protected void EfetueLogin(string login, string senha) { var loginUI = new LoginUI(ComponenteDeTela); loginUI.AbrirFuncionalidade(); loginUI.EfetueLogin(login, senha); }
public IEnumerator Start() { loginUI = FindObjectOfType <LoginUI>(); // Init SF controller SalesforceClient client = GetComponent <SalesforceClient>(); if (ApplicationState.sfConnection != null) { client.setConnection(ApplicationState.sfConnection); } sfController = new SalesforceController(this, client); // Is this the first run? if (ApplicationState.sfConnection == null) { // Show login screen yield return(FindObjectOfType <VRUtil>().enableVrMode(false)); loginUI.setSalesforceController(sfController); StartCoroutine(loginUI.fadeIn()); } else // Returning to menu, display config list { // Destroy non-VR UI Destroy(loginUI.gameObject); Destroy(FindObjectOfType <StandaloneInputModule>()); // Enable VR UI StartCoroutine(Camera.main.fadeIn(3)); setVrUiScreen(configurationSelectionContainer.name); yield return(initConfigSelectionView()); yield return(transitionUi(true)); } }
void EnterGame() { if (Application.platform != RuntimePlatform.IPhonePlayer && Application.platform != RuntimePlatform.Android && input != null) { SDGlobal.ptUserName = input.GetComponent <UIInput>().value; FileStream file = new FileStream("Assets/account.txt", FileMode.Create); byte[] data = Encoding.UTF8.GetBytes(SDGlobal.ptUserName); file.Write(data, 0, data.Length); file.Close(); // test serverip.. if (serverip != "") { SDNetGlobal.Login_IP = serverip; } } if (Application.platform == RuntimePlatform.IPhonePlayer || Application.platform == RuntimePlatform.Android) { gate = SDNetGlobal.serverId; } else { gate = 4; //BM_add } GameObject goUIRoot = GameObject.Find("UI Root (2D)"); if (goUIRoot) { LoginUI loginUI = goUIRoot.GetComponent <LoginUI>(); loginUI.StartGame(gate); } }
static void Main(string[] args) { //Console.WindowHeight = Console.LargestWindowHeight; //Console.WindowWidth = Console.LargestWindowWidth; //TeacherUI teacherUI = new TeacherUI(); //teacherUI.Menu(); //RoomUI roomUI = new RoomUI(); //roomUI.Menu(); //SubjectUI subjectUI = new SubjectUI(); //subjectUI.Menu(); //MajorUI majorUI = new MajorUI(); //majorUI.Menu(); //ClassUI classUI = new ClassUI(); //classUI.Menu(); //TermUI termUI = new TermUI(); //termUI.Menu(); //ClassUI classUI = new ClassUI(); //classUI.Menu(); //string classType = "hello"; LoginUI loginUI = new LoginUI(); loginUI.Login(); //AssignmentUI assignmentUI = new AssignmentUI(); //assignmentUI.Menu(); //TermUI termUI = new TermUI(); //termUI.Menu(); //Assignment assignment = new Assignment("101191A","001", "001"); //AssignmentHandler handler = new AssignmentHandler(); //handler.Update("191A002001", assignment); }
public virtual void Start() { loginUI = GetComponent <LoginUI>(); lobby = GetComponent <LobbyUI>(); gameStart = GetComponent <GameStart>(); PhotonEngine.Instance.AddEvent(this); }
private void LogoutBtn_PreviewMouseUp(object sender, MouseButtonEventArgs e) { LoginUI loginUI = new LoginUI(); loginUI.Show(); Close(); }
//进入游戏主界面 public void IntoMainUI() { Destroy(_loginUI.gameObject); _loginUI = null; _mainUI = ResourcesManager.Instance.GetIniPrefabResourceByName("MainUI").AddComponent <MainUI>(); _mainUI.Initialization(null, false); }
private void Btn_Logout_Click(object sender, RoutedEventArgs e) { WebserviceAPI.Logout(); LoginUI loginUI = new LoginUI(); loginUI.Show(); this.Close(); }
private void btnLogout_Click(object sender, EventArgs e) { this.Hide(); LoginUI loginUI = new LoginUI(); loginUI.ShowDialog(); orderStatusTimer.Enabled = false; this.Close(); }
protected override IEnumerator Load() { UILoader <LoginUI> loader = new UILoader <LoginUI>(this, "LoginUI", "core/scenes/ui/login"); yield return(loader.Load()); m_ui = loader.ui; m_ui.SetParams(PlayerPreferences.lastLogin, PlayerPreferences.lastPassword, PlayerPreferences.lastServer); }
