public bool DeepEquals(TalentGridNode other) { return(other != null && NodeIndex == other.NodeIndex && NodeHash == other.NodeHash && Row == other.Row && Column == other.Column && PrerequisiteNodeIndexes.DeepEqualsReadOnlySimpleCollection(other.PrerequisiteNodeIndexes) && BinaryPairNodeIndex == other.BinaryPairNodeIndex && AutoUnlocks == other.AutoUnlocks && LastStepRepeats == other.LastStepRepeats && IsRandom == other.IsRandom && RandomActivationRequirement.DeepEquals(other.RandomActivationRequirement) && IsRandomRepurchasable == other.IsRandomRepurchasable && Steps.DeepEqualsReadOnlyCollections(other.Steps) && ExclusiveWithNodeHashes.DeepEqualsReadOnlySimpleCollection(other.ExclusiveWithNodeHashes) && RandomStartProgressionBarAtProgression == other.RandomStartProgressionBarAtProgression && LayoutIdentifier == other.LayoutIdentifier && GroupHash == other.GroupHash && Lore.DeepEquals(other.Lore) && NodeStyleIdentifier == other.NodeStyleIdentifier && IgnoreForCompletion == other.IgnoreForCompletion && ExclusiveSetHash == other.ExclusiveSetHash && GroupScopeIndex == other.GroupScopeIndex && IsRealStepSelectionRandom == other.IsRealStepSelectionRandom && OriginalNodeHash == other.OriginalNodeHash && TalentNodeTypes == other.TalentNodeTypes); }
public bool DeepEquals(DestinyRecordDefinition other) { return(other != null && DisplayProperties.DeepEquals(other.DisplayProperties) && CompletionInfo.DeepEquals(other.CompletionInfo) && ExpirationInfo.DeepEquals(other.ExpirationInfo) && IntervalInfo.DeepEquals(other.IntervalInfo) && StateInfo.DeepEquals(other.StateInfo) && TitleInfo.DeepEquals(other.TitleInfo) && Objectives.DeepEqualsReadOnlyCollections(other.Objectives) && ParentNodes.DeepEqualsReadOnlyCollections(other.ParentNodes) && PresentationNodeType == other.PresentationNodeType && RecordValueStyle == other.RecordValueStyle && Requirements.DeepEquals(other.Requirements) && RewardItems.DeepEqualsReadOnlyCollections(other.RewardItems) && Scope == other.Scope && Traits.DeepEqualsReadOnlyCollections(other.Traits) && TraitIds.DeepEqualsReadOnlySimpleCollection(other.TraitIds) && Lore.DeepEquals(other.Lore) && PresentationInfo.DeepEquals(other.PresentationInfo) && ForTitleGilding == other.ForTitleGilding && Blacklisted == other.Blacklisted && Hash == other.Hash && Index == other.Index && Redacted == other.Redacted); }
public async Task <IActionResult> Edit(int id, [Bind("LoreID,WorldID,Title,Details")] Lore lore) { if (id != lore.LoreID) { return(NotFound()); } if (ModelState.IsValid) { try { _context.Update(lore); await _context.SaveChangesAsync(); } catch (DbUpdateConcurrencyException) { if (!LoreExists(lore.LoreID)) { return(NotFound()); } else { throw; } } return(RedirectToAction(nameof(Index))); } ViewData["WorldID"] = new SelectList(_context.Worlds, "WorldID", "Name", lore.WorldID); return(View(lore)); }
public bool DeepEquals(TalentGridGroup other) { return(other != null && GroupHash == other.GroupHash && Lore.DeepEquals(other.Lore) && NodeHashes.DeepEqualsReadOnlySimpleCollection(other.NodeHashes) && OpposingGroupHashes.DeepEqualsReadOnlySimpleCollection(other.OpposingGroupHashes) && OpposingNodeHashes.DeepEqualsReadOnlySimpleCollection(other.OpposingNodeHashes)); }
protected override EmbedBuilder AddLore(EmbedBuilder body) { var effects = Lore?.StartsWith("Pendulum Effect") == true?Lore?.Split("Monster Effect") : null; return(effects is null? base.AddLore(body) : body .AddField("Pendulum Effect", effects[0].Substring(15).Trim()) .AddField($"[ {Types.Join(" / ")} ]", effects[1].Trim())); }
public LoreEditVM(Lore lore, Info info) { InfoId = lore.InfoId; LoreId = lore.LoreId; Name = lore.Name; Blurb = info.Blurb; TheContent = lore.TheContent; IsPublished = lore.IsPublished; IsSecret = info.IsSecret; }
public async Task <IActionResult> Create([Bind("LoreID,WorldID,Title,Details")] Lore lore) { if (ModelState.IsValid && lore.Title != null) { _context.Add(lore); await _context.SaveChangesAsync(); return(RedirectToAction(nameof(Index))); } ViewData["WorldID"] = new SelectList(_context.Worlds, "WorldID", "Name", lore.WorldID); return(View(lore)); }
void OnTriggerEnter(Collider other) { if(other.name.Contains("boat")) { other.transform.position = resetPosition.position; if(lorenControls == null) { lorenControls = other.GetComponent<Lore>(); } lorenControls.movingForward = false; StartCoroutine(startAgainAfter(2.0f)); } }
public NavigationSteps(Visitor visitor) { _webSystem = new WebSystem(); _visitor = visitor; VisitorBrowser = _visitor.Browser(); _navigation = new Navigation(VisitorBrowser); _armyBuilder = new ArmyBuilder(VisitorBrowser, BaseUrl); _campaign = new Campaign(VisitorBrowser, BaseUrl); _home = new Home(VisitorBrowser, BaseUrl); _lore = new Lore(VisitorBrowser, BaseUrl); _rules = new Rules(VisitorBrowser, BaseUrl); }
// GET: Lores/Delete/5 public ActionResult Delete(short?id) { if (id == null) { return(new HttpStatusCodeResult(HttpStatusCode.BadRequest)); } Lore lore = db.Lores.Find(id); if (lore == null) { return(HttpNotFound()); } return(View(lore)); }
