//아래는 Login버튼을 클릭하였을떄 호출되는 함수 public void SendLoginRequest() { var InputID = (GameObject.Find("input_id_field")).GetComponent <InputField>().text; // var InputPW = (GameObject.Find("input_pw_field")).GetComponent<InputField>().text; var InputIPAddr = (GameObject.Find("input_ip_addr_field")).GetComponent <InputField>().text; GameNetworkServer.Instance.ipAddr = InputIPAddr; var request = new LoginReqPacket(); request.SetValue(InputID, InputID); var bodyData = request.ToBytes(); if (gameServer.ClientStatus == GameNetworkServer.CLIENT_STATUS.NONE) { if (gameServer.GetIsConnected() == false) { GameNetworkServer.Instance.ConnectToServer(); } GameNetworkServer.Instance.RequestLogin(InputID, InputID); } isLoginReqPktSended = true; Debug.Log("LoginReqPacket sended"); }
public static void Login(byte[] data, IPEndPoint ip, Server server) { Models.Client current = null; //< Who is doing the request // Unpack LoginReqPacket logPacket = Packet.Unpack <LoginReqPacket>(data); server.DebugInfo("Login request recieved."); server.DebugInfo("LoginReq Packet: " + logPacket.ToString()); if (ClientsManagement.LoginClient(logPacket, ref current, out string message)) { if (server.GetClient(current.Username).Stat == ClientStatus.Status.Logged) { server.DebugInfo("Login: User is already logged"); message = "USer is already logged"; server.Udp.SendError(message, ip); return; } // Client login server.DebugInfo("Client " + current.ToString() + " is now logged in."); string alea = Server.GenerateAlea(); server.SetStatus(logPacket.Username, ClientStatus.Status.Logged, alea, DateTime.Now); // Send the profile info of the database to client server.DebugInfo("Sending profile info to " + logPacket.Username + "."); // Return user profile with the ack server.Udp.SendMessage(new ProfilePacket( PacketTypes.LoginAck, alea, // New alea generated current.FirstName, current.LastName, current.Age, current.PhoneNumber, current.Gender, current.Username, current.Password, current.Email, server.GetContacts(server.GetClient(current.Username)), server.GetUnreadMessages(server.GetClient(current.Username)), server.GetAgendaEvents(current.Username), server.GetSocialNetworks(current.Username) ).Pack(), ip); // Mark messages as read server.MarkReadMessages(server.GetClient(current.Username)); } else { server.DebugInfo("Login: Request not accepted"); server.Udp.SendError(message, ip); } }
private void button1_Click(object sender, EventArgs e) { var client = new Client(); client.Init("127.0.0.1", 10000); var packet = new LoginReqPacket(); packet.Id = "apple"; packet.Pw = "wpvpxh12#$"; client.SendAsync(packet); mClientList.Add(client); }
public static async void Login() { mScatter = new Scatter(mScatterTitle, mNetwork); try { await mScatter.Connect(); } catch (WebSocketException ex) { string errorMsg = ""; switch (ex.ErrorCode) { case 10061: errorMsg = "데스크탑 스캐터가 실행중이지 않습니다."; break; default: errorMsg = ex.Message; break; } Form1.tbConsoleQueue.Enqueue(errorMsg); Form1.btnLoginQueue.Enqueue(true); return; } var identity = await mScatter.GetIdentity(new ScatterSharp.Api.IdentityRequiredFields() { Accounts = new List <ScatterSharp.Api.Network>() { mNetwork }, Location = new List <ScatterSharp.Api.LocationFields>(), Personal = new List <ScatterSharp.Api.PersonalFields>() }); string accountName = identity.Accounts[0].Name; Form1.tbConsoleQueue.Enqueue("PvP Poker 서버에 " + accountName + " 계정으로 로그인중입니다."); var sendPacket = new LoginReqPacket() { AccountName = accountName }; mAClient.Send(sendPacket); }