public IEnumerator Register(string username, string password) { JSONUser user = new JSONUser(); user.name = username; user.password = password; var bodyData = JsonUtility.ToJson(user, true); var postData = System.Text.Encoding.UTF8.GetBytes(bodyData); UnityWebRequest request = UnityWebRequest.Post(ip + "/register", UnityWebRequest.kHttpVerbPOST); UploadHandlerRaw uH = new UploadHandlerRaw(postData); request.uploadHandler = uH; request.SetRequestHeader("Content-Type", "application/json"); yield return(request.SendWebRequest()); if (request.isNetworkError) { Debug.Log(request.error); } else { token = request.downloadHandler.text; PlayerPrefs.SetString("token", token); PlayerPrefs.SetString("user", username); tokenSet = true; LoginEventInfo loginEvent = ScriptableObject.CreateInstance <LoginEventInfo>(); loginEvent.eventState = LoginEventInfo.LoginEventState.REGISTRATION_SUCCESSFUL; NotificationTextScript.GetNotificationTextScript().SetNotificationTextAndShow("Registration successful! The game will start now!"); EventSystem.EventSystem.FireEvent(loginEvent); } }
void OnClick() { LoginEventInfo loginEvent = ScriptableObject.CreateInstance <LoginEventInfo>(); loginEvent.eventState = LoginEventInfo.LoginEventState.LOGIN_SUCCESSFUL; EventSystem.EventSystem.FireEvent(loginEvent); }
public void BackToMenu() { LoginEventInfo eventInfo = ScriptableObject.CreateInstance <LoginEventInfo>(); eventInfo.eventState = LoginEventInfo.LoginEventState.BACK_TO_MENU; EventSystem.EventSystem.FireEvent(eventInfo); GameInitializer.ClearAll(); }
private void OnClick() { if (doesLogout) { PlayerPrefs.SetString("token", ""); LoginEventInfo eventInfo = ScriptableObject.CreateInstance <LoginEventInfo>(); eventInfo.eventState = LoginEventInfo.LoginEventState.LOGOUT; EventSystem.EventSystem.FireEvent(eventInfo); } else { LoginEventInfo eventInfo = ScriptableObject.CreateInstance <LoginEventInfo>(); eventInfo.eventState = LoginEventInfo.LoginEventState.BACK_TO_MENU; EventSystem.EventSystem.FireEvent(eventInfo); } }
public IEnumerator Login(string username, string password) { JSONUser user = new JSONUser(); user.name = username; user.password = password; var bodyData = JsonUtility.ToJson(user, true); var postData = System.Text.Encoding.UTF8.GetBytes(bodyData); UnityWebRequest request = UnityWebRequest.Post(ip + "/login", UnityWebRequest.kHttpVerbPOST); UploadHandlerRaw uH = new UploadHandlerRaw(postData); request.uploadHandler = uH; request.SetRequestHeader("Content-Type", "application/json"); yield return(request.SendWebRequest()); if (request.isNetworkError) { Debug.Log(request.error); } else { if (!request.downloadHandler.text.Equals("Could not authenticate player")) { token = request.downloadHandler.text; PlayerPrefs.SetString("token", token); PlayerPrefs.SetString("user", username); tokenSet = true; LoginEventInfo loginEvent = ScriptableObject.CreateInstance <LoginEventInfo>(); loginEvent.eventState = LoginEventInfo.LoginEventState.LOGIN_SUCCESSFUL; EventSystem.EventSystem.FireEvent(loginEvent); Debug.Log("Successfully logged in, Token : " + token); } else { NotificationTextScript.GetNotificationTextScript().SetNotificationTextAndShow("Invalid Login Data"); } } }
public void HandleLoginEvent(LoginEventInfo loginEventInfo) { switch (loginEventInfo.eventState) { case LoginEventInfo.LoginEventState.LOGIN_SUCCESSFUL: StartCoroutine(GetEntities()); break; case LoginEventInfo.LoginEventState.LOGIN_FAILED: break; case LoginEventInfo.LoginEventState.REGISTRATION_SUCCESSFUL: //StartCoroutine(GetEntities()); GameInitializer.ClearAll(); GameInitializer.StartGameFirstTime(); break; case LoginEventInfo.LoginEventState.REGISTRATION_FAILED: break; } }
private void HandleLoginEvent(LoginEventInfo loginEventInfo) { switch (loginEventInfo.eventState) { case LoginEventInfo.LoginEventState.LOGIN_SUCCESSFUL: startMenu.SetActive(false); source.Play(); break; case LoginEventInfo.LoginEventState.LOGOUT: InitialPanelState(); source.Stop(); break; case LoginEventInfo.LoginEventState.REGISTRATION_SUCCESSFUL: startMenu.SetActive(false); break; case LoginEventInfo.LoginEventState.BACK_TO_MENU: source.Stop(); InitialPanelState(); break; } }