void OnTriggerEnter(Collider other) { if (transform.position.z <= 15 && transform.position.x < 7.5 && transform.position.x > -7.5) { GameObject gameControllerObject = GameObject.FindGameObjectWithTag("GameController"); ItemsController itemController = gameControllerObject.GetComponent <ItemsController> (); UIController uiController = gameControllerObject.GetComponent <UIController> (); switch (other.tag) { case "Player": if (owner == "Enemies") { Hit(); PlayerController shipScript = other.GetComponent <PlayerController> (); shipScript.IsHitted(Damage); } break; case "Lore": if (owner == "Player") { Hit(); Lore loreScript = other.GetComponent <Lore> (); if (loreScript.IsHitted(Damage) == Constants.DEAD) { uiController.AddScore(Constants.INDEXSCORETLORES, Constants.INDEXSCORESSHOT, false, 0); itemController.spawnItem(other.transform); } } break; case "Enemies": if (owner == "Player") { Hit(); EnemyController shipScript = other.GetComponent <EnemyController> (); if (shipScript.IsHitted(Damage) == Constants.DEAD) { uiController.AddScore(shipScript.indexScoreEnemy, Constants.INDEXSCORESSHOT, false, 0); itemController.spawnItem(other.transform); } } break; default: break; } } }
public override string ToString() { string str = ""; str += Name.ToString(); str += Description.ToString(); str += Note0.ToString(); str += Lore.ToString(); for (int i = 0; i < abilitySpecials.Count(); i++) { str += abilitySpecials.ElementAt(i).ToString(); } return(str); }
public void MapValues() { if (IntervalInfo != null) { foreach (var objective in IntervalInfo.IntervalObjectives) { objective.IntervalObjective.TryMapValue(); } foreach (var reward in IntervalInfo.IntervalRewards) { foreach (var item in reward.IntervalRewardItems) { item.Item.TryMapValue(); } } } if (TitleInfo != null) { TitleInfo.GildingTrackingRecord.TryMapValue(); foreach (var gender in TitleInfo.TitlesByGenderHash.Keys) { gender.TryMapValue(); } } foreach (var objective in Objectives) { objective.TryMapValue(); } foreach (var node in ParentNodes) { node.TryMapValue(); } foreach (var item in RewardItems) { item.Item.TryMapValue(); } foreach (var trait in Traits) { trait.TryMapValue(); } Lore.TryMapValue(); if (PresentationInfo != null) { foreach (var node in PresentationInfo.ParentPresentationNodes) { node.TryMapValue(); } } }
public string GenerateJson(bool topLevel) { var b = new StringBuilder(); var b2 = new StringBuilder("display:{"); if (!string.IsNullOrWhiteSpace(Name)) { b2.AppendFormat("Name:\"{0}\",", Name.EscapeJsonString()); } if (Color != 0) { b2.AppendFormat("color:{0},", Color); } if (!string.IsNullOrWhiteSpace(Lore)) { var lines = Lore.Split(new[] { Environment.NewLine, "\r", "\n" }, StringSplitOptions.None); b2.Append("Lore:["); foreach (var line in lines) { b2.AppendFormat("\"{0}\",", line.EscapeJsonString()); } b2.Remove(b2.Length - 1, 1); b2.Append("],"); } b2.Remove(b2.Length - 1, 1); b2.Append("},"); if (b2.Length > 11) { b.Append(b2); } if (DisplayHideFlags != DisplayHideFlags.None) { b.AppendFormat("HideFlags:{0},", (int)DisplayHideFlags); } return(b.ToString()); }
public override string ToString() { string str = ""; str += Name.ToString(); str += Description.ToString(); if (Properties.Settings.Default.GenNote0Lore) { str += Note0.ToString(); str += Lore.ToString(); } for (int i = 0; i < abilitySpecials.Count(); i++) { str += abilitySpecials.ElementAt(i).ToString(); } return(str); }
void OnTriggerEnter(Collider other) { switch (other.tag) { case "Player": case "Enemies": Ship shipScript = other.GetComponent <Ship> (); shipScript.ActivateState(); break; case "Lore": Lore loreScript = other.GetComponent <Lore>(); loreScript.ActivateState(); break; default: break; } }
public Book(TagNodeCompound item) { if (!item.ContainsKey("tag")) { return; } TagNodeCompound tag = item["tag"].ToTagCompound(); if (!tag.ContainsKey("display")) { goto Next; } TagNodeCompound display = tag["display"].ToTagCompound(); if (display.Keys.Contains("Lore")) { TagNodeList l = display["Lore"].ToTagList(); for (int k = 0; k < l.Count; k++) { Lore += l[k].ToTagString().Data.Replace("Line" + (k + 1) + ":", "") + "\n"; } if (Lore.Length > 0) { Lore = Lore.Substring(0, Lore.Length - 1); } } Next :; if (tag.ContainsKey("title")) { Title = tag["title"].ToTagString().Data; } if (tag.ContainsKey("pages")) { foreach (TagNode node in tag["pages"].ToTagList()) { Pages += node.ToTagString().Data + "\n"; } } if (Pages.Length != 0) { Pages = Pages.Substring(0, Pages.Length - 1); } }
