Пример #1
0
 private void Start()
 {
     os        = this.GetComponent <OpenStore>();
     logged    = this.GetComponent <LoggedDataInGame>();
     ismoving  = false;
     isClicked = false;
 }
Пример #2
0
 private void Start()
 {
     data   = logged.GetComponent <LoggedDataInGame>();
     screen = logged.GetComponent <SwipeScreen>();
     buyAS  = this.GetComponent <AudioSource>();
     msb    = InGameBTN.GetComponent <MenuSoundButton>();
 }
Пример #3
0
    // Start is called before the first frame update
    void Start()
    {
        logged = this.GetComponent <LoggedDataInGame>();
        times  = new List <float>();

        for (int i = 0; i < logged.currUser.autoCount.Length; ++i)
        {
            times.Add(0.0f);
        }
    }
Пример #4
0
 private void Start()
 {
     logged = connectionObj.GetComponent <LoggedDataInGame>();
 }