public static void SaltReceived(Packet _packet) { string message = _packet.ReadString(); Debug.Log(message); LoginUI loginUI = UIManager.Instance.UIWindows["Login"].GetComponent <LoginUI>(); string password = Encrypter.HashPasswordGiven(loginUI.password, message); Sender.LoginRequest(loginUI.username, password); }
public void ShowUI() { GameObject obj = MonoBehaviour.Instantiate(Resources.Load("LoginPanel", typeof(GameObject)), Vector3.zero, new Quaternion(0, 0, 0, 0), GameObject.Find("Canvas").transform) as GameObject; obj.transform.localScale = Vector3.one; obj.transform.localPosition = Vector3.zero; view = obj.GetComponent <LoginUI>(); RegisterCMD(); }
// Use this for initialization void Start() { adminUI = transform.Find("admin").GetComponent<AdminUI>(); mainUI = transform.Find("menu").GetComponent<MainUI>(); accountUI = transform.Find("account").GetComponent<AccountUI>(); loginUI = transform.Find("login").GetComponent<LoginUI>(); passwordUI = transform.Find("password").GetComponent<PasswordUI>(); charactersUI = transform.Find("characters").GetComponent<CharactersUI>(); characterUI = transform.Find("character").GetComponent<CharacterUI>(); playerUI = transform.Find("player").GetComponent<PlayerUI>(); }
private void Awake() { if (Instance != null && Instance != this) { // If that is the case, we destroy other instances Destroy(gameObject); } // Here we save our singleton instance Instance = this; }
public ActionResult Login(LoginUI loginUI) { if (loginUI != null && !string.IsNullOrWhiteSpace(loginUI.EmailAddress) && !string.IsNullOrWhiteSpace(loginUI.Password)) { //FormAuthentication. } else { } return(View()); }
//public event EventHandler Shows; public Login() { InitializeComponent(); loginUI = new LoginUI(this); if (Common.Versions == SoftwareVersions.S) { this.Load -= new EventHandler(Login_Load); ShowMainForm(); return; } rawHeight = this.Size.Height; }
public void Start() { try { loginUI = GetComponent <LoginUI>(); lobby = GameObject.FindWithTag("Lobby").GetComponent <LobbyUI>(); gameStart = GameObject.FindWithTag("GameStart").GetComponent <GameStart>(); } catch { } PhotonEngine.Instance.AddRequest(this); }
void OnClick() { if (gameObject.name == "bt_StartGame") { EnterGame(); } else if (gameObject.name == "bt_PlayVideo") { GameObject mainCamera = GameObject.Find("@MainCamera"); if (mainCamera != null && (Application.platform == RuntimePlatform.Android || Application.platform == RuntimePlatform.IPhonePlayer)) { sdMovieVideo movie = mainCamera.GetComponent <sdMovieVideo>(); if (movie != null) { movie.PlayMovie("DS_intro.mp4"); } } //sdUICharacter.Instance.ShowMsgLine("错误提示测试!",MSGCOLOR.Red); } else if (gameObject.name == "bt_Username") { Debug.Log("bt_Username button onclick"); sdUICharacter.Instance.HideLoginMsg(); GameObject goUIRoot = GameObject.Find("UI Root (2D)"); if (goUIRoot) { Debug.Log("Find ui root"); GHome.GetInstance().Logout((code, msg, data) => { Debug.Log("GHome logout callback code: " + code + "msg: " + msg); if (code == 0) { LoginUI loginUI = goUIRoot.GetComponent <LoginUI>(); loginUI.Relogin(); } }); } gameObject.SetActive(false); } else if (gameObject.name == "bt_Server") { List <JsonNode> lst = SDNetGlobal.m_lstSrvInfo; if (lst.Count > 0) { sdUICharacter.Instance.ShowSelectSrvWnd(true); } } }
public ActionResult Login() { if (!string.IsNullOrWhiteSpace(ConfigurationManager.AppSettings["EnableTestLogin"]) && Utility.IsBool(ConfigurationManager.AppSettings["EnableTestLogin"])) { LoginUI login = new LoginUI(); login.EmailAddress = ConfigurationManager.AppSettings["TestEmailAddress"]; login.Password = ConfigurationManager.AppSettings["TestPassword"]; return(View(login)); } else { return(View()); } }
public void Init() { errorManager = ErrorManager.GetInstance(); appplyButton = transform.FindChild("applyButton").GetComponent <Button>(); closeButton = transform.FindChild("closeButton").GetComponent <Button>(); userInputField = transform.FindChild("userInputField").GetComponent <InputField>(); // passwordInputField = transform.FindChild("passwordInputField").GetComponent<InputField>(); appplyButton.onClick.AddListener(OnAppplyButton); closeButton.onClick.AddListener(OnCloseButton); loginUI = LoginUI.GetInstance(); Hide(); }