private void hasCollide(Collider other) { GameObject gameControllerObject = GameObject.FindGameObjectWithTag("GameController"); ItemsController itemController = gameControllerObject.GetComponent <ItemsController>(); UIController uiController = gameControllerObject.GetComponent <UIController>(); switch (other.tag) { case "Player": break; case "Lore": Lore loreScript = other.GetComponent <Lore>(); if (loreScript.IsHitted(loreScript.GetHealth()) == Constants.DEAD) { uiController.AddScore(Constants.INDEXSCORETLORES, Constants.INDEXSCORESBOMB, false, 0); itemController.spawnItem(other.transform); } break; case "Enemies": Ship shipScript = other.GetComponent <Ship>(); if (shipScript.IsHitted(shipScript.GetHealth()) == Constants.DEAD) { uiController.AddScore(Constants.INDEXSCORETENEMIES, Constants.INDEXSCORESBOMB, false, 0); itemController.spawnItem(other.transform); } break; case "Shot": Shot shotScript = other.GetComponent <Shot>(); if (shotScript.GetOwner() != "Player") { shotScript.IsDestroyed(); uiController.AddScore(Constants.INDEXSCORETSHOT, Constants.INDEXSCORESBOMB, false, 0); } break; default: break; } }
public void CreateLoreFile(List <GameObject> ships) { Lore temp = new Lore(); foreach (var s in ships) { temp = new Lore() { shipName = s.name, loreDesc = "blablah" }; loreList.Lores.Add(temp); } using (StreamWriter sw = new StreamWriter(LoreFilePath)) { string json = JsonUtility.ToJson(loreList, true); sw.Write(json); } }
public ActionResult Details(short?id) { if (id == null) { return(new HttpStatusCodeResult(HttpStatusCode.BadRequest)); } Lore lore = db.Lores.Find(id); if (lore == null) { return(HttpNotFound()); } //prevent users from seeing un-published work if (!lore.IsPublished && !User.IsInRole("Admin")) { return(View("Error")); //todo change redirect to a error 404 page } return(View(lore)); }
// GET: Lores/Edit/5 public ActionResult Edit(short?id) { if (id == null) { return(new HttpStatusCodeResult(HttpStatusCode.BadRequest)); } Lore lore = db.Lores.Find(id); if (lore == null) { return(HttpNotFound()); } short infoid = lore.InfoId; Info info = db.Infos.Find(infoid); LoreEditVM model = new LoreEditVM(lore, info); List <short> selectedTags = db.InfoTags.Where(t => t.InfoId == infoid).Select(t => t.TagId).ToList(); ViewBag.Selected = selectedTags; ViewBag.Tags = db.Tags.ToList(); return(View(model)); }
public ActionResult Edit([Bind(Include = "LoreId,InfoId,Name,TheContent,Blurb,IsPublished, IsSecret")] LoreEditVM lore, List <short> tags, string submit) { if (ModelState.IsValid) { #region Save or Publish? switch (submit) { case "Save Progress": case "Un-Publish": lore.IsPublished = false; break; case "Publish": case "Save": lore.IsPublished = true; break; } #endregion var infoid = lore.InfoId; #region Info Update //Info info = db.Infos.Find(infoid); Info info = db.Infos.Where(i => i.InfoId == infoid).FirstOrDefault(); info.Name = lore.Name; info.Blurb = lore.Blurb; info.IsPublished = lore.IsPublished; info.IsSecret = lore.IsSecret; #endregion #region Update tags List <short> currentTagIds = db.InfoTags.Where(x => x.InfoId == infoid).Select(x => x.TagId).ToList(); if (tags != null) { foreach (short tag in tags) { //if this is an already existing tag if (currentTagIds.Contains(tag)) { currentTagIds.Remove(tag); } //if this is a newly added tag else { InfoTag newTag = new InfoTag { InfoId = infoid, TagId = tag }; db.InfoTags.Add(newTag); } } } if (currentTagIds.Count != 0) { foreach (short id in currentTagIds) { InfoTag gone = db.InfoTags.Where(x => x.InfoId == infoid & x.TagId == id).FirstOrDefault(); db.InfoTags.Remove(gone); } } #endregion #region Update Lore Lore daLore = new Lore { LoreId = lore.LoreId, InfoId = lore.InfoId, Name = lore.Name, TheContent = lore.TheContent, IsPublished = lore.IsPublished }; db.Entry(daLore).State = EntityState.Modified; db.SaveChanges(); #endregion return(RedirectToAction("Details", new { id = lore.LoreId })); } ViewBag.Tags = db.Tags.ToList(); if (tags != null) { ViewBag.Selected = tags; } else { ViewBag.Selected = new List <short>(); } ModelState.AddModelError("", "Something has gone wrong. Look for red text to see where is went wrong"); return(View(lore)); }
public void OnLevelLoad(Scene scene) { if (scene.name == "HUB scene") { inv = GameObject.Find("HUBUI/Inventory Panel/Grid Layout").GetComponent <Inventory>(); inv2 = GameObject.Find("HUBUI/Loadout Panel/Inventory Grid").GetComponent <Inventory>(); equipInv = GameObject.Find("HUBUI/Loadout Panel/Equipment Grid").GetComponent <Inventory>(); sellInv = GameObject.Find("HUBUI/Inventory Panel/Sell Inv").GetComponent <Inventory>(); hubStats = GameObject.Find("HUBUI/Loadout Panel/Stats Backing").GetComponent <HUBStats>(); lore = GameObject.Find("HUBUI/Information Panel").GetComponent <Lore>(); uiMgr.HUBUISet(); if (allPickedUpObjects.Count > 0) { for (int i = 0; i < allPickedUpObjects.Count; i++) { Item item = allPickedUpObjects[i].GetComponent <Item>(); if (item.itemStats.equipped == true) //check if the item is equipped and then if the lead bot has it. Since the leadbot will always show when first opening the loadout screen, no other bots need to be checked { if (item.itemStats.leadOwns) { equipInv.ItemRetrieve(item.itemStats); } } else { inv.ItemRetrieve(item.itemStats); inv2.ItemRetrieve(item.itemStats); } } } if (loreObjects.Count > 0) { for (int i = 0; i < loreObjects.Count; i++) { Item item = loreObjects[i].GetComponent <Item>(); lore.ItemRetrieve(item.itemStats); } } if (loadDataOnLevelLoad) //called when a button is pressed that sets the bool false, loads save data when the level loads { hubTracker.LoadDataFromFile(saveMgr.saveFileName); LoadInventoryData(saveMgr.saveFileName); loadDataOnLevelLoad = false; } if (resetDataForNewGame) //called when a button is pressed that sets the bool false, clears save data and then updates the UI when the level loads { Debug.Log("Reseting data for new game"); hubTracker.ClearAllSaveData(); ClearAllSaveData(); ClearEquipment(); inv.UpdateSlotUI(); inv2.UpdateSlotUI(); equipInv.UpdateSlotUI(); sellInv.UpdateSlotUI(); resetDataForNewGame = false; } } }
