public static int?GetCollapsibleBracket(this LootListDto lootList)
    {
        foreach (var bracket in lootList.Entries.Where(e => !e.Won).GroupBy(e => e.Bracket))
        {
            bool hasUnselected = false;

            foreach (var entry in bracket.OrderByDescending(e => e.Rank))
            {
                if (entry.ItemId.HasValue)
                {
                    if (hasUnselected)
                    {
                        // higher rank is not filled.
                        return(bracket.Key + 1);
                    }
                    else
                    {
                        hasUnselected = false;
                    }
                }
                else
                {
                    hasUnselected = true;
                }
            }
        }

        return(null);
    }
Пример #2
0
        public StandingContext(LootListDto lootList, LootListEntryDto entry)
        {
            CharacterName = lootList.CharacterName;
            Entry         = entry;

            if (Entry.Rank != 0)
            {
                Prio = Entry.Rank;

                Bonuses = lootList.Bonuses.Concat(entry.Bonuses);
                foreach (var bonus in Bonuses)
                {
                    Prio = Prio.Value + bonus.Value;
                }
            }
            else
            {
                Bonuses = Array.Empty <PriorityBonusDto>();
            }
        }
Пример #3
0
        public async Task <ActionResult <LootListDto> > PostLootList(long characterId, byte phase, [FromBody] LootListSubmissionDto dto, [FromServices] IdGen.IIdGenerator <long> idGenerator)
        {
            var authorizationResult = await _authorizationService.AuthorizeAsync(User, characterId, AppPolicies.CharacterOwnerOrAdmin);

            if (!authorizationResult.Succeeded)
            {
                return(Unauthorized());
            }

            var bracketTemplates = await _context.Brackets.AsNoTracking().Where(b => b.Phase == phase).OrderBy(b => b.Index).ToListAsync();

            if (bracketTemplates.Count == 0)
            {
                return(NotFound());
            }

            if (!ModelState.IsValid)
            {
                return(ValidationProblem());
            }

            var character = await _context.Characters.FindAsync(characterId);

            if (character is null)
            {
                return(NotFound());
            }

            if (character.Deactivated)
            {
                return(Problem("Character has been deactivated."));
            }

            if (await _context.CharacterLootLists.AsNoTracking().AnyAsync(ll => ll.CharacterId == character.Id && ll.Phase == phase))
            {
                return(Problem("A loot list for that character and phase already exists."));
            }

            if (!dto.MainSpec.IsClass(character.Class))
            {
                ModelState.AddModelError(nameof(dto.MainSpec), "Selected specialization does not fit the player's class.");
                return(ValidationProblem());
            }

            if (dto.OffSpec != default && !dto.OffSpec.IsClass(character.Class))
            {
                ModelState.AddModelError(nameof(dto.OffSpec), "Selected specialization does not fit the player's class.");
                return(ValidationProblem());
            }

            var list = new CharacterLootList
            {
                CharacterId = character.Id,
                Character   = character,
                Entries     = new List <LootListEntry>(28),
                Status      = LootListStatus.Editing,
                MainSpec    = dto.MainSpec,
                OffSpec     = dto.OffSpec,
                Phase       = phase
            };

            var entries = new List <LootListEntry>();

            var brackets = await _context.Brackets
                           .AsNoTracking()
                           .Where(b => b.Phase == phase)
                           .OrderBy(b => b.Index)
                           .ToListAsync();

            foreach (var bracket in brackets)
            {
                for (byte rank = bracket.MinRank; rank <= bracket.MaxRank; rank++)
                {
                    for (int col = 0; col < bracket.MaxItems; col++)
                    {
                        var entry = new LootListEntry(idGenerator.CreateId())
                        {
                            LootList = list,
                            Rank     = rank
                        };
                        _context.LootListEntries.Add(entry);
                        entries.Add(entry);
                    }
                }
            }

            _context.CharacterLootLists.Add(list);

            await _context.SaveChangesAsync();

            _telemetry.TrackEvent("LootListCreated", User, props =>
            {
                props["CharacterId"]   = character.Id.ToString();
                props["CharacterName"] = character.Name;
                props["Phase"]         = list.Phase.ToString();
            });

            var scope = await _context.GetCurrentPriorityScopeAsync();

            var observedDates = await _context.Raids
                                .AsNoTracking()
                                .Where(r => r.RaidTeamId == character.TeamId)
                                .OrderByDescending(r => r.StartedAt)
                                .Select(r => r.StartedAt.Date)
                                .Distinct()
                                .Take(scope.ObservedAttendances)
                                .ToListAsync();

            var attendance = await _context.RaidAttendees
                             .AsNoTracking()
                             .Where(x => !x.IgnoreAttendance && x.RemovalId == null && x.CharacterId == character.Id && x.Raid.RaidTeamId == character.TeamId)
                             .Select(x => x.Raid.StartedAt.Date)
                             .Where(date => observedDates.Contains(date))
                             .Distinct()
                             .CountAsync();

            var now            = _serverTimeZoneInfo.TimeZoneNow();
            var donationMatrix = await _context.GetDonationMatrixAsync(d => d.CharacterId == characterId, scope);

            var donations = donationMatrix.GetCreditForMonth(characterId, now);

            var returnDto = new LootListDto
            {
                ApprovedBy            = null,
                Bonuses               = PrioCalculator.GetListBonuses(scope, attendance, character.MemberStatus, donations).ToList(),
                CharacterId           = character.Id,
                CharacterMemberStatus = character.MemberStatus,
                CharacterName         = character.Name,
                MainSpec              = list.MainSpec,
                OffSpec               = list.OffSpec,
                Phase     = list.Phase,
                Status    = list.Status,
                TeamId    = character.TeamId,
                Timestamp = list.Timestamp
            };

            if (returnDto.TeamId.HasValue)
            {
                returnDto.TeamName = await _context.RaidTeams.AsNoTracking().Where(t => t.Id == returnDto.TeamId).Select(t => t.Name).FirstOrDefaultAsync();
            }

            foreach (var entry in entries)
            {
                var bracket = brackets.Find(b => entry.Rank >= b.MinRank && entry.Rank <= b.MaxRank);
                Debug.Assert(bracket is not null);
                returnDto.Entries.Add(new LootListEntryDto
                {
                    Bracket = bracket.Index,
                    BracketAllowsOffspec        = bracket.AllowOffspec,
                    BracketAllowsTypeDuplicates = bracket.AllowTypeDuplicates,
                    Id   = entry.Id,
                    Rank = entry.Rank
                });
            }

            return(CreatedAtAction(nameof(Get), new { characterId = character.Id, phase }, returnDto));
        }