Пример #1
0
        private static void Start()
        {
            RandGen.Start();

            /*
             * bool generic = false;
             * switch (ObjectManager.Player.Hero)
             * {
             *  case Champion.Aatrox:
             *      myChamp = new Aatrox();
             *  break;
             *  case Champion.Ashe:
             *      myChamp = new Ashe();
             *  break;
             *  case Champion.Caitlyn:
             *      myChamp = new Caitlyn();
             *  break;
             *  case Champion.Cassiopeia:
             *      myChamp = new Cassiopeia();
             *  break;
             *  case Champion.Ezreal:
             *      myChamp = new Ezreal();
             *  break;
             *  case Champion.Jinx:
             *      myChamp = new Jinx();
             *  break;
             *  case Champion.Sivir:
             *      myChamp = new Sivir();
             *  break;
             *  case Champion.Tristana:
             *      myChamp = new Tristana();
             *  break;
             *  case Champion.Vayne:
             *      myChamp = new Vayne();
             *  break;
             *
             *  default:
             *      generic = true;
             *      myChamp = new Generic();
             *  break;
             * }*/
            var generic = true;

            myChamp = new Generic();
            CustomLvlSeq cl = new CustomLvlSeq(menu, AutoWalker.myHero, Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "EloBuddy\\AutoBuddyPlus\\Skills"));

            Logic = new LogicSelector(myChamp, menu);

            new AutoShop();

            Game.OnTick += OnTick;
            KickAss.KickAss.Initialize();
        }
Пример #2
0
        private static void Start()
        {
            RandGen.Start();
            bool generic = false;

            switch (ObjectManager.Player.Hero)
            {
            case Champion.Sivir:
                myChamp = new Sivir();
                break;

            case Champion.Ashe:
                myChamp = new Ashe();
                break;

            case Champion.Caitlyn:
                myChamp = new Caitlyn();
                break;

            case Champion.Ezreal:
                myChamp = new Ezreal();
                break;

            case Champion.Jinx:
                myChamp = new Jinx();
                break;

            case Champion.Cassiopeia:
                myChamp = new Cassiopeia();
                break;

            case Champion.Vayne:
                myChamp = new Vayne();
                break;

            case Champion.Tristana:
                myChamp = new Tristana();
                break;

            default:
                generic = true;
                myChamp = new Generic();
                break;
            }
            CustomLvlSeq cl = new CustomLvlSeq(menu, AutoWalker.myHero, Path.Combine(Environment.GetFolderPath(
                                                                                         Environment.SpecialFolder.ApplicationData), "EloBuddy\\AutoBuddyPlus\\Skills"));

            Logic = new LogicSelector(myChamp, menu);
        }
Пример #3
0
        //For Kalista

        private static void Start()
        {
            Chat.Print("Autobuddy: Started!");
            RandGen.Start();
            bool generic = false;

            switch (ObjectManager.Player.Hero)
            {
            case Champion.Ashe:
                myChamp = new Ashe();
                break;

            case Champion.Caitlyn:
                myChamp = new Caitlyn();
                break;

            default:
                generic = true;
                myChamp = new Generic();
                break;

            case Champion.Ezreal:
                myChamp = new Ezreal();
                break;

            case Champion.Cassiopeia:
                myChamp = new Cassiopeia();
                break;

            case Champion.Ryze:
                myChamp = new Ryze();
                break;

            case Champion.Soraka:
                myChamp = new Soraka();
                break;

            case Champion.Kayle:
                myChamp = new Kayle();
                break;

            case Champion.Tristana:
                myChamp = new Tristana();
                break;

            case Champion.Sivir:
                myChamp = new Sivir();
                break;

            case Champion.Ahri:
                myChamp = new Ahri();
                break;

            case Champion.Anivia:
                myChamp = new Anivia();
                break;

            case Champion.Annie:
                myChamp = new Annie();
                break;

            case Champion.Corki:
                myChamp = new Corki();
                break;

            case Champion.Brand:
                myChamp = new Brand();
                break;

            case Champion.Azir:
                myChamp = new Azir();
                break;

            case Champion.Xerath:
                myChamp = new Xerath();
                break;

            case Champion.Morgana:
                myChamp = new Morgana();
                break;

            case Champion.Draven:
                myChamp = new Draven();
                break;

            case Champion.Twitch:
                myChamp = new Twitch();
                break;

            case Champion.Kalista:
                myChamp = new Kalista();
                break;

            case Champion.Velkoz:
                myChamp = new Velkoz();
                break;

            case Champion.Leblanc:
                myChamp = new Leblanc();
                break;

            case Champion.Jinx:
                myChamp = new Jinx();
                break;

            case Champion.Katarina:
                myChamp = new Katarina();
                break;

            case Champion.Nidalee:
                myChamp = new Nidalee();
                break;
            }