void Start() { boatScript = GetComponent<Lore>(); }
/// <summary> /// Command list for the game /// </summary> /// <param name="commandOptions">Everything after the 1st occurance of a space</param> /// <param name="commandKey">The string before the 1st occurance of a space</param> /// <param name="playerData">Player Data</param> /// <param name="room">Current room</param> /// <returns>Returns Dictionary of commands</returns> public static void Commands(string commandOptions, string commandKey, PlayerSetup.Player playerData, Room.Room room) { var context = HubContext.Instance; switch (commandKey) { case "north": Movement.Move(playerData, room, "North"); break; case "east": Movement.Move(playerData, room, "East"); break; case "south": Movement.Move(playerData, room, "South"); break; case "west": Movement.Move(playerData, room, "West"); break; case "up": Movement.Move(playerData, room, "Up"); break; case "down": Movement.Move(playerData, room, "Down"); break; case "look": case "look at": case "l at": case "search": LoadRoom.ReturnRoom(playerData, room, commandOptions, "look"); break; case "l in": case "search in": LoadRoom.ReturnRoom(playerData, room, commandOptions, "look in"); break; case "examine": LoadRoom.ReturnRoom(playerData, room, commandOptions, "examine"); break; case "touch": LoadRoom.ReturnRoom(playerData, room, commandOptions, "touch"); break; case "smell": LoadRoom.ReturnRoom(playerData, room, commandOptions, "smell"); break; case "taste": LoadRoom.ReturnRoom(playerData, room, commandOptions, "taste"); break; case "score": Score.ReturnScore(playerData); break; case "inventory": Inventory.ReturnInventory(playerData.Inventory, playerData); break; case "eq": case "equip": case "equipment": case "garb": Equipment.ShowEquipment(playerData); break; case "loot": case "get": case "take": ManipulateObject.GetItem(room, playerData, commandOptions, commandKey, "item"); break; case "plunder": ManipulateObject.GetItem(room, playerData, "all " + commandOptions, commandKey, "item"); break; case "drop": case "put": ManipulateObject.DropItem(room, playerData, commandOptions, commandKey); break; case "give": ManipulateObject.GiveItem(room, playerData, commandOptions, commandKey, "killable"); break; case "save": Save.SavePlayer(playerData); break; case "say": case "'": Communicate.Say(commandOptions, playerData, room); break; case "sayto": case ">": Communicate.SayTo(commandOptions, room, playerData); break; case "newbie": Communicate.NewbieChannel(commandOptions, playerData); break; case "gossip": Communicate.GossipChannel(commandOptions, playerData); break; case "ooc": Communicate.OocChannel(commandOptions, playerData); break; case "yes": Communicate.Say("Yes", playerData, room); break; case "no": Communicate.Say("No", playerData, room); break; case "yell": Communicate.Yell(commandOptions, room, playerData); break; case "talkto": Talk.TalkTo(commandOptions, room, playerData); break; case "emote": Emote.EmoteActionToRoom(commandOptions, playerData); break; case "use": case "wear": case "wield": Equipment.WearItem(playerData, commandOptions); break; case "remove": case "doff": case "unwield": Equipment.RemoveItem(playerData, commandOptions); break; case "hit": case "kill": case "attack": Fight2.PerpareToFight(playerData, room, commandOptions); break; case "flee": Flee.fleeCombat(playerData, room); break; case "sacrifice": case "harvest": Harvest.Body(playerData, room, commandOptions); break; case "peek": Peak.DoPeak(context, playerData, room, commandOptions); break; case "steal": Steal.DoSteal(context, playerData, room, commandOptions); break; case "pick": LockPick.DoLockPick(context, playerData, room, commandOptions); break; case "c magic missile": case "cast magic missile": MagicMissile.StartMagicMissile(playerData, room, commandOptions); break; case "c armour": case "cast armour": case "c armor": case "cast armor": new Armour().StartArmour(playerData, room, commandOptions); break; case "c continual light": case "cast continual light": ContinualLight.StarContinualLight(playerData, room, commandOptions); break; case "c invis": case "cast invis": Invis.StartInvis(playerData, room, commandOptions); break; case "c weaken": case "cast