private void Create(LoomVariable loomVariable) { GameObject gameObject = Instantiate(_prefabs.wUILoomVariable.gameObject, _components.variableContainer); WUILoomVariable wUILoomVariable = gameObject.GetComponent <WUILoomVariable>(); wUILoomVariable.Populate(loomVariable); }
internal void Populate(LoomVariable loomVariable) { _data.loomVariable = loomVariable; _components.nameLabel.text = loomVariable.GetValue().id; }