Пример #1
0
        private void SetPOV()
        {
            if (!lockNormalCamera)
            {
                female = FindObjectOfType <Female>();
                if (RealPOV.IncludeFemalePOV.Value)
                {
                    targets = FindObjectsOfType <Human>();
                }
                else
                {
                    targets = FindObjectsOfType <Male>();
                }

                if (currentTargetIndex > targets.Length - 1)
                {
                    currentTargetIndex = 0;
                }
                currentTarget = targets[currentTargetIndex];

                if (currentTarget)
                {
                    neckBackup = currentTarget.NeckLook.CalcType;
                    currentTarget.NeckLook.Change(LookAtRotator.TYPE.NO, Camera.main.transform, true);
                    fovBackup        = Camera.main.fieldOfView;
                    lockNormalCamera = true;

                    if (female)
                    {
                        femEyeBackup = female.EyeLook.CalcType;
                        female.EyeLook.Change(LookAtRotator.TYPE.TARGET, Camera.main.transform, true);
                    }
                }
            }
        }
Пример #2
0
        private Toggle MakeButton(string text, LookAtRotator.TYPE type)
        {
            var buttonObj = Instantiate(buttonPrefab) as GameObject;

            buttonObj.SetActive(true);

            GameObject.DestroyImmediate(buttonObj.GetComponent <global::UI_ShowCanvasGroup>());
            buttonObj.AddComponent <UI_ShowCanvasGroup>();
            var buttonEl = buttonObj.GetComponent <Toggle>();

            Console.WriteLine(buttonEl.group);
            buttonEl.onValueChanged = new Toggle.ToggleEvent();
            buttonEl.group          = group.GetComponent <ToggleGroup>();

            // set text
            Console.WriteLine(buttonPrefab.name);
            buttonEl.GetComponentInChildren <Text>().text = text;
            //buttonEl.GetComponentInChildren<Text>().resizeTextForBestFit = true;
            //buttonEl.GetComponentInChildren<Text>().resizeTextMinSize = 1;

            buttonEl.onValueChanged.AddListener((state) =>
            {
                if (state)
                {
                    if (!initialShutup)
                    {
                        h_scene.GC.SystemSE.Play_Click();
                    }

                    if (isHead)
                    {
                        watchDog.currentHeadType = (int)type;
                        if (!initialShutup)
                        {
                            watchDog.oldHeadLook.IsChecked = false;
                        }
                    }
                    else
                    {
                        watchDog.currentType = (int)type;
                        if (!initialShutup)
                        {
                            watchDog.oldEyeLook.IsChecked = false;
                        }
                    }

                    currentValue = (int)type;

                    buttonEl.image.color = Color.blue;
                }
                else
                {
                    buttonEl.image.color = Color.white;
                }
            });

            return(buttonEl);
        }
Пример #3
0
        public void OnLevelWasLoaded(int level)
        {
            m_scene = GameObject.FindObjectOfType <H_Scene>();

            LookType       = LookAtRotator.TYPE.NO;
            HeadLookType   = LookAtRotator.TYPE.NO;
            m_mode         = CameraMode.None;
            illusionCamera = Camera.main.GetComponent <IllusionCamera>();

            var controls = GameObject.FindObjectOfType <H_EditsUIControl>();

            if (controls)
            {
                BuildGUI(controls);
            }
        }
Пример #4
0
        private void SetPOV()
        {
            if (!lockNormalCamera)
            {
                female        = FindObjectOfType <Female>();
                male          = FindObjectOfType <Male>();
                currentTarget = male;

                if (currentTarget)
                {
                    neckBackup = currentTarget.NeckLook.CalcType;
                    currentTarget.NeckLook.Change(LookAtRotator.TYPE.NO, Camera.main.transform, true);
                    fovBackup        = Camera.main.fieldOfView;
                    lockNormalCamera = true;

                    if (female)
                    {
                        femEyeBackup = female.EyeLook.CalcType;
                        female.EyeLook.Change(LookAtRotator.TYPE.TARGET, Camera.main.transform, true);
                    }
                }
            }
            else
            {
                switch (neckRotator.mode)
                {
                case NeckMode.Both:
                    neckRotator = neckRotators[NeckMode.First];
                    break;

                case NeckMode.First:
                    neckRotator = neckRotators[NeckMode.Second];
                    break;

                case NeckMode.Second:
                    neckRotator = neckRotators[NeckMode.Both];
                    break;
                }

                RealPOV.Logger.Log(LogLevel.Message, neckRotator.mode);
            }
        }
Пример #5
0
        private void SetPOV()
        {
            if (!lockNormalCamera)
            {
                female        = FindObjectOfType <Female>();
                male          = FindObjectOfType <Male>();
                currentTarget = male;

                if (currentTarget)
                {
                    neckBackup = currentTarget.NeckLook.CalcType;
                    currentTarget.NeckLook.Change(LookAtRotator.TYPE.NO, Camera.main.transform, true);
                    fovBackup        = Camera.main.fieldOfView;
                    lockNormalCamera = true;

                    if (female)
                    {
                        femEyeBackup = female.EyeLook.CalcType;
                        female.EyeLook.Change(LookAtRotator.TYPE.TARGET, Camera.main.transform, true);
                    }
                }
            }
        }