Пример #1
0
        public override void TryLoot(Player player, InteractMenu menu)
        {
            LootContainer lootsContainer = LootsMgr.GenerateLoot(this, player, 1);

            if (lootsContainer != null)
            {
                lootsContainer.SendInteract(player, menu);
                // If object has been looted, make it unlootable
                // and then Reset its lootable staus in XX seconds
                if (!lootsContainer.IsLootable())
                {
                    Looted = true;
                    EvtInterface.AddEvent(ResetLoot, RELOOTABLE_TIME, 1);
                }
            }
        }