private void Start() { os = this.GetComponent <OpenStore>(); logged = this.GetComponent <LoggedDataInGame>(); ismoving = false; isClicked = false; }
private void Start() { data = logged.GetComponent <LoggedDataInGame>(); screen = logged.GetComponent <SwipeScreen>(); buyAS = this.GetComponent <AudioSource>(); msb = InGameBTN.GetComponent <MenuSoundButton>(); }
// Start is called before the first frame update void Start() { logged = this.GetComponent <LoggedDataInGame>(); times = new List <float>(); for (int i = 0; i < logged.currUser.autoCount.Length; ++i) { times.Add(0.0f); } }
private void Start() { logged = connectionObj.GetComponent <LoggedDataInGame>(); }