static int _m_Attack(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Logic.Controller.Bio __cl_gen_to_be_invoked = (Logic.Controller.Bio)translator.FastGetCSObj(L, 1); { Logic.Controller.Skill skill = (Logic.Controller.Skill)translator.GetObject(L, 2, typeof(Logic.Controller.Skill)); Logic.Controller.Bio target = (Logic.Controller.Bio)translator.GetObject(L, 3, typeof(Logic.Controller.Bio)); Core.Math.Vec3 targetPoint; translator.Get(L, 4, out targetPoint); __cl_gen_to_be_invoked.Attack(skill, target, targetPoint); return(0); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _m_CreateBuff(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Logic.Battle __cl_gen_to_be_invoked = (Logic.Battle)translator.FastGetCSObj(L, 1); { string buffId = LuaAPI.lua_tostring(L, 2); string skillId = LuaAPI.lua_tostring(L, 3); int lvl = LuaAPI.xlua_tointeger(L, 4); Logic.Controller.Bio caster = (Logic.Controller.Bio)translator.GetObject(L, 5, typeof(Logic.Controller.Bio)); Logic.Controller.Bio target = (Logic.Controller.Bio)translator.GetObject(L, 6, typeof(Logic.Controller.Bio)); Core.Math.Vec3 targetPoint; translator.Get(L, 7, out targetPoint); Logic.Controller.Buff __cl_gen_ret = __cl_gen_to_be_invoked.CreateBuff(buffId, skillId, lvl, caster, target, targetPoint); translator.Push(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _m_CreateBio(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Logic.Battle __cl_gen_to_be_invoked = (Logic.Battle)translator.FastGetCSObj(L, 1); { string id = LuaAPI.lua_tostring(L, 2); Core.Math.Vec3 position; translator.Get(L, 3, out position); Core.Math.Vec3 direction; translator.Get(L, 4, out direction); int team = LuaAPI.xlua_tointeger(L, 5); Logic.Controller.Bio __cl_gen_ret = __cl_gen_to_be_invoked.CreateBio(id, position, direction, team); translator.Push(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _m_WithinSkillRange(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Logic.Controller.Bio __cl_gen_to_be_invoked = (Logic.Controller.Bio)translator.FastGetCSObj(L, 1); { Logic.Controller.Entity target = (Logic.Controller.Entity)translator.GetObject(L, 2, typeof(Logic.Controller.Entity)); Logic.Controller.Skill skill = (Logic.Controller.Skill)translator.GetObject(L, 3, typeof(Logic.Controller.Skill)); bool __cl_gen_ret = __cl_gen_to_be_invoked.WithinSkillRange(target, skill); LuaAPI.lua_pushboolean(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _g_get_sensorySystem(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Logic.Controller.Bio __cl_gen_to_be_invoked = (Logic.Controller.Bio)translator.FastGetCSObj(L, 1); translator.Push(L, __cl_gen_to_be_invoked.sensorySystem); } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(1); }
static int _g_get_upgradeSkillPointObtained(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Logic.Controller.Bio __cl_gen_to_be_invoked = (Logic.Controller.Bio)translator.FastGetCSObj(L, 1); LuaAPI.xlua_pushinteger(L, __cl_gen_to_be_invoked.upgradeSkillPointObtained); } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(1); }
static int _m_ChangeState(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Logic.Controller.Bio __cl_gen_to_be_invoked = (Logic.Controller.Bio)translator.FastGetCSObj(L, 1); int __gen_param_count = LuaAPI.lua_gettop(L); if (__gen_param_count >= 3 && translator.Assignable <Logic.FSM.FSMStateType>(L, 2) && LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 3) && (LuaTypes.LUA_TNONE == LuaAPI.lua_type(L, 4) || translator.Assignable <object>(L, 4))) { Logic.FSM.FSMStateType type; translator.Get(L, 2, out type); bool force = LuaAPI.lua_toboolean(L, 3); object[] param = translator.GetParams <object>(L, 4); __cl_gen_to_be_invoked.ChangeState(type, force, param); return(0); } if (__gen_param_count >= 2 && translator.Assignable <Logic.FSM.FSMStateType>(L, 2) && LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 3)) { Logic.FSM.FSMStateType type; translator.Get(L, 2, out type); bool force = LuaAPI.lua_toboolean(L, 3); __cl_gen_to_be_invoked.ChangeState(type, force); return(0); } if (__gen_param_count >= 1 && translator.Assignable <Logic.FSM.FSMStateType>(L, 2)) { Logic.FSM.FSMStateType type; translator.Get(L, 2, out type); __cl_gen_to_be_invoked.ChangeState(type); return(0); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to Logic.Controller.Bio.ChangeState!")); }
static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if (LuaAPI.lua_gettop(L) == 1) { Logic.Controller.Bio __cl_gen_ret = new Logic.Controller.Bio(); translator.Push(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to Logic.Controller.Bio constructor!")); }
static int _m_Relive(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Logic.Controller.Bio __cl_gen_to_be_invoked = (Logic.Controller.Bio)translator.FastGetCSObj(L, 1); { __cl_gen_to_be_invoked.Relive( ); return(0); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _m_CanCharmed(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Logic.Controller.Bio __cl_gen_to_be_invoked = (Logic.Controller.Bio)translator.FastGetCSObj(L, 1); { bool __cl_gen_ret = __cl_gen_to_be_invoked.CanCharmed( ); LuaAPI.lua_pushboolean(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _m_Track(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Logic.Controller.Bio __cl_gen_to_be_invoked = (Logic.Controller.Bio)translator.FastGetCSObj(L, 1); { Logic.Controller.Bio target = (Logic.Controller.Bio)translator.GetObject(L, 2, typeof(Logic.Controller.Bio)); __cl_gen_to_be_invoked.Track(target); return(0); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _m_Move(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Logic.Controller.Bio __cl_gen_to_be_invoked = (Logic.Controller.Bio)translator.FastGetCSObj(L, 1); { Core.Math.Vec3 targetPoint; translator.Get(L, 2, out targetPoint); __cl_gen_to_be_invoked.Move(targetPoint); return(0); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _m_GetBio(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Logic.Battle __cl_gen_to_be_invoked = (Logic.Battle)translator.FastGetCSObj(L, 1); { string rid = LuaAPI.lua_tostring(L, 2); Logic.Controller.Bio __cl_gen_ret = __cl_gen_to_be_invoked.GetBio(rid); translator.Push(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }