/** 添加场景角色 */ public Role addRole(SceneRoleData data) { if (ShineSetting.openCheck) { if (_roleDic.contains(data.playerID)) { Ctrl.throwError("场景角色重复添加", data.playerID); return(null); } } Role role = GameC.pool.rolePool.getOne(); role.setData(data); role.setScene(_scene); role.enabled = true; _roleDic.put(role.playerID, role); if (role.playerID == GameC.player.role.playerID) { //设置 _scene.setSelfRole(role); } role.init(); onAddRole(role); return(role); }
private CachePageData getCachePageData(int subsectionIndex, int subsectionSubIndex) { long cacheKey = getCacheKey(subsectionIndex, subsectionSubIndex); CachePageData cachePageData; if (!_cachePageDataMap.contains(cacheKey)) { _cachePageDataMap.put(cacheKey, cachePageData = new CachePageData()); cachePageData.subsectionIndex = subsectionIndex; cachePageData.subsectionSubIndex = subsectionSubIndex; } else { cachePageData = _cachePageDataMap.get(cacheKey); } return(cachePageData); }