Пример #1
0
 public void DisableLayer(LogicColor color)
 {
     foreach (var layer in _layers)
     {
         layer.gameObject.GetComponent <TilemapCollider2D>().enabled = (layer.Color != color);
     }
 }
Пример #2
0
 public static Vector3 colorToVector(LogicColor c)
 {
     Vector3 result = Vector3.zero;
     result.x = ((int)c >> 2) & 1;
     result.y = ((int)c >> 1) & 1;
     result.z = ((int)c >> 0) & 1;
     return result;
 }
Пример #3
0
    public void SetColor(LogicColor color, bool force = false)
    {
        if (!force && (color == LogicColor))
        {
            return;
        }

        LogicColor = color;
        GetComponent <SpriteRenderer>().color = color.ToColor();
        Director.Instance.DisableLayer(LogicColor);
    }
Пример #4
0
    public static Color ToColor(this LogicColor logicColor)
    {
        switch (logicColor)
        {
        case LogicColor.Disabled:
        default:
            return(new Color(0, 0, 0, 0));

        case LogicColor.White:
            return(new Color(1, 1, 1));

        case LogicColor.Gray:
            return(new Color(99f / 255f, 99f / 255f, 99f / 255f));

        case LogicColor.LightGray:
            return(new Color(163f / 255f, 163f / 255f, 163f / 255f));
        }
    }