weaken": Weaken.StartWeaken(playerData, room, commandOptions); break; case "c chill touch": case "cast chill touch": ChillTouch.StartChillTouch(playerData, room, commandOptions); break; case "c fly": case "cast fly": Fly.StartFly(playerData, room, commandOptions); break; case "c refresh": case "cast refresh": Refresh.StartRefresh(playerData, room, commandOptions); break; case "c faerie fire": case "cast faerie fire": FaerieFire.StartFaerieFire(playerData, room, commandOptions); break; case "c teleport": case "cast teleport": Teleport.StartTeleport(playerData, room); break; case "c blindness": case "cast blindness": Blindness.StartBlind(playerData, room, commandOptions); break; case "c haste": case "cast haste": Haste.StartHaste(playerData, room, commandOptions); break; case "c create spring": case "cast create spring": CreateSpring.StartCreateSpring(playerData, room); break; case "c shocking grasp": case "cast shocking grasp": new ShockingGrasp().StartShockingGrasp(playerData, room, commandOptions); break; case "c cause light": case "cast cause light": new CauseLight().StartCauseLight(context, playerData, room, commandOptions); break; case "c cure light": case "cast cure light": new CureLight().StartCureLight(context, playerData, room, commandOptions); break; case "c cure blindness": new CureBlindness().StartCureBlindness(context, playerData, room, commandOptions); break; case "c detect invis": case "cast detect invis": DetectInvis.DoDetectInvis(context, playerData, room); break; case "forage": new Foraging().StartForaging(playerData, room); break; case "fish": case "angle": case "line": case "trawl": case "lure": new Fishing().StartFishing(playerData, room); break; case "reel": Fishing.GetFish(playerData, room); break; case "dirt kick": new DirtKick().StartDirtKick(context, playerData, room, commandOptions); break; case "bash": new Bash().StartBash(context, playerData, room, commandOptions); break; case "shield bash": new ShieldBash().StartBash(context, playerData, room, commandOptions); break; case "punch": Punch.StartPunch(playerData, room); break; case "kick": new Kick().StartKick(context, playerData, room, commandOptions); break; case "spin kick": new SpinKick().StartKick(context, playerData, room, commandOptions); break; case "rescue": new Rescue().StartRescue(context, playerData, room, commandOptions); break; case "lunge": new Lunge().StartLunge(context, playerData, room, commandOptions); break; case "disarm": new Disarm().StartDisarm(context, playerData, room); break; case "backstab": new Backstab().StartBackstab(context, playerData, room, commandOptions); break; case "feint": new Feint().StartFeint(context, playerData, room, commandOptions); break; case "mount": case "ride": Mount.StartMount(playerData, room, commandOptions); break; case "dismount": Mount.Dismount(playerData, room, commandOptions); break; case "trip": new Trip().StartTrip(context, playerData, room, commandOptions); break; case "sneak": Sneak.DoSneak(context, playerData); break; case "hide": Hide.DoHide(context, playerData); break; case "lore": Lore.DoLore(context, playerData, commandOptions); break; case "unlock": ManipulateObject.UnlockItem(room, playerData, commandOptions, commandKey); break; case "lock": ManipulateObject.LockItem(room, playerData, commandOptions, commandKey); break; case "close": case "shut": ManipulateObject.Close(room, playerData, commandOptions, commandKey); break; case "drink": ManipulateObject.Drink(room, playerData, commandOptions, commandKey); break; case "help": case "/help": case "?": case "commands": Help.ShowHelp(commandOptions, playerData); break; case "time": case "clock": Update.Time.ShowTime(); break; case "skills": case "spells": case "skills all": ShowSkills.ShowPlayerSkills(playerData, commandOptions); break; case "practice": Trainer.Practice(playerData, room, commandOptions); break; case "list": Shop.listItems(playerData, room); break; case "buy": Shop.buyItems(playerData, room, commandOptions); break; case "sell": Shop.sellItems(playerData, room, commandOptions); break; case "quest log": case "qlog": Quest.QuestLog(playerData); break; case "wake": Status.WakePlayer(context, playerData, room); break; case "sleep": Status.SleepPlayer(context, playerData, room); break; case "rest": case "sit": Status.RestPlayer(context, playerData, room); break; case "stand": Status.StandPlayer(context, playerData, room); break; case "greet": Greet.GreetMob(playerData, room, commandOptions); break; case "who": Who.Connected(playerData); break; case "affects": Effect.Show(playerData); break; case "follow": Follow.FollowThing(playerData, room, commandOptions); break; case "nofollow": Follow.FollowThing(playerData, room, "noFollow"); break; case "quit": HubContext.Instance.Quit(playerData.HubGuid, room); break; case "craft": Craft.CraftItem(playerData, room, commandOptions, CraftType.Craft); break; case "chop": Craft.CraftItem(playerData, room, commandOptions, CraftType.Chop); break; case "cook": Craft.CraftItem(playerData, room, commandOptions, CraftType.Cook); break; case "brew": Craft.CraftItem(playerData, room, commandOptions, CraftType.Brew); break; case "forge": Craft.CraftItem(playerData, room, commandOptions, CraftType.Forge); break; case "carve": Craft.CraftItem(playerData, room, commandOptions, CraftType.Carve); break; case "knit": Craft.CraftItem(playerData, room, commandOptions, CraftType.Knitting); break; case "make": case "build": Craft.CraftItem(playerData, room, commandOptions, CraftType.Craft); break; case "show crafts": case "craftlist": Craft.CraftList(playerData); break; case "set up camp": Camp.SetUpCamp(playerData, room); break; case "repair": Events.Repair.RepairItem(playerData, room, commandOptions); break; case "/debug": PlayerSetup.Player.DebugPlayer(playerData); break; case "/setGold": PlayerSetup.Player.SetGold(playerData, commandOptions); break; case "/setAc": PlayerSetup.Player.SetAC(playerData, commandOptions); break; case "/map": SigmaMap.DrawMap(playerData.HubGuid); //not what you think it does break; default: HubContext.Instance.SendToClient("Sorry you can't do that. Try help commands or ask on the discord channel.", playerData.HubGuid); var log = new Error.Error { Date = DateTime.Now, ErrorMessage = commandKey + " " + commandOptions, MethodName = "Wrong command" }; Save.LogError(log); break; } }
public static PlayerClass ThiefClass() { var thief = new PlayerClass { Name = "Thief", IsBaseClass = true, ExperienceModifier = 2000, HelpText = new Help(), Skills = new List <Skill>(), ReclassOptions = new List <PlayerClass>(), MaxHpGain = 15, MinHpGain = 10, MaxManaGain = 15, MinManaGain = 10, MaxEnduranceGain = 15, MinEnduranceGain = 11, StatBonusStr = 1, StatBonusCon = 1 }; #region Lvl 1 skills var longBlades = LongBlades.LongBladesAb(); longBlades.Learned = true; thief.Skills.Add(longBlades); var shortBlades = ShortBlades.ShortBladesAb(); shortBlades.Learned = true; thief.Skills.Add(shortBlades); var staff = Staff.StaffAb(); staff.Learned = true; thief.Skills.Add(staff); var handToHand = HandToHand.HandToHandAb(); handToHand.Learned = true; thief.Skills.Add(handToHand); var lightArmour = LightArmour.LightArmourAb(); lightArmour.Learned = true; thief.Skills.Add(lightArmour); #endregion #region Lvl 2 skills var dodge = Player.Skills.Dodge.DodgeAb(); dodge.LevelObtained = 2; thief.Skills.Add(dodge); #endregion #region Lvl 3 skills var sneak = Player.Skills.Sneak.SneakAb(); sneak.LevelObtained = 3; thief.Skills.Add(dodge); var exotic = Exotic.ExoticAb(); exotic.LevelObtained = 3; thief.Skills.Add(exotic); #endregion #region Lvl 4 skills var kick = Player.Skills.Kick.KickAb(); kick.LevelObtained = 5; thief.Skills.Add(kick); #endregion #region Lvl 5 skills var blunt = BluntWeapons.BluntWeaponsAb(); blunt.LevelObtained = 5; thief.Skills.Add(blunt); #endregion #region Lvl 7 skills var trip = Trip.TripAb(); trip.LevelObtained = 7; thief.Skills.Add(trip); #endregion #region Lvl 8 skills var lore = Lore.LoreAb(); thief.Skills.Add(lore); #endregion #region Lvl 9 skills var hide = Hide.HideAb(); hide.LevelObtained = 9; thief.Skills.Add(hide); #endregion #region Lvl 10 skills var skick = SpinKick.KickAb(); thief.Skills.Add(skick); var peak = Peak.PeakAb(); thief.Skills.Add(peak); #endregion #region Lvl 11 skills var steal = Steal.StealAb(); thief.Skills.Add(steal); #endregion #region Lvl 12 skills var tumble = Tumble.TumbleAb(); thief.Skills.Add(tumble); #endregion #region Lvl 13 skills var picklock = LockPick.LockPickAb(); thief.Skills.Add(picklock); #endregion #region Lvl 14 skills var dkick = DirtKick.DirtKickAb(); dkick.LevelObtained = 14; thief.Skills.Add(dkick); #endregion #region Lvl 15 skills var bstab = Backstab.BackstabAb(); thief.Skills.Add(bstab); #endregion #region Lvl 16 skills var parry = Parry.ParryAb(); parry.LevelObtained = 16; thief.Skills.Add(parry); #endregion #region Lvl 18 skills var disarm = Disarm.DisarmAb(); disarm.LevelObtained = 18; thief.Skills.Add(disarm); #endregion #region Lvl 20 skills var feint = Feint.FeintAb(); thief.Skills.Add(feint); #endregion thief.ReclassOptions.Add(Ranger.RangerClass()); return(thief); }
public void SetInformation(Lore loreInfo) { myContent = loreInfo; buttomText.text = myContent.Title; }
public (CardText, CardLore, List <CardVoiceOver>) GetGameFileData(int id) { return(Text.GetValueOrDefault(id), Lore.GetValueOrDefault(id), Voiceover.GetValueOrDefault(id, new List <CardVoiceOver>())); }