            CustomLvlSeq cl = new CustomLvlSeq(menu, AutoWalker.p, Path.Combine(SandboxConfig.DataDirectory
                                                                                , "AutoBuddy\\Skills"));

            Logic = new LogicSelector(myChamp, menu);
            new Disrespekt();
            Telemetry.SendEvent("GameStart", new Dictionary <string, string>()
            {
                { "GameChamp", AutoWalker.p.ChampionName },
                { "GameType", BrutalExtensions.GetGameType() },
                { "GameRegion", Game.Region },
                { "GameID", "" + AutoWalker.GameID },
            });
        }
Пример #4
0
        private static void Start()
        {
            RandGen.Start();
            bool generic = false;

            switch (ObjectManager.Player.Hero)
            {
            case Champion.Sivir:
                myChamp = new Sivir();
                break;

            case Champion.Ashe:
                myChamp = new Ashe();
                break;

            case Champion.Caitlyn:
                myChamp = new Caitlyn();
                break;

            case Champion.Ezreal:
                myChamp = new Ezreal();
                break;

            case Champion.Jinx:
                myChamp = new Jinx();
                break;

            case Champion.Cassiopeia:
                myChamp = new Cassiopeia();
                break;

            case Champion.Vayne:
                myChamp = new Vayne();
                break;

            case Champion.Tristana:
                myChamp = new Tristana();
                break;

            default:
                generic = true;
                myChamp = new Generic();
                break;
            }
            CustomLvlSeq cl = new CustomLvlSeq(menu, AutoWalker.myHero, Path.Combine(Environment.GetFolderPath(
                                                                                         Environment.SpecialFolder.ApplicationData), "EloBuddy\\AutoBuddyPlus\\Skills"));

            if (!generic)
            {
                BuildCreator bc = new BuildCreator(menu, Path.Combine(Environment.GetFolderPath(
                                                                          Environment.SpecialFolder.ApplicationData), "EloBuddy\\AutoBuddyPlus\\Builds"), myChamp.ShopSequence);
            }


            else
            {
                myChamp = new Generic();
                if (MainMenu.GetMenu("AB_" + ObjectManager.Player.ChampionName) != null &&
                    MainMenu.GetMenu("AB_" + ObjectManager.Player.ChampionName).Get <Label>("shopSequence") != null)
                {
                    Chat.Print("Auto Buddy Plus: Loaded shop plugin for " + ObjectManager.Player.ChampionName);
                    BuildCreator bc = new BuildCreator(menu, Path.Combine(Environment.GetFolderPath(
                                                                              Environment.SpecialFolder.ApplicationData), "EloBuddy\\AutoBuddyPlus\\Builds"),
                                                       MainMenu.GetMenu("AB_" + ObjectManager.Player.ChampionName)
                                                       .Get <Label>("shopSequence")
                                                       .DisplayName);
                }
                else
                {
                    BuildCreator bc = new BuildCreator(menu, Path.Combine(Environment.GetFolderPath(
                                                                              Environment.SpecialFolder.ApplicationData), "EloBuddy\\AutoBuddyPlus\\Builds"), myChamp.ShopSequence);
                }
            }

            Logic = new LogicSelector(myChamp, menu);
        }
Пример #5
0
        private static void Start()
        {
            RandGen.Start();
            bool generic = false;

            switch (ObjectManager.Player.Hero)
            {
            case Champion.Ashe:
                myChamp = new Ashe();
                break;

            case Champion.Caitlyn:
                myChamp = new Caitlyn();
                break;

            default:
                generic = true;
                myChamp = new Generic();
                break;

            case Champion.Ezreal:
                myChamp = new Ezreal();
                break;

            case Champion.Cassiopeia:
                myChamp = new Cassiopeia();
                break;
            }
            CustomLvlSeq cl = new CustomLvlSeq(menu, AutoWalker.p, Path.Combine(Environment.GetFolderPath(
                                                                                    Environment.SpecialFolder.ApplicationData), "AutoBuddy\\Skills"));

            if (!generic)
            {
                BuildCreator bc = new BuildCreator(menu, Path.Combine(Environment.GetFolderPath(
                                                                          Environment.SpecialFolder.ApplicationData), "AutoBuddy\\Builds"), myChamp.ShopSequence);
            }


            else
            {
                myChamp = new Generic();
                if (MainMenu.GetMenu("AB_" + ObjectManager.Player.ChampionName) != null &&
                    MainMenu.GetMenu("AB_" + ObjectManager.Player.ChampionName).Get <Label>("shopSequence") != null)
                {
                    Chat.Print("Autobuddy: Loaded shop plugin for " + ObjectManager.Player.ChampionName);
                    BuildCreator bc = new BuildCreator(menu, Path.Combine(Environment.GetFolderPath(
                                                                              Environment.SpecialFolder.ApplicationData), "AutoBuddy\\Builds"),
                                                       MainMenu.GetMenu("AB_" + ObjectManager.Player.ChampionName)
                                                       .Get <Label>("shopSequence")
                                                       .DisplayName);
                }
                else
                {
                    BuildCreator bc = new BuildCreator(menu, Path.Combine(Environment.GetFolderPath(
                                                                              Environment.SpecialFolder.ApplicationData), "AutoBuddy\\Builds"), myChamp.ShopSequence);
                }
            }
            Logic = new LogicSelector(myChamp, menu);
            new Disrespekt();
            Telemetry.SendEvent("GameStart", new Dictionary <string, string>()
            {
                { "GameChamp", AutoWalker.p.ChampionName },
                { "GameType", BrutalExtensions.GetGameType() },
                { "GameRegion", Game.Region },
                { "GameID", "" + AutoWalker.GameID },
            });
        }
Пример #6
0
        //For Kalista

        private static void Start()
        {
            RandGen.Start();
            var generic = false;

            if (menu.Get <CheckBox>("toUseOurChampLogic").CurrentValue)
            {
                switch (ObjectManager.Player.Hero)
                {
                case Champion.Aatrox:
                    goto default;

                case Champion.Ahri:
                    myChamp = new Ahri();
                    break;

                case Champion.Akali:
                    goto default;

                case Champion.Alistar:
                    goto default;

                case Champion.Amumu:
                    goto default;

                case Champion.Anivia:
                    myChamp = new Anivia();
                    break;

                case Champion.Annie:
                    myChamp = new Annie();
                    break;

                case Champion.Ashe:
                    myChamp = new Ashe();
                    break;

                case Champion.AurelionSol:
                    goto default;

                case Champion.Azir:
                    myChamp = new Azir();
                    break;

                case Champion.Bard:
                    goto default;

                case Champion.Blitzcrank:
                    goto default;

                case Champion.Brand:
                    myChamp = new Brand();
                    break;

                case Champion.Braum:
                    goto default;

                case Champion.Caitlyn:
                    myChamp = new Caitlyn();
                    break;

                case Champion.Camille:
                    goto default;

                case Champion.Cassiopeia:
                    myChamp = new Cassiopeia();
                    break;

                case Champion.Chogath:
                    goto default;

                case Champion.Corki:
                    myChamp = new Corki();
                    break;

                case Champion.Darius:
                    goto default;

                case Champion.Diana:
                    goto default;

                case Champion.DrMundo:
                    goto default;

                case Champion.Draven:
                    myChamp = new Draven();
                    break;

                case Champion.Ekko:
                    goto default;

                case Champion.Elise:
                    goto default;

                case Champion.Evelynn:
                    goto default;

                case Champion.Ezreal:
                    myChamp = new Ezreal();
                    break;

                case Champion.FiddleSticks:
                    goto default;

                case Champion.Fiora:
                    goto default;

                case Champion.Fizz:
                    goto default;

