int Instantiate(System.IntPtr L) { int nargs = LuaAPI.GetTop(L); if (nargs == 3 && LuaAPI.IsObject(L, 1) && LuaAPI.IsVector3(L, 2) && LuaAPI.IsVector4(L, 3)) { UnityEngine.Object arg0 = (UnityEngine.Object)LuaCallback.ToObject(L, 1); UnityEngine.Vector3 arg1 = (UnityEngine.Vector3)LuaCallback.ToVector3(L, 2); UnityEngine.Quaternion arg2 = (UnityEngine.Quaternion)LuaCallback.ToQuaternion(L, 3); UnityEngine.Object res = UnityEngine.Object.Instantiate(arg0, arg1, arg2); LuaCallback.PushObject(L, res); return(1); } if (nargs == 4 && LuaAPI.IsObject(L, 1) && LuaAPI.IsVector3(L, 2) && LuaAPI.IsVector4(L, 3) && LuaAPI.IsObject(L, 4)) { UnityEngine.Object arg0 = (UnityEngine.Object)LuaCallback.ToObject(L, 1); UnityEngine.Vector3 arg1 = (UnityEngine.Vector3)LuaCallback.ToVector3(L, 2); UnityEngine.Quaternion arg2 = (UnityEngine.Quaternion)LuaCallback.ToQuaternion(L, 3); UnityEngine.Transform arg3 = (UnityEngine.Transform)LuaCallback.ToObject(L, 4); UnityEngine.Object res = UnityEngine.Object.Instantiate(arg0, arg1, arg2, arg3); LuaCallback.PushObject(L, res); return(1); } if (nargs == 1 && LuaAPI.IsObject(L, 1)) { UnityEngine.Object arg0 = (UnityEngine.Object)LuaCallback.ToObject(L, 1); UnityEngine.Object res = UnityEngine.Object.Instantiate(arg0); LuaCallback.PushObject(L, res); return(1); } if (nargs == 2 && LuaAPI.IsObject(L, 1) && LuaAPI.IsObject(L, 2)) { UnityEngine.Object arg0 = (UnityEngine.Object)LuaCallback.ToObject(L, 1); UnityEngine.Transform arg1 = (UnityEngine.Transform)LuaCallback.ToObject(L, 2); UnityEngine.Object res = UnityEngine.Object.Instantiate(arg0, arg1); LuaCallback.PushObject(L, res); return(1); } if (nargs == 3 && LuaAPI.IsObject(L, 1) && LuaAPI.IsObject(L, 2) && LuaAPI.IsBool(L, 3)) { UnityEngine.Object arg0 = (UnityEngine.Object)LuaCallback.ToObject(L, 1); UnityEngine.Transform arg1 = (UnityEngine.Transform)LuaCallback.ToObject(L, 2); System.Boolean arg2 = (System.Boolean)LuaCallback.ToBool(L, 3); UnityEngine.Object res = UnityEngine.Object.Instantiate(arg0, arg1, arg2); LuaCallback.PushObject(L, res); return(1); } return(0); }
public static int SetPositionAndRotation(System.IntPtr L) { int nargs = LuaAPI.GetTop(L); if (nargs == 3 && LuaAPI.IsObject(L, 1) && LuaAPI.IsVector3(L, 2) && LuaAPI.IsVector4(L, 3)) { UnityEngine.Transform arg0 = (UnityEngine.Transform)LuaCallback.ToObject(L, 1); UnityEngine.Vector3 arg1 = (UnityEngine.Vector3)LuaCallback.ToVector3(L, 2); UnityEngine.Quaternion arg2 = (UnityEngine.Quaternion)LuaCallback.ToQuaternion(L, 3); arg0.SetPositionAndRotation(arg1, arg2); return(0); } return(0); }