Пример #1
0
        public override void DeathEvent()
        {
            LogicHitpointComponent hitpointComponent = this.GetHitpointComponent();
            LogicCharacterData     data = this.GetCharacterData();

            if (hitpointComponent != null && hitpointComponent.GetTeam() == 1 && !this.IsHero() && !data.IsSecondaryTroop() &&
                this.m_level.GetVillageType() == 0 && this.m_allianceUnit)
            {
                LogicAvatar homeOwnerAvatar = this.m_level.GetHomeOwnerAvatar();

                homeOwnerAvatar.RemoveAllianceUnit(data, this.m_upgradeLevel);
                homeOwnerAvatar.GetChangeListener().AllianceUnitRemoved(data, this.m_upgradeLevel);
            }

            if (data.GetSpecialAbilityType() != LogicCharacterData.SPECIAL_ABILITY_TYPE_RESPAWN_AS_CANNON ||
                data.GetSpecialAbilityLevel(this.m_upgradeLevel) <= 0)
            {
                if (data.GetSpecialAbilityType() == LogicCharacterData.SPECIAL_ABILITY_TYPE_SPAWN_UNITS)
                {
                    if (data.GetSpecialAbilityLevel(this.m_upgradeLevel) > 0)
                    {
                        this.CheckSpawning(null, data.GetSpecialAbilityAttribute(this.m_upgradeLevel), 0, 0);
                    }
                }
                else if (data.GetSecondaryTroop() != null)
                {
                    this.CheckSpawning(null, 0, 0, 0);
                }
            }
            else if (!this.m_ejected)
            {
                this.CheckSpawning(LogicDataTables.GetCharacterByName("MovingCannonSecondary", null), 1, data.GetSpecialAbilityAttribute(this.m_upgradeLevel), 500);
            }

            this.AddTombstoneIfNeeded();

            if (this.m_parent != null)
            {
                this.m_parent.RemoveChildren(this);
                this.m_parent = null;
            }

            base.DeathEvent();
        }
Пример #2
0
        public bool GetSpecialAbilityAvailable()
        {
            LogicCharacterData data = this.GetCharacterData();

            if (data.GetSpecialAbilityLevel(this.m_upgradeLevel) <= 0)
            {
                return(false);
            }

            switch (data.GetSpecialAbilityType())
            {
            case LogicCharacterData.SPECIAL_ABILITY_TYPE_BIG_FIRST_HIT:
                return(this.GetCombatComponent().GetHitCount() <= 0);

            case LogicCharacterData.SPECIAL_ABILITY_TYPE_SPECIAL_PROJECTILE:
                return(this.GetCombatComponent().GetHitCount() < data.GetSpecialAbilityAttribute(this.m_upgradeLevel));
            }

            return(true);
        }
Пример #3
0
        public void SetUpgradeLevel(int upgLevel)
        {
            this.m_upgradeLevel = upgLevel;

            LogicCharacterData     data = this.GetCharacterData();
            LogicHitpointComponent hitpointComponent = this.GetHitpointComponent();
            LogicCombatComponent   combatComponent   = this.GetCombatComponent();

            int hp = data.GetHitpoints(upgLevel);
            int damagePercentage = 100;

            if (data.GetScaleByTH())
            {
                LogicAvatar avatar = this.m_level.GetHomeOwnerAvatar();

                if (hitpointComponent != null && hitpointComponent.GetTeam() == 0)
                {
                    avatar = this.m_level.GetVisitorAvatar();
                }

                int tmp1 = 700 * avatar.GetTownHallLevel() / (LogicDataTables.GetTownHallLevelCount() - 1);

                damagePercentage = tmp1 / 10 + 30;
                hp = damagePercentage * hp / 100;

                if (damagePercentage * hp < 200)
                {
                    hp = 1;
                }

                if (tmp1 < -289)
                {
                    damagePercentage = 1;
                }
            }

            hitpointComponent.SetMaxHitpoints(hp);
            hitpointComponent.SetHitpoints(data.GetHitpoints(upgLevel));
            hitpointComponent.SetDieEffect(data.GetDieEffect(upgLevel), data.GetDieEffect2(upgLevel));

            if (combatComponent != null)
            {
                combatComponent.SetAttackValues(data.GetAttackerItemData(upgLevel), damagePercentage);
            }

            if (this.m_childrens != null)
            {
                for (int i = 0; i < this.m_childrens.Size(); i++)
                {
                    this.m_childrens[i].SetUpgradeLevel(upgLevel);
                }
            }

            if (this.IsHero())
            {
                LogicHeroData heroData = (LogicHeroData)this.m_data;
                LogicAvatar   avatar   = this.m_level.GetHomeOwnerAvatar();

                if (hitpointComponent.GetTeam() == 0)
                {
                    avatar = this.m_level.GetVisitorAvatar();
                }

                this.m_flying = heroData.IsFlying(avatar.GetHeroMode(heroData));
                this.GetMovementComponent().SetFlying(this.m_flying);
            }

            if (data.GetAutoMergeDistance() > 0)
            {
                this.m_autoMergeTime = 2000;
            }

            int speed = data.GetSpeed();

            if (data.GetSpecialAbilityLevel(this.m_upgradeLevel) > 0 &&
                data.GetSpecialAbilityType() == LogicCharacterData.SPECIAL_ABILITY_TYPE_SPEED_BOOST)
            {
                speed = speed * data.GetSpecialAbilityAttribute(this.m_upgradeLevel) / 100;
            }

            this.GetMovementComponent().SetSpeed(speed);
        }