                case Champion.Galio:
                    goto default;

                case Champion.Gangplank:
                    goto default;

                case Champion.Garen:
                    myChamp = new Garen();
                    break;

                case Champion.Gnar:
                    goto default;

                case Champion.Gragas:
                    goto default;

                case Champion.Graves:
                    goto default;

                case Champion.Hecarim:
                    goto default;

                case Champion.Heimerdinger:
                    goto default;

                case Champion.Illaoi:
                    goto default;

                case Champion.Irelia:
                    goto default;

                case Champion.Ivern:
                    goto default;

                case Champion.Janna:
                    goto default;

                case Champion.JarvanIV:
                    goto default;

                case Champion.Jax:
                    goto default;

                case Champion.Jayce:
                    goto default;

                case Champion.Jhin:
                    goto default;

                case Champion.Jinx:
                    myChamp = new Jinx();
                    break;

                case Champion.Kalista:
                    myChamp = new Kalista();
                    break;

                case Champion.Karma:
                    goto default;

                case Champion.Karthus:
                    goto default;

                case Champion.Kassadin:
                    goto default;

                case Champion.Katarina:
                    myChamp = new Katarina();
                    break;

                case Champion.Kayle:
                    myChamp = new Kayle();
                    break;

                case Champion.Kennen:
                    goto default;

                case Champion.Khazix:
                    goto default;

                case Champion.Kindred:
                    goto default;

                case Champion.Kled:
                    goto default;

                case Champion.KogMaw:
                    goto default;

                case Champion.Leblanc:
                    myChamp = new Leblanc();
                    break;

                case Champion.LeeSin:
                    goto default;

                case Champion.Leona:
                    goto default;

                case Champion.Lissandra:
                    goto default;

                case Champion.Lucian:
                    goto default;

                case Champion.Lulu:
                    goto default;

                case Champion.Lux:
                    goto default;

                case Champion.Malphite:
                    goto default;

                case Champion.Malzahar:
                    goto default;

                case Champion.Maokai:
                    goto default;

                case Champion.MasterYi:
                    goto default;

                case Champion.MissFortune:
                    goto default;

                case Champion.Mordekaiser:
                    goto default;

                case Champion.Morgana:
                    myChamp = new Morgana();
                    break;

                case Champion.Nami:
                    goto default;

                case Champion.Nasus:
                    goto default;

                case Champion.Nautilus:
                    goto default;

                case Champion.Nidalee:
                    myChamp = new Nidalee();
                    break;

                case Champion.Nocturne:
                    goto default;

                case Champion.Nunu:
                    goto default;

                case Champion.Olaf:
                    goto default;

                case Champion.Orianna:
                    goto default;

                case Champion.Pantheon:
                    goto default;

                case Champion.Poppy:
                    goto default;

                case Champion.Quinn:
                    goto default;

                case Champion.Rammus:
                    goto default;

                case Champion.RekSai:
                    goto default;

                case Champion.Renekton:
                    goto default;

                case Champion.Rengar:
                    goto default;

                case Champion.Riven:
                    goto default;

                case Champion.Rumble:
                    goto default;

                case Champion.Ryze:
                    myChamp = new Ryze();
                    break;

                case Champion.Sejuani:
                    goto default;

                case Champion.Shaco:
                    goto default;

                case Champion.Shen:
                    goto default;

                case Champion.Shyvana:
                    goto default;

                case Champion.Singed:
                    goto default;

                case Champion.Sion:
                    goto default;

                case Champion.Sivir:
                    myChamp = new Sivir();
                    break;

                case Champion.Skarner:
                    goto default;

                case Champion.Sona:
                    goto default;

                case Champion.Soraka:
                    myChamp = new Soraka();
                    break;

                case Champion.Swain:
                    goto default;

                case Champion.Syndra:
                    goto default;

                case Champion.TahmKench:
                    goto default;

                case Champion.Taliyah:
                    goto default;

                case Champion.Talon:
                    goto default;

                case Champion.Taric:
                    goto default;

                case Champion.Teemo:
                    goto default;

                case Champion.Thresh:
                    goto default;

                case Champion.Tristana:
                    myChamp = new Tristana();
                    break;

