Пример #1
0
        public void NextFrameTest(LoopingStyle looping, int loops, int currentFrame, int currentLoop, bool runningBackwards, int expectedFrame, int expectedLoop, bool expectedBackwards)
        {
            AGSAnimationConfiguration config = new AGSAnimationConfiguration {
                Looping = looping, Loops = loops, DelayBetweenFrames = 0
            };
            AGSAnimationState state = new AGSAnimationState {
                CurrentFrame     = currentFrame,
                CurrentLoop      = currentLoop,
                RunningBackwards = runningBackwards,
                TimeToNextFrame  = currentFrame * 2
            };
            AGSAnimation animation = new AGSAnimation(config, state);

            for (int i = 0; i < 5; i++)
            {
                animation.Frames.Add(getFrame(i * 2));
            }

            animation.NextFrame();

            Assert.AreEqual(expectedFrame, state.CurrentFrame);
            Assert.AreEqual(expectedLoop, state.CurrentLoop);
            Assert.AreEqual(expectedBackwards, state.RunningBackwards);
            Assert.AreEqual(expectedFrame * 2, state.TimeToNextFrame);
        }
Пример #2
0
		public void SetupAnimationTest(LoopingStyle looping, int expectedFrame, bool expectedBackwards)
		{
            AGSAnimationConfiguration config = new AGSAnimationConfiguration { Looping = looping, DelayBetweenFrames = 0 };
			AGSAnimationState state = new AGSAnimationState ();
			AGSAnimation animation = new AGSAnimation (config, state);
			for (int i = 0; i < 5; i++)
			{
				animation.Frames.Add(getFrame(i * 2));
			}

			animation.Setup();

			Assert.AreEqual(expectedFrame, state.CurrentFrame);
			Assert.AreEqual(0, state.CurrentLoop);
			Assert.AreEqual(expectedBackwards, state.RunningBackwards);
			Assert.AreEqual(expectedFrame * 2, state.TimeToNextFrame);
		}
Пример #3
0
        public void SetupAnimationTest(LoopingStyle looping, int expectedFrame, bool expectedBackwards)
        {
            AGSAnimationConfiguration config = new AGSAnimationConfiguration {
                Looping = looping, DelayBetweenFrames = 0
            };
            AGSAnimationState state     = new AGSAnimationState();
            AGSAnimation      animation = new AGSAnimation(config, state);

            for (int i = 0; i < 5; i++)
            {
                animation.Frames.Add(getFrame(i * 2));
            }

            animation.Setup();

            Assert.AreEqual(expectedFrame, state.CurrentFrame);
            Assert.AreEqual(0, state.CurrentLoop);
            Assert.AreEqual(expectedBackwards, state.RunningBackwards);
            Assert.AreEqual(expectedFrame * 2, state.TimeToNextFrame);
        }
Пример #4
0
		public void NextFrameTest(LoopingStyle looping, int loops, int currentFrame, int currentLoop, bool runningBackwards, int expectedFrame, int expectedLoop, bool expectedBackwards)
		{
            AGSAnimationConfiguration config = new AGSAnimationConfiguration { Looping = looping, Loops = loops, DelayBetweenFrames = 0 };
			AGSAnimationState state = new AGSAnimationState {
				CurrentFrame = currentFrame,
				CurrentLoop = currentLoop,
				RunningBackwards = runningBackwards,
				TimeToNextFrame = currentFrame * 2
			};
			AGSAnimation animation = new AGSAnimation (config, state);
			for (int i = 0; i < 5; i++)
			{
				animation.Frames.Add(getFrame(i * 2));
			}

			animation.NextFrame();

			Assert.AreEqual(expectedFrame, state.CurrentFrame);
			Assert.AreEqual(expectedLoop, state.CurrentLoop);
			Assert.AreEqual(expectedBackwards, state.RunningBackwards);
			Assert.AreEqual(expectedFrame * 2, state.TimeToNextFrame);
		}