// Use this for initialization void Start() { AttackList = new List<GameObject>(); GUI = GameObject.Find("GUI").GetComponent<GUIScript>(); hitableEnemies = new List<GameObject>(); // Time.timeScale = 0.5f; LstSquQuadRegr solvr = new LstSquQuadRegr(); solvr.AddPoints(0, 0); solvr.AddPoints(MaxCharge, 1); solvr.AddPoints(2 * MaxCharge, 0); a = (float)solvr.aTerm(); b = (float)solvr.bTerm(); c = (float)solvr.cTerm(); print("a: " + a + ", b: " + b + ", c: " + c); }
// Use this for initialization void Start() { if (ObstacleController.PLAYER != null) { hm = ObstacleController.PLAYER.GetComponent<HeroMovement>(); anim = ObstacleController.PLAYER.GetComponent<Animator>(); anim.SetInteger("AttackState", 0); anim.SetLayerWeight(1, 1); anim.SetLayerWeight(2, 1); anim.SetLayerWeight(3, 1); } attackAnimCountdown = 0f; AttackList = new List<GameObject>(); GUI = Camera.mainCamera.GetComponent<GUIScript>(); hitableEnemies = new List<GameObject>(); // Time.timeScale = 0.5f; LstSquQuadRegr solvr = new LstSquQuadRegr(); solvr.AddPoints(0, 0); solvr.AddPoints(MaxCharge / 2, 1); solvr.AddPoints(MaxCharge, 0); a = (float)solvr.aTerm(); b = (float)solvr.bTerm(); c = (float)solvr.cTerm(); //print("a: " + a + ", b: " + b + ", c: " + c); }