public void OnLogicValueChanged(object data) { if (!((UnityEngine.Object)ports == (UnityEngine.Object)null) && !((UnityEngine.Object)base.gameObject == (UnityEngine.Object)null) && !((UnityEngine.Object) this == (UnityEngine.Object)null)) { LogicValueChanged logicValueChanged = (LogicValueChanged)data; if (logicValueChanged.portID != READ_PORT_ID) { int inputValue = ports.GetInputValue(SET_PORT_ID); int inputValue2 = ports.GetInputValue(RESET_PORT_ID); int num = value; if (inputValue2 == 1) { num = 0; } else if (inputValue == 1) { num = 1; } if (num != value) { value = num; ports.SendSignal(READ_PORT_ID, value); KBatchedAnimController component = GetComponent <KBatchedAnimController>(); if ((UnityEngine.Object)component != (UnityEngine.Object)null) { component.Play((num == 0) ? "off" : "on", KAnim.PlayMode.Once, 1f, 0f); } } } } }
protected override void OnLogicValueChanged(LogicValueChanged data) { if (data.portID == FourBitLogic.GREATER_THAN || data.portID == FourBitLogic.LESS_THAN) { return; } int input1 = ports.GetInputValue(FourBitLogic.INPUT_1) & 0xf; int input2 = ports.GetInputValue(FourBitLogic.INPUT_2) & 0xf; bool newGreaterThan = input1 > input2; bool newLessThan = input1 < input2; if (newGreaterThan != greaterThan) { greaterThan = newGreaterThan; ports.SendSignal(FourBitLogic.GREATER_THAN, greaterThan ? 1 : 0); } if (newLessThan != lessThan) { lessThan = newLessThan; ports.SendSignal(FourBitLogic.LESS_THAN, lessThan ? 1 : 0); } KBatchedAnimController kbac = GetComponent <KBatchedAnimController>(); if (kbac != null) { int value = (greaterThan ? 1 : 0) | (lessThan ? 2 : 0); kbac.Play($"on_{value}"); } }
protected override void OnLogicValueChanged(LogicValueChanged data) { int value = ports.GetInputValue(FourBitLogic.INPUT_1) & 0xf; KBatchedAnimController controller = GetComponent <KBatchedAnimController>(); controller.Play($"on_{value}"); }
private void OnLogicValueChanged(object data) { LogicValueChanged logicValueChanged = (LogicValueChanged)data; if (logicValueChanged.portID == PORT_ID) { SetLogicMeter(logicValueChanged.newValue > 0); } }
private void OnLogicValueChanged(object data) { LogicValueChanged logicValueChanged = (LogicValueChanged)data; if (logicValueChanged.portID == PORT_ID) { LogicCircuitNetwork logicCircuitNetwork = CheckWireState(); GetComponent <KSelectable>().ToggleStatusItem(infoStatusItem, logicCircuitNetwork != null, this); } }
private void OnLogicValueChanged(object data) { LogicValueChanged logicValueChanged = (LogicValueChanged)data; if (!(logicValueChanged.portID != PORT_ID)) { logic_on = (logicValueChanged.newValue != 0); UpdateShouldExtend(); } }
private void OnLogicValueChanged(object data) { LogicValueChanged logicValueChanged = (LogicValueChanged)data; if (logicValueChanged.portID == PORT_ID) { hasInputHigh = (logicValueChanged.newValue > 0); hasLogicWire = (GetNetwork() != null); statusDirty = true; } }
public void OnLogicValueChanged(object data) { LogicValueChanged logicValueChanged = (LogicValueChanged)data; if (!(logicValueChanged.portID != OPEN_CLOSE_PORT_ID)) { int newValue = logicValueChanged.newValue; if (changeStateChore != null) { changeStateChore.Cancel("Change state"); changeStateChore = null; } requestedState = ((newValue == 1) ? ControlState.Opened : ControlState.Locked); applyLogicChange = true; } }
protected override void OnLogicValueChanged(LogicValueChanged data) { if (data.portID == FourBitLogic.DATA) { return; } bool read = (ports.GetInputValue(FourBitLogic.READ) & 0x1) == 0x1; bool write = (ports.GetInputValue(FourBitLogic.WRITE) & 0x1) == 0x1; int address1 = ports.GetInputValue(FourBitLogic.ADDRESS_1) & 0xf; int address2 = ports.GetInputValue(FourBitLogic.ADDRESS_2) & 0xf; int address = address1 | (address2 << 4); Log.Spam($"R: {read}, W: {oldWrite} -> {write}, A: {address}"); int dataOut = read ? memory[address] : 0; ports.SendSignal(FourBitLogic.DATA, dataOut); Log.Spam($"Read: {dataOut}"); if (write && !oldWrite) { int dataIn = DataNetwork.OutputValue & 0xf; memory[address] = (byte)dataIn; Log.Spam($"Write: {dataIn}"); } oldWrite = write; KBatchedAnimController kbac = GetComponent <KBatchedAnimController>(); if (kbac != null) { int value = (read ? 1 : 0) | (write ? 2 : 0); kbac.Play($"on_{value}"); } }
protected override void OnLogicValueChanged(LogicValueChanged data) { if (data.portID == FourBitLogic.CARRY_OUT || data.portID == FourBitLogic.OUTPUT_1) { return; } int carryIn = ports.GetInputValue(FourBitLogic.CARRY_IN) & 0x1; int input1 = ports.GetInputValue(FourBitLogic.INPUT_1) & 0xf; int input2 = ports.GetInputValue(FourBitLogic.INPUT_2) & 0xf; int newOutput = carryIn + input1 + input2; bool newCarryOut = newOutput > 0xf; newOutput &= 0xf; if (newOutput != output) { output = newOutput; ports.SendSignal(FourBitLogic.OUTPUT_1, output); } if (newCarryOut != carryOut) { carryOut = newCarryOut; ports.SendSignal(FourBitLogic.CARRY_OUT, carryOut ? 1 : 0); } KBatchedAnimController kbac = GetComponent <KBatchedAnimController>(); if (kbac != null) { int value = carryIn | (carryOut ? 2 : 0); kbac.Play($"on_{value}"); } }
protected virtual void OnLogicValueChanged(LogicValueChanged data) { }