                case Champion.Trundle:
                    goto default;

                case Champion.Tryndamere:
                    goto default;

                case Champion.TwistedFate:
                    goto default;

                case Champion.Twitch:
                    myChamp = new Twitch();
                    break;

                case Champion.Udyr:
                    goto default;

                case Champion.Urgot:
                    goto default;

                case Champion.Varus:
                    goto default;

                case Champion.Vayne:
                    goto default;

                case Champion.Veigar:
                    goto default;

                case Champion.Velkoz:
                    myChamp = new Velkoz();
                    break;

                case Champion.Vi:
                    goto default;

                case Champion.Viktor:
                    goto default;

                case Champion.Vladimir:
                    goto default;

                case Champion.Volibear:
                    goto default;

                case Champion.Warwick:
                    goto default;

                case Champion.MonkeyKing:
                    goto default;

                case Champion.Xerath:
                    myChamp = new Xerath();
                    break;

                case Champion.XinZhao:
                    goto default;

                case Champion.Yasuo:
                    goto default;

                case Champion.Yorick:
                    goto default;

                case Champion.Zac:
                    goto default;

                case Champion.Zed:
                    goto default;

                case Champion.Ziggs:
                    goto default;

                case Champion.Zilean:
                    goto default;

                case Champion.Zyra:
                    goto default;

                default:
                    generic = true;
                    myChamp = new Generic();
                    break;
                }
            }
            else
            {
                generic = true;
                myChamp = new Generic();
            }
            var cl = new CustomLvlSeq(menu, AutoWalker.p, Path.Combine(SandboxConfig.DataDirectory, "AutoBuddy\\Skills"));

            if (!generic)
            {
                var bc = new BuildCreator(menu, Path.Combine(SandboxConfig.DataDirectory
                                                             , "AutoBuddy\\Builds"), myChamp.ShopSequence);
            }
            else
            {
                if (MainMenu.GetMenu("AB_" + ObjectManager.Player.ChampionName) != null &&
                    MainMenu.GetMenu("AB_" + ObjectManager.Player.ChampionName).Get <Label>("shopSequence") != null)
                {
                    Chat.Print("Autobuddy: Loaded shop plugin for " + ObjectManager.Player.ChampionName);
                    var bc = new BuildCreator(menu, Path.Combine(SandboxConfig.DataDirectory
                                                                 , "AutoBuddy\\Builds"),
                                              MainMenu.GetMenu("AB_" + ObjectManager.Player.ChampionName)
                                              .Get <Label>("shopSequence")
                                              .DisplayName);
                }
                else
                {
                    var bc = new BuildCreator(menu, Path.Combine(SandboxConfig.DataDirectory
                                                                 , "AutoBuddy\\Builds"), myChamp.ShopSequence);
                }
            }
            Logic = new LogicSelector(myChamp, menu);
        }
Пример #7
0
        private static void Start()
        {
            RandGen.Start();
            bool generic = false;

            switch (ObjectManager.Player.Hero)
            {
            case Champion.Ashe:
                myChamp = new Ashe();
                break;

            case Champion.Anivia:
                myChamp = new Anivia();
                break;

            case Champion.Annie:
                myChamp = new Annie();
                break;

            case Champion.Ahri:
                myChamp = new Ahri();
                break;

            case Champion.Caitlyn:
                myChamp = new Caitlyn();
                break;

            case Champion.Cassiopeia:
                myChamp = new Cassiopeia();
                break;

            default:
                generic = true;
                myChamp = new Generic();
                break;

            case Champion.Ezreal:
                myChamp = new Ezreal();
                break;

            case Champion.Ryze:
                myChamp = new Ryze();
                break;

            case Champion.Soraka:
                myChamp = new Soraka();
                break;

            case Champion.Kayle:
                myChamp = new Kayle();
                break;

            case Champion.Tristana:
                myChamp = new Tristana();
                break;

            case Champion.Sivir:
                myChamp = new Sivir();
                break;

            case Champion.Corki:
                myChamp = new Corki();
                break;

            case Champion.Brand:
                myChamp = new Brand();
                break;

            case Champion.Azir:
                myChamp = new Azir();
                break;

            case Champion.Xerath:
                myChamp = new Xerath();
                break;

