public EntityBase(Color foreground, Color background, int glyph, Map map, bool haveVision = false, int visionRange = 20) : base(1, 1) { Animation.CurrentFrame[0].Foreground = foreground; Animation.CurrentFrame[0].Background = background; Animation.CurrentFrame[0].Glyph = glyph; EntityStatus = new EntityStatus(); Inventory = new Inventory(EntityStatus.MaxWeight); this.map = map; HaveVision = haveVision; if (HaveVision) { fovmap = new FOV(map); VisionRange = visionRange; } Equip = new ItemBase("Pickaxe", 10f); Equip.ItemBehaviour = ItemBehaviourHelper.Mine(); random = RandomNumberServiceLocator.GetService(); logger = LoggingServiceLocator.GetService(); ID = random.NextUint(); }
public AdventureScreen() { DungeonScreen = new DungeonScreen(0, 0, 100, 39, SadConsole.Global.Fonts["IBM"].GetFont(SadConsole.Font.FontSizes.One)); StatusScreen = new StatusConsole(110, 2, 40, 19); ScrollingConsole = new ScrollingConsole(40, 15, 10000); ScrollingConsole.Position = new Point(110, 22); InventoryViewerWindow = new InventoryViewerWindow() { Position = new Point(5, 5), Dragable = true }; InventoryViewerWindow.Closed += InventoryViewerWindow_Closed; Prompt = new Prompt(12, 5, "Exit?", "Warning") { Position = new Point(70, 15) }; Prompt.Closed += (o, e) => { if (Prompt.DialogResult) { Environment.Exit(0); } }; Children.Add(DungeonScreen); Children.Add(StatusScreen); Children.Add(ScrollingConsole); Children.Add(InventoryViewerWindow); Children.Add(Prompt); Logger logger = new Logger(ScrollingConsole); LoggingServiceLocator.Provide(logger); this.logger = LoggingServiceLocator.GetService(); this.random = RandomNumberServiceLocator.GetService(); }
public Player(Map map) : base(Color.Yellow, Color.Black, '@', map, true) { logger = LoggingServiceLocator.GetService(); this.map = map; }