Пример #1
0
        void MarkAvailableItemLocations()
        {
            preservedRoomStates = new LookupDictionairy <Roomkey, MinimapRoomState>(r => r.RoomKey);

            var visableAreas = (List <EMinimapEraType>)Dynamic._availableEras;

            foreach (var itemLocation in GetAvailableItemLocations())
            {
                var roomKey = new Roomkey(itemLocation.Key.LevelId, itemLocation.Key.RoomId);                 //somehow they keys dont match if we use itemLocation.Key directly
                if (preservedRoomStates.Contains(roomKey))
                {
                    continue;
                }

                var room = GetRoom(roomKey);

                MakeSureEraIsVisable(visableAreas, room);
                preservedRoomStates.Add(new MinimapRoomState(roomKey, room));

                foreach (var block in room.Blocks.Values)
                {
                    if (block.IsSolidWall)
                    {
                        continue;
                    }

                    block.IsKnown   = true;
                    block.IsVisited = true;

                    if (block.IsTransition || block.IsCheckpoint || block.IsBoss)
                    {
                        block.IsTransition = false;
                        block.IsCheckpoint = false;
                        block.RoomColor    = EMinimapRoomColor.Yellow;
                    }
                    else
                    {
                        block.RoomColor = EMinimapRoomColor.Orange;
                    }
                }
            }
        }
Пример #2
0
        static RoomTrigger()
        {
            RoomTriggers.Add(new RoomTrigger(0, 3, (level, itemLocation, seedOptions) =>
            {
                if (seedOptions.StartWithJewelryBox)
                {
                    level.AsDynamic().UnlockRelic(EInventoryRelicType.JewelryBox);
                }

                if (seedOptions.StartWithMeyef)
                {
                    level.GameSave.AddItem(level, new ItemIdentifier(EInventoryFamiliarType.Meyef));
                    level.GameSave.Inventory.EquippedFamiliar = EInventoryFamiliarType.Meyef;

                    var luniasObject    = level.MainHero.AsDynamic();
                    var familiarManager = ((object)luniasObject._familiarManager).AsDynamic();

                    familiarManager.ChangeFamiliar(EInventoryFamiliarType.Meyef);
                    familiarManager.AddFamiliarPoofAnimation();
                }

                if (seedOptions.StartWithTalaria)
                {
                    level.AsDynamic().UnlockRelic(EInventoryRelicType.Dash);
                }
            }));
            RoomTriggers.Add(new RoomTrigger(1, 0, (level, itemLocation, seedOptions) =>
            {
                if (!seedOptions.Inverted || level.GameSave.GetSaveBool("TSRandomizerHasTeleportedPlayer"))
                {
                    return;
                }

                level.GameSave.SetValue("TSRandomizerHasTeleportedPlayer", true);

                level.RequestChangeLevel(new LevelChangeRequest {
                    LevelID = 3, RoomID = 6
                });                                                                                           //Refugee Camp
            }));
            RoomTriggers.Add(new RoomTrigger(1, 5, (level, itemLocation, seedOptions) =>
            {
                if (itemLocation.IsPickedUp || !level.GameSave.GetSaveBool("IsBossDead_RoboKitty"))
                {
                    return;
                }

                SpawnItemDropPickup(level, itemLocation.ItemInfo, 200, 208);
            }));
            RoomTriggers.Add(new RoomTrigger(5, 5, (level, itemLocation, seedOptions) =>
            {
                if (itemLocation.IsPickedUp || !level.GameSave.HasCutsceneBeenTriggered("Keep0_Demons0"))
                {
                    return;
                }

                SpawnItemDropPickup(level, itemLocation.ItemInfo, 200, 208);
            }));
            RoomTriggers.Add(new RoomTrigger(11, 1, (level, itemLocation, seedOptions) =>
            {
                if (itemLocation.IsPickedUp || !level.GameSave.HasRelic(EInventoryRelicType.Dash))
                {
                    return;
                }

                SpawnItemDropPickup(level, itemLocation.ItemInfo, 280, 191);
            }));
            RoomTriggers.Add(new RoomTrigger(11, 39, (level, itemLocation, seedOptions) =>
            {
                if (itemLocation.IsPickedUp ||
                    !level.GameSave.HasOrb(EInventoryOrbType.Eye) ||
                    !level.GameSave.GetSaveBool("11_LabPower"))
                {
                    return;
                }

                SpawnItemDropPickup(level, itemLocation.ItemInfo, 200, 176);
            }));
            RoomTriggers.Add(new RoomTrigger(11, 21, (level, itemLocation, seedOptions) =>
            {
                if (!itemLocation.IsPickedUp &&
                    level.GameSave.HasRelic(EInventoryRelicType.ScienceKeycardA) &&
                    level.GameSave.GetSaveBool("IsBossDead_Shapeshift"))
                {
                    SpawnItemDropPickup(level, itemLocation.ItemInfo, 200, 208);
                }

                if (!seedOptions.Inverted && level.GameSave.HasCutsceneBeenTriggered("Alt3_Teleport"))
                {
                    CreateSimpelOneWayWarp(level, 16, 12);
                }
            }));
            RoomTriggers.Add(new RoomTrigger(11, 26, (level, itemLocation, seedOptions) =>
            {
                if (itemLocation.IsPickedUp ||
                    !level.GameSave.HasRelic(EInventoryRelicType.TimespinnerGear1))
                {
                    return;
                }

                SpawnTreasureChest(level, true, 136, 192);
            }));
            RoomTriggers.Add(new RoomTrigger(2, 52, (level, itemLocation, seedOptions) =>
            {
                if (itemLocation.IsPickedUp ||
                    !level.GameSave.HasRelic(EInventoryRelicType.TimespinnerGear2))
                {
                    return;
                }

                SpawnTreasureChest(level, true, 104, 192);
            }));
            RoomTriggers.Add(new RoomTrigger(9, 13, (level, itemLocation, seedOptions) =>
            {
                if (itemLocation.IsPickedUp ||
                    !level.GameSave.HasRelic(EInventoryRelicType.TimespinnerGear3))
                {
                    return;
                }

                SpawnTreasureChest(level, false, 296, 176);
            }));
            RoomTriggers.Add(new RoomTrigger(3, 6, (level, itemLocation, seedOptions) =>
            {
                if (seedOptions.Inverted || level.GameSave.HasRelic(EInventoryRelicType.PyramidsKey))
                {
                    return;
                }

                CreateSimpelOneWayWarp(level, 2, 54);
            }));
            RoomTriggers.Add(new RoomTrigger(2, 54, (level, itemLocation, seedOptions) =>
            {
                if (seedOptions.Inverted ||
                    level.GameSave.HasRelic(EInventoryRelicType.PyramidsKey) ||
                    !level.GameSave.DataKeyBools.ContainsKey("HasUsedCityTS"))
                {
                    return;
                }

                CreateSimpelOneWayWarp(level, 3, 6);
            }));
            RoomTriggers.Add(new RoomTrigger(7, 30, (level, itemLocation, seedOptions) =>
            {
                if (!level.GameSave.HasRelic(EInventoryRelicType.PyramidsKey))
                {
                    return;
                }

                SpawnTreasureChest(level, false, 296, 176);
            }));
            RoomTriggers.Add(new RoomTrigger(3, 0, (level, itemLocation, seedOptions) =>
            {
                if (itemLocation.IsPickedUp ||
                    level.GameSave.DataKeyBools.ContainsKey("HasUsedCityTS") ||
                    !level.GameSave.HasCutsceneBeenTriggered("Forest3_Haristel") ||
                    ((Dictionary <int, NPCBase>)level.AsDynamic()._npcs).Values.Any(npc => npc.GetType() == NelisteNpcType))
                {
                    return;
                }

                SpawnNeliste(level);
            }));

            /*RoomTriggers.Add(new RoomTrigger(12, 11, (level, itemLocation, seedOptions) => //Remove Daddy's pedistal if you havent killed him yet
             * {
             *      if (level.GameSave.DataKeyBools.ContainsKey("IsEndingABCleared")) return;
             *
             *      ((Dictionary<int, GameEvent>)level.AsDynamic()._levelEvents).Values
             *              .FirstOrDefault(obj => obj.GetType() == PedistalType)
             *              ?.SilentKill();
             * }));*/
            RoomTriggers.Add(new RoomTrigger(8, 6, (level, itemLocation, seedOptions) =>
            {
                if (!seedOptions.GassMaw)
                {
                    return;
                }

                FillRoomWithGass(level);
            }));
            RoomTriggers.Add(new RoomTrigger(8, 7, (level, itemLocation, seedOptions) =>
            {
                if (!seedOptions.GassMaw)
                {
                    return;
                }

                FillRoomWithGass(level);
            }));
            RoomTriggers.Add(new RoomTrigger(8, 13, (level, itemLocation, seedOptions) =>
            {
                if (!seedOptions.GassMaw)
                {
                    return;
                }

                FillRoomWithGass(level);
            }));
            RoomTriggers.Add(new RoomTrigger(8, 21, (level, itemLocation, seedOptions) =>
            {
                if (!seedOptions.GassMaw)
                {
                    return;
                }

                FillRoomWithGass(level);
            }));
            RoomTriggers.Add(new RoomTrigger(8, 33, (level, itemLocation, seedOptions) =>
            {
                if (!seedOptions.GassMaw)
                {
                    return;
                }

                FillRoomWithGass(level);
            }));
        }