            case Champion.Morgana:
                myChamp = new Morgana();
                break;

            case Champion.Draven:
                myChamp = new Draven();
                break;

            case Champion.Twitch:
                myChamp = new Twitch();
                break;

            case Champion.Kalista:
                myChamp = new Kalista();
                break;

            case Champion.Velkoz:
                myChamp = new Velkoz();
                break;

            case Champion.Leblanc:
                myChamp = new Leblanc();
                break;

            case Champion.Jinx:
                myChamp = new Jinx();
                break;

            case Champion.Katarina:
                myChamp = new Katarina();
                break;

            case Champion.Nidalee:
                myChamp = new Nidalee();
                break;
            }
            CustomLvlSeq cl = new CustomLvlSeq(menu, AutoWalker.p, Path.Combine(SandboxConfig.DataDirectory
                                                                                , "AutoBuddy\\Skills"));

            if (!generic)
            {
                BuildCreator bc = new BuildCreator(menu, Path.Combine(SandboxConfig.DataDirectory
                                                                      , "AutoBuddy\\Builds"), myChamp.ShopSequence);
            }


            else
            {
                myChamp = new Generic();
                if (MainMenu.GetMenu("AB_" + ObjectManager.Player.ChampionName) != null &&
                    MainMenu.GetMenu("AB_" + ObjectManager.Player.ChampionName).Get <Label>("shopSequence") != null)
                {
                    Chat.Print("Autobuddy: Loaded shop plugin for " + ObjectManager.Player.ChampionName);
                    BuildCreator bc = new BuildCreator(menu, Path.Combine(SandboxConfig.DataDirectory
                                                                          , "AutoBuddy\\Builds"),
                                                       MainMenu.GetMenu("AB_" + ObjectManager.Player.ChampionName)
                                                       .Get <Label>("shopSequence")
                                                       .DisplayName);
                }
                else
                {
                    BuildCreator bc = new BuildCreator(menu, Path.Combine(SandboxConfig.DataDirectory
                                                                          , "AutoBuddy\\Builds"), myChamp.ShopSequence);
                }
            }
            Logic = new LogicSelector(myChamp, menu);
            new Disrespekt();
        }
Пример #8
0
        //For Kalista

        private static void Start()
        {
            RandGen.Start();
            var generic = false;

            switch (ObjectManager.Player.Hero)
            {
            case Champion.Aatrox:
                myChamp = new Aatrox();
                break;

            case Champion.Ahri:
                myChamp = new Ahri();
                break;

            case Champion.Akali:
                myChamp = new Akali();
                break;

            case Champion.Alistar:
                goto default;

            case Champion.Amumu:
                goto default;

            case Champion.Anivia:
                myChamp = new Anivia();
                break;

            case Champion.Annie:
                myChamp = new Annie();
                break;

            case Champion.Ashe:
                myChamp = new Ashe();
                break;

            case Champion.AurelionSol:
                goto default;

            case Champion.Azir:
                myChamp = new Azir();
                break;

            case Champion.Bard:
                goto default;

            case Champion.Blitzcrank:
                goto default;

            case Champion.Brand:
                myChamp = new Brand();
                break;

            case Champion.Braum:
                goto default;

            case Champion.Caitlyn:
                myChamp = new Caitlyn();
                break;

            case Champion.Camille:
                goto default;

            case Champion.Cassiopeia:
                myChamp = new Cassiopeia();
                break;

            case Champion.Chogath:
                goto default;

            case Champion.Corki:
                myChamp = new Corki();
                break;

            case Champion.Darius:
                goto default;

            case Champion.Diana:
                goto default;

            case Champion.DrMundo:
                goto default;

            case Champion.Draven:
                myChamp = new Draven();
                break;

            case Champion.Ekko:
                goto default;

            case Champion.Elise:
                goto default;

            case Champion.Evelynn:
                goto default;

            case Champion.Ezreal:
                myChamp = new Ezreal();
                break;

            case Champion.FiddleSticks:
                goto default;

            case Champion.Fiora:
                goto default;

            case Champion.Fizz:
                goto default;

            case Champion.Galio:
                goto default;

            case Champion.Gangplank:
                goto default;

            case Champion.Garen:
                myChamp = new Garen();
                break;

            case Champion.Gnar:
                goto default;

            case Champion.Gragas:
                goto default;

            case Champion.Graves:
                goto default;

            case Champion.Hecarim:
                goto default;

            case Champion.Heimerdinger:
                goto default;

            case Champion.Illaoi:
                goto default;

            case Champion.Irelia:
                goto default;

            case Champion.Ivern:
                goto default;

            case Champion.Janna:
                goto default;

            case Champion.JarvanIV:
                goto default;

            case Champion.Jax:
                goto default;

            case Champion.Jayce:
                goto default;

            case Champion.Jhin:
                goto default;

            case Champion.Jinx:
                myChamp = new Jinx();
                break;

            case Champion.Kalista:
                myChamp = new Kalista();
                break;

            case Champion.Karma:
                goto default;

            case Champion.Karthus:
                goto default;

            case Champion.Kassadin:
                goto default;

            case Champion.Katarina:
                myChamp = new Katarina();
                break;

            case Champion.Kayle:
                myChamp = new Kayle();
                break;

            case Champion.Kennen:
                goto default;

            case Champion.Khazix:
                goto default;

            case Champion.Kindred:
                goto default;

            case Champion.Kled:
                goto default;

            case Champion.KogMaw:
                goto default;

            case Champion.Leblanc:
                myChamp = new Leblanc();
                break;

            case Champion.LeeSin:
                goto default;

            case Champion.Leona:
                goto default;

            case Champion.Lissandra:
                goto default;

            case Champion.Lucian:
                goto default;

            case Champion.Lulu:
                goto default;

            case Champion.Lux:
                goto default;

            case Champion.Malphite:
                goto default;

            case Champion.Malzahar:
                goto default;

            case Champion.Maokai:
                goto default;

            case Champion.MasterYi:
                goto default;

            case Champion.MissFortune:
                goto default;

            case Champion.Mordekaiser:
                goto default;

            case Champion.Morgana:
                myChamp = new Morgana();
                break;

            case Champion.Nami:
                goto default;

            case Champion.Nasus:
                goto default;

            case Champion.Nautilus:
                goto default;

            case Champion.Nidalee:
                myChamp = new Nidalee();
                break;

            case Champion.Nocturne:
                goto default;

            case Champion.Nunu:
                goto default;

            case Champion.Olaf:
                goto default;

            case Champion.Orianna:
                goto default;

            case Champion.Pantheon:
                goto default;

            case Champion.Poppy:
                goto default;

            case Champion.Quinn:
                goto default;

            case Champion.Rammus:
                goto default;

            case Champion.RekSai:
                goto default;

            case Champion.Renekton:
                goto default;

            case Champion.Rengar:
                goto default;

            case Champion.Riven:
                goto default;

            case Champion.Rumble:
                goto default;

            case Champion.Ryze:
                myChamp = new Ryze();
                break;

            case Champion.Sejuani:
                goto default;

            case Champion.Shaco:
                goto default;

            case Champion.Shen:
                goto default;

            case Champion.Shyvana:
                goto default;

            case Champion.Singed:
                goto default;

            case Champion.Sion:
                goto default;

            case Champion.Sivir:
                myChamp = new Sivir();
                break;

            case Champion.Skarner:
                goto default;

            case Champion.Sona:
                goto default;

            case Champion.Soraka:
                myChamp = new Soraka();
                break;

            case Champion.Swain:
                goto default;

            case Champion.Syndra:
                goto default;

            case Champion.TahmKench:
                goto default;

            case Champion.Taliyah:
                goto default;

            case Champion.Talon:
                goto default;

            case Champion.Taric:
                goto default;

            case Champion.Teemo:
                goto default;

            case Champion.Thresh:
                goto default;

            case Champion.Tristana:
                myChamp = new Tristana();
                break;

            case Champion.Trundle:
                goto default;

            case Champion.Tryndamere:
                goto default;

            case Champion.TwistedFate:
                goto default;

            case Champion.Twitch:
                myChamp = new Twitch();
                break;

            case Champion.Udyr:
                goto default;

            case Champion.Urgot:
                goto default;

            case Champion.Varus:
                goto default;