/// <summary> /// This method table below parameters and perform operation required to login into website /// </summary> /// <param name="Username"></param> /// <param name="Password"></param> /// <param name="driver"></param> public void login(String Username, String Password, IWebDriver driver) { LoginUI Ui = new LoginUI(); IWebElement GetusernameField = Ui.Username(driver); IWebElement GetSubmitButton = Ui.Submit(driver); KeyboardActions.SendKeys(GetusernameField, Username, driver); MouseActions.Click(GetSubmitButton, driver); IWebElement GetPasswordField = Ui.Password(driver); KeyboardActions.SendKeys(GetPasswordField, Password, driver); IWebElement GetLoginButton = Ui.Submit(driver); MouseActions.Click(GetLoginButton, driver); }
// Use this for initialization void Start() { playerManager = FindObjectOfType <PlayerManager>(); loginUI = FindObjectOfType <LoginUI>(); serverPackets = new Queue <IServerPacket>(); client = new NetworkClient(); client.OnPacket += (packet) => { lock (mutex) { serverPackets.Enqueue(packet); } }; }
public RequestObject SignIn(LoginUI login) { var request = new RequestObject(); var isUserExists = CRUDContext.UserLoginInfo.AsNoTracking() .Where(u => u.EmailId == login.EmailId).Any(); if (!isUserExists) { using (var scope = CRUDContext.Database.BeginTransaction()) { try { var userLogin = new UserLoginInfo() { FirstName = login.FirstName, LastName = login.LastName, EmailId = login.EmailId, Password = login.Password, LogInTime = DateTime.Now, CreatedBy = login.UserName, CreatedDate = DateTime.Now }; CRUDContext.UserLoginInfo.Add(userLogin); CRUDContext.SaveChanges(); request.status = true; scope.Commit(); } catch (DbUpdateException ex) { request.IsDbException = true; request.ErrorMessage = ex.Message; scope.Rollback(); } catch (Exception Ex) { request.status = false; request.ErrorMessage = Ex.Message; scope.Rollback(); } } } else { request.status = isUserExists; } return(request); }
void Start( ) { instance = this; m_canvasGroup = GetComponent <CanvasGroup>(); goButton.onClick.AddListener(() => { Signup(); }); GameObject nickName = displayNameInput.transform.parent.gameObject; Text text = changeFuncButton.GetComponentInChildren <Text>(); GridLayoutGroup grid = GetComponentInChildren <GridLayoutGroup>(); changeFuncButton.onClick.AddListener(() => { if (text.text == "NO ACCOUNT?") { grid.padding.top = 0; grid.spacing = Vector2.zero; nickName.SetActive(true); text.text = "HAVE AN ACCOUNT"; goButton.onClick.RemoveAllListeners(); goButton.onClick.AddListener(() => { Signup(); }); } else { grid.padding.top = 30; grid.spacing = new Vector2(0, 30); nickName.SetActive(false); text.text = "NO ACCOUNT?"; goButton.onClick.RemoveAllListeners(); goButton.onClick.AddListener(() => { Login(); }); } }); //自动登录 if (PlayerPrefs.HasKey("auto login") && PlayerPrefs.GetInt("auto login") == 1) { KiiLogin.AutoLogin(); } }
//加载游戏完成 protected void FinishLoadingGame(IEvent evt) { EHLoadingEvent e = evt as EHLoadingEvent; if (!e._state) { //游戏加载失败 } Destroy(_loadingUI.gameObject); _loadingUI = null; _loginUI = ResourcesManager.Instance.GetIniPrefabResourceByName("LoginUI").AddComponent <LoginUI>(); _loginUI.Initialization(null, false); EventCenter.Instance.RemoveEventListenerPermanently((int)EHGameProcessEventID.Process_Loading_Event, FinishLoadingGame); }
void Start( ) { instance = this; m_canvasGroup = GetComponent<CanvasGroup>(); goButton.onClick.AddListener(( ) => { Signup(); }); GameObject nickName = displayNameInput.transform.parent.gameObject; Text text = changeFuncButton.GetComponentInChildren<Text>(); GridLayoutGroup grid = GetComponentInChildren<GridLayoutGroup>(); changeFuncButton.onClick.AddListener(( ) => { if (text.text == "NO ACCOUNT?") { grid.padding.top = 0; grid.spacing = Vector2.zero; nickName.SetActive(true); text.text = "HAVE AN ACCOUNT"; goButton.onClick.RemoveAllListeners(); goButton.onClick.AddListener(( ) => { Signup(); }); } else { grid.padding.top = 30; grid.spacing = new Vector2(0, 30); nickName.SetActive(false); text.text = "NO ACCOUNT?"; goButton.onClick.RemoveAllListeners(); goButton.onClick.AddListener(( ) => { Login(); }); } }); //自动登录 if (PlayerPrefs.HasKey("auto login") && PlayerPrefs.GetInt("auto login") == 1) KiiLogin.AutoLogin(); }
