Пример #1
0
            public void Start()
            {
                if (get != null && get != this)
                {
                    StackTraceLogType saveType = Application.GetStackTraceLogType(LogType.Warning);
                    Application.SetStackTraceLogType(LogType.Warning, StackTraceLogType.None);
                    Debug.LogWarning("LowPoly_PlanarReflection script is already asigned to '" + get.gameObject.name + "'", get.gameObject);
                    Application.SetStackTraceLogType(LogType.Warning, saveType);

                    enabled = false;
                    return;
                }
                else
                {
                    get = this;
                }

                if (targetMaterial == null)
                {
                    Renderer r = GetComponent <Renderer>();
                    if (r != null)
                    {
                        targetMaterial = r.sharedMaterial;
                    }
                }

                if (targetMaterial == null)
                {
                    enabled = false;

                    Debug.LogWarning("LowPoly_PlanarReflection: Target material is not defined.");
                }
            }
Пример #2
0
            void OnDisable()
            {
                get = null;

                if (m_ReflectionCamera != null)
                {
                    DestroyImmediate(m_ReflectionCamera.gameObject);
                }
            }
Пример #3
0
            void OnEnable()
            {
                if (get != null && get != this)
                {
                    StackTraceLogType saveType = Application.GetStackTraceLogType(LogType.Warning);
                    Application.SetStackTraceLogType(LogType.Warning, StackTraceLogType.None);
                    Debug.LogWarning("LowPoly_PlanarReflection script is already asigned to '" + get.gameObject.name + "'", get.gameObject);
                    Application.SetStackTraceLogType(LogType.Warning, saveType);

                    enabled = false;
                    return;
                }
                else
                {
                    get = this;
                }
            }