public void MapValues() { Collectible.TryMapValue(); SummaryItem.TryMapValue(); foreach (var itemCategory in ItemCategories) { itemCategory.TryMapValue(); } BreakerType.TryMapValue(); DefaultDamageType.TryMapValue(); if (Stats != null) { Stats.StatGroup.TryMapValue(); Stats.PrimaryBaseStat.TryMapValue(); foreach (var stat in Stats.Stats) { stat.Key.TryMapValue(); stat.Value.Stat.TryMapValue(); } } TalentGrid?.TalentGrid.TryMapValue(); if (Value != null) { foreach (var value in Value.ItemValue) { value.Item.TryMapValue(); } } if (SetData != null) { foreach (var setDataItem in SetData.ItemList) { setDataItem.Item.TryMapValue(); } } if (Plug != null) { Plug.EnabledMaterialRequirement.TryMapValue(); Plug.EnergyCapacity?.EnergyType.TryMapValue(); Plug.EnergyCost?.EnergyType.TryMapValue(); Plug.InsertionMaterialRequirement.TryMapValue(); Plug.PlugCategory.TryMapValue(); Plug.PreviewItemOverride.TryMapValue(); } if (Preview != null) { Preview.Artifact.TryMapValue(); Preview.PreviewVendor.TryMapValue(); foreach (var category in Preview.DerivedItemCategories) { foreach (var item in category.Items) { item.Item.TryMapValue(); } } } if (Quality != null) { Quality.ProgressionLevelRequirement.TryMapValue(); foreach (var version in Quality.Versions) { version.PowerCap.TryMapValue(); } } if (Objectives != null) { foreach (var activity in Objectives.DisplayActivities) { activity.TryMapValue(); } foreach (var objective in Objectives.Objectives) { objective.TryMapValue(); } Objectives.QuestlineItem.TryMapValue(); foreach (var property in Objectives.PerObjectiveDisplayProperties) { property.Activity.TryMapValue(); } } Inventory.BucketType.TryMapValue(); Inventory.TierType.TryMapValue(); Inventory.RecoveryBucketType.TryMapValue(); if (Action != null) { foreach (var reward in Action.ProgressionRewards) { reward.ProgressionMapping.TryMapValue(); } foreach (var item in Action.RequiredItems) { item.Item.TryMapValue(); } Action.RewardSheet.TryMapValue(); } if (EquippingBlock != null) { EquippingBlock.EquipmentSlotType.TryMapValue(); EquippingBlock.GearsetItem.TryMapValue(); } if (Sockets != null) { foreach (var intrinsicSocket in Sockets.IntrinsicSockets) { intrinsicSocket.PlugItem.TryMapValue(); intrinsicSocket.SocketType.TryMapValue(); } foreach (var socketCategory in Sockets.SocketCategories) { socketCategory.SocketCategory.TryMapValue(); } foreach (var socket in Sockets.SocketEntries) { socket.RandomizedPlugSet.TryMapValue(); socket.ReusablePlugSet.TryMapValue(); socket.SingleInitialItem.TryMapValue(); socket.SocketType.TryMapValue(); } } foreach (var stat in InvestmentStats) { stat.StatType.TryMapValue(); } foreach (var perk in Perks) { perk.Perk.TryMapValue(); } if (Gearset != null) { foreach (var item in Gearset.Items) { item.TryMapValue(); } } EmblemObjective.TryMapValue(); if (SourceData != null) { foreach (var rewardSource in SourceData.RewardSources) { rewardSource.TryMapValue(); } foreach (var source in SourceData.Sources) { foreach (var sourceSource in source.Sources) { sourceSource.TryMapValue(); } } foreach (var vendorSource in SourceData.VendorSources) { vendorSource.Vendor.TryMapValue(); } } if (Metrics != null) { foreach (var node in Metrics.AvailableMetricCategoryNodes) { node.TryMapValue(); } } Lore.TryMapValue(); foreach (var type in DamageTypes) { type.TryMapValue(); } Season.TryMapValue(); }
public bool DeepEquals(DestinyInventoryItemDefinition other) { return(other != null && Collectible.DeepEquals(other.Collectible) && SummaryItem.DeepEquals(other.SummaryItem) && ItemCategories.DeepEqualsReadOnlyCollections(other.ItemCategories) && AcquireRewardSiteHash == other.AcquireRewardSiteHash && AcquireUnlockHash == other.AcquireUnlockHash && AllowActions == other.AllowActions && (BackgroundColor != null ? BackgroundColor.DeepEquals(other.BackgroundColor) : other.BackgroundColor == null) && BreakerTypeEnumValue == other.BreakerTypeEnumValue && BreakerType.DeepEquals(other.BreakerType) && ClassType == other.ClassType && DefaultDamageTypeEnumValue == other.DefaultDamageTypeEnumValue && DefaultDamageType.DeepEquals(other.DefaultDamageType) && ItemSubType == other.ItemSubType && ItemType == other.ItemType && SpecialItemType == other.SpecialItemType && DisplayProperties.DeepEquals(other.DisplayProperties) && DisplaySource == other.DisplaySource && DoesPostmasterPullHaveSideEffects == other.DoesPostmasterPullHaveSideEffects && Equippable == other.Equippable && IconWatermark == other.IconWatermark && IconWatermarkShelved == other.IconWatermarkShelved && IsWrapper == other.IsWrapper && ItemTypeAndTierDisplayName == other.ItemTypeAndTierDisplayName && ItemTypeDisplayName == other.ItemTypeDisplayName && UiItemDisplayStyle == other.UiItemDisplayStyle && NonTransferrable == other.NonTransferrable && SecondaryIcon == other.SecondaryIcon && SecondaryOverlay == other.SecondaryOverlay && SecondarySpecial == other.SecondarySpecial && Screenshot == other.Screenshot && TooltipStyle == other.TooltipStyle && TraitIds.DeepEqualsReadOnlySimpleCollection(other.TraitIds) && (Stats != null ? Stats.DeepEquals(other.Stats) : other.Stats == null) && (TalentGrid != null ? TalentGrid.DeepEquals(other.TalentGrid) : other.TalentGrid == null) && (TranslationBlock != null ? TranslationBlock.DeepEquals(other.TranslationBlock) : other.TranslationBlock == null) && (Value != null ? Value.DeepEquals(other.Value) : other.Value == null) && (SetData != null ? SetData.DeepEquals(other.SetData) : other.SetData == null) && (Plug != null ? Plug.DeepEquals(other.Plug) : other.Plug == null) && (Preview != null ? Preview.DeepEquals(other.Preview) : other.Preview == null) && (Quality != null ? Quality.DeepEquals(other.Quality) : other.Quality == null) && (Objectives != null ? Objectives.DeepEquals(other.Objectives) : other.Objectives == null) && Inventory.DeepEquals(other.Inventory) && (Action != null ? Action.DeepEquals(other.Action) : other.Action == null) && (EquippingBlock != null ? EquippingBlock.DeepEquals(other.EquippingBlock) : other.EquippingBlock == null) && (Sockets != null ? Sockets.DeepEquals(other.Sockets) : other.Sockets == null) && InvestmentStats.DeepEqualsReadOnlyCollections(other.InvestmentStats) && Perks.DeepEqualsReadOnlyCollections(other.Perks) && TooltipNotifications.DeepEqualsReadOnlyCollections(other.TooltipNotifications) && (Sack != null ? Sack.DeepEquals(other.Sack) : other.Sack == null) && (Gearset != null ? Gearset.DeepEquals(other.Gearset) : other.Gearset == null) && EmblemObjective.DeepEquals(other.EmblemObjective) && (SourceData != null ? SourceData.DeepEquals(other.SourceData) : other.SourceData == null) && (Metrics != null ? Metrics.DeepEquals(other.Metrics) : other.Metrics == null) && (Summary != null ? Summary.DeepEquals(other.Summary) : other.Summary == null) && Lore.DeepEquals(other.Lore) && Animations.DeepEqualsReadOnlyCollections(other.Animations) && Links.DeepEqualsReadOnlyCollections(other.Links) && DamageTypes.DeepEqualsReadOnlyCollections(other.DamageTypes) && DamageTypeEnumValues.DeepEqualsReadOnlySimpleCollection(other.DamageTypeEnumValues) && Season.DeepEquals(other.Season) && Blacklisted == other.Blacklisted && Hash == other.Hash && Index == other.Index && Redacted == other.Redacted); }
public ActionResult Create([Bind(Include = "Name,TheContent, Blurb, IsSecret")] LoreCreateVM lore, List <short> tags, string submit) { #region Save or Publish? switch (submit) { case "Save Progress": case "Un-Publish": lore.IsPublished = false; break; case "Publish": case "Save": lore.IsPublished = true; break; } #endregion if (ModelState.IsValid) { #region Info Info info = new Info { InfoTypeId = 1, //<-------------------Info Type ID. CHANGE UPON COPY IdWithinType = null, Blurb = lore.Blurb, Name = lore.Name, IsPublished = lore.IsPublished, IsSecret = lore.IsSecret }; db.Infos.Add(info); db.SaveChanges(); //this has to go here in order to ensure that the infoId short below is accurate. Also at this point I am doing no further gets on validity so there is no point to not saving short infoId = db.Infos.Max(i => i.InfoId); #endregion #region Adding Tags if (tags != null) { foreach (short t in tags) { InfoTag infoTag = new InfoTag { InfoId = infoId, TagId = t }; db.InfoTags.Add(infoTag); } } #endregion #region Lore Lore daLore = new Lore { InfoId = infoId, Name = lore.Name, TheContent = lore.TheContent, IsPublished = lore.IsPublished }; db.Lores.Add(daLore); db.SaveChanges(); #endregion #region give info the IdWithinType short maxi = db.Lores.Max(i => i.LoreId); // <------------ CHANGE THIS UPON COPY PASTE!!!!!!!! info.IdWithinType = maxi; db.Entry(info).State = EntityState.Modified; db.SaveChanges(); #endregion return(RedirectToAction("Details", new { id = maxi })); } //if model is not valid ViewBag.Tags = new MultiSelectList(db.Tags, "TagId", "TagName", tags); ModelState.AddModelError("", "Something has gone wrong. Look for red text to see where is went wrong"); return(View(lore)); }
public ActionResult DeleteConfirmed(short id) { Lore lore = db.Lores.Find(id); short infoId = lore.InfoId; db.Lores.Remove(lore); #region Remove Rumors var rumors = db.Rumors.Where(r => r.RumorOfId == infoId); foreach (Rumor r in rumors) { db.Rumors.Remove(r); } #endregion #region Remove Secrets var secrets = db.Secrets.Where(s => s.IsAboutId == infoId); List <short> secretIds = db.Secrets.Where(s => s.IsAboutId == infoId).Select(s => s.SecretId).ToList(); List <SecretSecretTag> ssts = db.SecretSecretTags.Where(s => secretIds.Contains(s.SecretId)).ToList(); //remove sst foreach (SecretSecretTag secretSecretTag in ssts) { db.SecretSecretTags.Remove(secretSecretTag); } //remove secrets foreach (Secret secret in secrets) { db.Secrets.Remove(secret); } #endregion #region remove stories var stories = db.Stories.Where(s => s.IsAboutId == infoId); List <short> storyIds = db.Stories.Where(s => s.IsAboutId == infoId).Select(s => s.StoryId).ToList(); List <StoryTag> st = db.StoryTags.Where(s => storyIds.Contains(s.StoryId)).ToList(); //remove story tags foreach (StoryTag storyTag in st) { db.StoryTags.Remove(storyTag); } //remove stories foreach (Story story in stories) { db.Stories.Remove(story); } #endregion #region Remove info Info info = db.Infos.Where(i => i.InfoId == infoId).First(); var infoTags = db.InfoTags.Where(it => it.InfoId == infoId).ToList(); foreach (InfoTag infoTag in infoTags) { db.InfoTags.Remove(infoTag); } db.Infos.Remove(info); #endregion db.SaveChanges(); return(RedirectToAction("Index")); }