Пример #1
0
    private void takeItem(LootSlot slot)
    {
        if (slot.item == null)
        {
            return;
        }

        ItemData data = slot.item.itemData;

        if (data.itemType == ItemType.GOODS)
        {
            takeFromSlot = slot;
            itemDescriptor.setDisabled();
            popup.show(slot.item);
        }
        else
        {
            if (data.volume <= inventory.getFreeVolume())
            {
                container.loot.Remove(slot.item);
                inventory.addItemToCell(slot.takeItem(), null);
            }
            else
            {
                Messenger.inventoryCapacityLow(data.name, data.quantity);
                return;
            }
            checkAllTaken();
        }
    }
Пример #2
0
 public void applyItemTake(int count)
 {
     if (count > 0)
     {
         if (takeFromSlot.item.quantity == count)
         {
             container.loot.Remove(takeFromSlot.item);
             inventory.addItemToCell(takeFromSlot.takeItem(), null);
         }
         else
         {
             takeFromSlot.item.quantity -= count;
             Item newItem = Instantiate <Transform>(ItemFactory.itemPrefab).GetComponent <Item>().init(DataCopier.copy(takeFromSlot.item.itemData));
             newItem.quantity = count;
             inventory.addItemToCell(newItem, null);
         }
         checkAllTaken();
     }
     itemDescriptor.setEnabled(ItemDescriptor.Type.LOOT, null);
 }