            case Champion.Vayne:
                goto default;

            case Champion.Veigar:
                goto default;

            case Champion.Velkoz:
                myChamp = new Velkoz();
                break;

            case Champion.Vi:
                goto default;

            case Champion.Viktor:
                goto default;

            case Champion.Vladimir:
                goto default;

            case Champion.Volibear:
                goto default;

            case Champion.Warwick:
                goto default;

            case Champion.MonkeyKing:
                goto default;

            case Champion.Xerath:
                myChamp = new Xerath();
                break;

            case Champion.XinZhao:
                goto default;

            case Champion.Yasuo:
                goto default;

            case Champion.Yorick:
                goto default;

            case Champion.Zac:
                goto default;

            case Champion.Zed:
                goto default;

            case Champion.Ziggs:
                goto default;

            case Champion.Zilean:
                goto default;

            case Champion.Zyra:
                goto default;

            default:
                generic = true;
                myChamp = new Generic();
                break;
            }

            //Set lame item set build for all champs

            myChamp.ShopSequence =
                "3340:Buy," +        //"Warding Totem (Trinket)"
                "1036:Buy," +        //"Long Sword"
                "2003:StartHpPot," + //"Health Potion"

                "1004:Buy," +        //Faerie Charm
                "1027:Buy," +        //Sapphire Crystal
                "3070:Buy," +        //Tear of the Goddess
                "1037:Buy," +        //Pickaxe
                "3004:Buy," +        //Manamune

                "2003:StopHpPot," +  //"Health Potion"

                "1082:Buy," +        //The dark seal
                "3041:Buy," +        // Mejai's Soulstealer


                "1052:Buy," + //Amplifying Tome
                "3108:Buy," + //Fiendish Codex
                "1004:Buy," + //Faerie Charm
                "1004:Buy," + //Faerie Charm
                "1033:Buy," + //Null-Magic Mantle
                "3028:Buy," + //Chalice of Harmony
                "3174:Buy," + // Athene's Unholy Grail


                "1036:Buy," + //Long Sword
                "1053:Buy," + //Vamperic Sceptor
                "1036:Buy," + //Long Sword
                "3144:Buy," + //Bilgewater Cutlass
                "1052:Buy," + //Amplifying Tome
                "1052:Buy," + //Amplifying Tome
                "3145:Buy," + //Hextech Revolver
                "3146:Buy," + // Hextech Gunblade


                "1033:Buy," + //Null Magic Mantle
                "1029:Buy," + //Cloth Armor
                "3105:Buy," + //Aegis of the Legion
                "1027:Buy," + //Sapphire Crystal
                "3024:Buy," + //Glacial Shroud
                "3060:Buy," + // Banner of Command


                "1029:Buy," + //Cloth Armor
                "1031:Buy," + //Chain Vest
                "3075:Buy";   //Thornmail

            var cl = new CustomLvlSeq(menu, AutoWalker.p, Path.Combine(SandboxConfig.DataDirectory, "AutoBuddy\\Skills"));

            if (!generic)
            {
                var bc = new BuildCreator(menu, Path.Combine(SandboxConfig.DataDirectory
                                                             , "AutoBuddy\\Builds"), myChamp.ShopSequence);
            }
            else
            {
                if (MainMenu.GetMenu("AB_" + ObjectManager.Player.ChampionName) != null &&
                    MainMenu.GetMenu("AB_" + ObjectManager.Player.ChampionName).Get <Label>("shopSequence") != null)
                {
                    Chat.Print("Autobuddy: Loaded shop plugin for " + ObjectManager.Player.ChampionName);
                    var bc = new BuildCreator(menu, Path.Combine(SandboxConfig.DataDirectory
                                                                 , "AutoBuddy\\Builds"),
                                              MainMenu.GetMenu("AB_" + ObjectManager.Player.ChampionName)
                                              .Get <Label>("shopSequence")
                                              .DisplayName);
                }
                else
                {
                    var bc = new BuildCreator(menu, Path.Combine(SandboxConfig.DataDirectory
                                                                 , "AutoBuddy\\Builds"), myChamp.ShopSequence);
                }
            }
            Logic = new LogicSelector(myChamp);
        }