public static void ConnectionMessageReceived(Packet _packet) { string message = _packet.ReadString(); int ID = _packet.ReadInt(); Debug.Log(message + " " + ID); Client.Instance.clientID = ID; Sender.ConnectionMessageResponse(); if (message.Contains("[Game]")) { Client.Instance.udp.Connect(((IPEndPoint)Client.Instance.tcp.clientSocket.Client.LocalEndPoint).Port); } else { LoginUI loginUI = UIManager.Instance.UIWindows["Login"].GetComponent <LoginUI>(); loginUI.ChangeConnectionState(LoginUI.ConnectionState.Connected); } }
/// <summary> /// Gotos the logon sence. /// 进入登录场景; /// </summary> public void GotoLogonSence() { curSenceType = UISenceType.logonUISence; StartCoroutine(GTUIManager.Instance().AddUiToCanvas("uilogin.unity3d", "UILogin", true, false, (GameObject obj) => { CloseCurSence(); LoginUI sence = obj.AddComponent <LoginUI>(); curSence = sence; if (loadingSence != null) { loadingSence.CloseUI(); } })); // StartCoroutine(AddLoginUIToSence()); }
public void TestaCT0001EfetueLogin() { _contexto.AdicioneCenario("Efetuar login"); var login = new LoginUI(_componenteDeTela); login.AbrirFuncionalidade(); _componenteDeTela.Espera.AguardeIntervaloDeTempo(1); SalvarScreenshot("TelaInicial"); login.EfetueLogin("admin", "senha1234"); _componenteDeTela.Espera.AguardeElementoVisivel(By.CssSelector("#container-principal")); _componenteDeTela.Espera.AguardeElementoVisivel(By.CssSelector(".main-header")); SalvarScreenshotEspecifico("PortalCabecalho", ".main-header"); CompararScreenshot(); }
void Start() { loginUI = this; if (PlayerPrefs.GetString("remember", "").ToLower() == "true") { tb_email.text = PlayerPrefs.GetString("email", ""); tb_password.text = PlayerPrefs.GetString("password", ""); t_rememberMe.isOn = true; } if (tb_email.text == "") { tb_email.ActivateInputField(); } else if (tb_password.text == "") { tb_password.ActivateInputField(); } }
void Awake() { LoadXml.LoadTheXml(); uiList = new List <BaseUI>(); duelFieldUI = Resources.Load("Prefebs/DuelFieldUI") as GameObject; prepareUI = Resources.Load("Prefebs/PrepareUI") as GameObject; editCardUI = EditUI.GetInstance(); editCardUI.SetName(ComStr.UI_EditCardUI); loginUI = LoginUI.GetInstance(); loginUI.SetName(ComStr.UI_LoginUI); gameHallUI = GameHallUI.GetInstance(); gameHallUI.SetName(ComStr.UI_GameHallUI); uiList.Add(editCardUI); uiList.Add(loginUI); uiList.Add(gameHallUI); }
// Use this for initialization void Start() { self = this; UIEventListener.Get(loginButton.gameObject).onClick = LoginButtonOnClick; UIEventListener.Get(signInButton.gameObject).onClick = SignInButtonOnClick; if (!UdpClientWork.self.isConnected) { errorLabel.text = "服务器连接失败!"; } XmlDocument dom = new XmlDocument(); dom.Save("Assets/_fuliu/Scripts/UI/aaa.xml"); dom.Load("Assets/_fuliu/Scripts/UI/aaa.xml"); //装载XML文档 //遍历所有节点 int num = 0; foreach (XmlElement birthday in dom.DocumentElement.ChildNodes) { //读取数据 string type = birthday.SelectSingleNode("type").InnerText; string date = birthday.SelectSingleNode("date").InnerText; string title = birthday.SelectSingleNode("title").InnerText; string name = birthday.SelectSingleNode("name").InnerText; string text = name + ":" + title; //节点文字 string image = type; //节点图片 string data = num.ToString(); //节点对应数据 num++; //装载示例,将新建的节点添加到TreeView //TreeNode node = new TreeNode();//create a new node //treeView.Nodes.Add(node); //编辑示例:将当前节点的生日更改为当前日期 birthday.SelectSingleNode("date").InnerText = DateTime.Now.ToString(); //删除示例:将当前节点删除 birthday.ParentNode.RemoveChild(birthday); dom.Save("Assets/_fuliu/Scripts/UI/aaa.xml"); } }
void Awake() { instance = this; }