public void Spawn(bool directionLeft, Type type) { int chance; float dropDirection; for (int i = 0; i < allDrops.GetComponent <LootTable>().lootTable.Length; ++i) { if (directionLeft) { dropDirection = UnityEngine.Random.Range(-3.0f, -1.0f); } else { dropDirection = UnityEngine.Random.Range(1.0f, 3.0f); } chance = UnityEngine.Random.Range(0, 100); if (chance < allDrops.GetComponent <LootTable>().lootTable[i].DropChance) { spawnObject = Instantiate(allDrops.GetComponent <LootTable>().lootTable[i].Item.Object2D, this.transform.position, Quaternion.identity, transform.parent); spawnObject.GetComponent <SpriteRenderer>().sprite = allDrops.GetComponent <LootTable>().lootTable[i].Item.icon; spawnObject.GetComponent <PickUp>().item = allDrops.GetComponent <LootTable>().lootTable[i].Item; spawnObject.GetComponent <Rigidbody2D>().velocity = new Vector2(dropDirection, 2.0f); } } for (int i = 0; i < allDrops.GetComponent <LootTable>().essence.Length; ++i) { if (directionLeft) { dropDirection = UnityEngine.Random.Range(-3.0f, -1.0f); } else { dropDirection = UnityEngine.Random.Range(1.0f, 3.0f); } spawnObject = Instantiate(allDrops.GetComponent <LootTable>().essence[i], this.transform.position, Quaternion.identity, transform.parent); spawnObject.GetComponent <Rigidbody2D>().velocity = new Vector2(dropDirection, 2.0f); } if (plr.GetEnemyKillCount(type) == 0) { for (int i = 0; i < allDrops.GetComponent <LootTable>().rune.Length; i++) { if (directionLeft) { dropDirection = UnityEngine.Random.Range(-3.0f, -1.0f); } else { dropDirection = UnityEngine.Random.Range(1.0f, 3.0f); } spawnObject = Instantiate(allDrops.GetComponent <LootTable>().rune[i], this.transform.position, Quaternion.identity, transform.parent); spawnObject.GetComponent <Rigidbody2D>().velocity = new Vector2(dropDirection, 2.0f); } } }