protected void ArrivedVisitorCar(FollowPathRightAngles followPath, EntityFuncType entityFuncType) { DebugFile.GetInstance().WriteKeyFile(followPath.ownerEntity.entityID, "{0} {1} ArrivedVisitorCar", followPath.ownerEntity.entityID, entityFuncType); var entity = followPath.ownerEntity as EntityVisitorCar; EntityManager.GetInstance().RemoveFromEntityMovables(entity); // 生成游客 LogWarp.Log("car -> visistor"); switch (entityFuncType) { case EntityFuncType.VisitorCar_EnterZoo: //车到了,刷下游客停车场数量 numShowParking--; ShowLeftParkingNum(numShowParking); SpawnVisitorFromCar.Send(VisitorStage.GotoZoo, EntityFuncType.Visitor_From_Car); #if DEBUG_VISIT BroadcastNum.Send((int)GameMessageDefine.BroadcastVisitorNum, numGroundParkingCar + numUnderParkingCar, 0f, 0); BroadcastNum.Send((int)GameMessageDefine.BroadcastMaxVisitorNum, numMaxParking, 0f, 0); #endif break; case EntityFuncType.VisitorCar_LeaveZoo: break; } }
public static PlayerData Load() { LogWarp.Log("PlayerData.Load"); var playerData = GlobalDataManager.GetInstance().playerData; if (playerData == null) { LogWarp.Log("PlayerData.LoadFromPlayerPrefs"); playerData = LoadFromPlayerPrefs(); GlobalDataManager.GetInstance().playerData = playerData; } //playerData.playerZoo.currSceneID = GetcurrSceneIDByStar(playerData); //单场景数据迁移到多场景数据 SingleSceneDataToMultiSceneData(playerData); //多场景数据迁移到多场景多布局 MultiSceneDataToMultiStyleSceneData(playerData); //多场景多布局迁移到多种金币 MultiStyleSceneDataToMultiCoinSceneData(playerData); //设置最后解锁的场景 SetLastOpenScene(playerData); NewAnimalDataToPlayerAnimal_MSS_15(playerData); return(playerData); }
public void Start() { var pd = GlobalDataManager.GetInstance().playerData; if (pd.isFirstInstall) { //ThirdPartTA.Identify(); //ThirdPartTA.StartTrack(); //ThirdPartTA.Track(TAEventsMonitorEnum.register); } else { //ThirdPartTA.StartTrack(); } //ThirdPartTA.Track(TAEventsMonitorEnum.gamestart); //ThirdPartTA.TrackAppInstall(); //每次登录写last_login_time //LogWarp.Log("ThirdPartTA.UserSet.last_login_time"); //var taParam = new Dictionary<string, object>(); //taParam.Add("last_login_time", DateTime.Now); //ThirdPartTA.UserSet(taParam); LogWarp.Log("LoadingMgr.Inst.isRunning = true"); LoadingMgr.Inst.isRunning = true; }
protected void OnArrived(Message msg) { var _msg = msg as MessageArrived; var entity = (this.fsmCtr as FSMMachineVisitor).ownerEntity; //自己的entity if (_msg.followPath.ownerEntity.entityID != entity.entityID) { return; } //先判断走到起点 if (_msg.followPath.isArrivedEnd && !isArrivedStartOfPath) { isArrivedStartOfPath = true; EntityVisitor.GodownPath(entity, pathOfGotoLittleZoo); return; } if (_msg.followPath.isArrivedEnd && !isArrivedLittleZoo) { LogWarp.Log("到达动物栏,准备走向等待位"); isArrivedLittleZoo = true; entity.stayBuildingID = this.stayBuildingID; entity.stayGroupID = this.stayGroupID; isToEnterLittleZooApply = true; return; } }
public override void Init() { mapModel.Init(); RegistMessages(); LogWarp.Log("-->WordlMapModule init."); }
protected void TickEnterCar(int deltaTimeMS) { if ((numUnderParkingCar + numGroundParkingCar) >= this.numMaxParking) { return; } ParkingSpace parkingSpace = null; this.enterCarAccumulativeTime += deltaTimeMS; if (this.enterCarAccumulativeTime >= this.enterCarSpawnInterval || !isSpawnEnterCar) { //保留超出部分 this.enterCarAccumulativeTime -= this.enterCarSpawnInterval; //生成 LogWarp.Log("SpawnEnterZooCar"); parkingSpace = groundParking.GetFreeParkingSpace(); if (parkingSpace == null) { int currGround = GetGroundParkingNumber(playerData.GetParkingCenterDataIDIndexOfDataIdx().parkingSpaceLevel); if (this.numMaxParking > currGround) { SpawnVisitorCar(EntityFuncType.VisitorCar_EnterZoo); ++numUnderParkingCar; this.isSpawnEnterCar = true; } } else { SpawnInGroundParkingCar(EntityFuncType.GroundParkingCar, parkingSpace); ++numGroundParkingCar; this.isSpawnEnterCar = true; } } }
public void FinishTrace() { //for (int i = 0; i < otherCtrs.Count; i++) //{ // otherCtrs[i].enabled = true; //} LogWarp.Log("相机跟随结束"); isTrace = false; }
protected void OnAddVisitorToEntryQueuePlaceHolderReply(Message msg) { var _msg = msg as AddVisitorToEntryQueuePlaceHolderReply; var entity = (this.fsmCtr as FSMMachineVisitor).ownerEntity; if (_msg.entityID != entity.entityID) { return; } //无论成功失败,都有入口ID entity.zooEntryID = _msg.entryID; DebugFile.GetInstance().WriteKeyFile(entity.entityID, "{0} 在VisitorGotoZooEntry状态 收到{1}", entity.entityID, msg); if (!_msg.result) { LogWarp.Log("入口所有排队满了, 准备离开, 转离开"); DebugFile.GetInstance().WriteKeyFile(entity.entityID, "{0} 在VisitorGotoZooEntry状态 收到{1}入口所有排队满了, 准备离开, 转离开", entity.entityID, msg); this.isToVisitorStateLeaveZooEntryQueueFull = true; return; } isHold = true; Vector3 endPos = UnityEngine.Vector3.zero; EntityFuncType entityFuncType = (EntityFuncType)(entity.entityFuncType); switch (entityFuncType) { case EntityFuncType.Visitor_From_Ship: entity.pathList.Clear(); entity.pathList.Add(entity.position); endPos = UnityEngine.Vector3.zero; PathManager.GetInstance().GetPathLastPos(_msg.pathName, ref endPos); entity.pathList.Add(endPos); EntityVisitor.GodownPath(entity, entity.pathList); break; case EntityFuncType.Visitor_From_Car: EntityVisitor.GodownPath(entity, _msg.pathName, true); break; case EntityFuncType.Visitor_From_GroundParking: entity.pathList.Clear(); entity.pathList.Add(entity.position); endPos = Vector3.zero; PathManager.GetInstance().GetPathLastPos(_msg.pathName, ref endPos); entity.pathList.Add(endPos); EntityVisitor.GodownPath(entity, entity.pathList, true); break; default: string e = string.Format("没有这种游客类型{0}", entityFuncType); throw new System.Exception(e); } }
public static void GotoNextPos(EntityVisitor entity, Vector3 pos) { entity.pathList.Clear(); entity.pathList.Add(entity.position); entity.pathList.Add(pos); entity.followPath.Init(entity, entity.pathList, entity.pathList[0], 0, entity.moveSpeed, false); entity.followPath.Run(); LogWarp.Log("GotoNextPos "); }
protected void InitPlayerData() { if (isUsedData) { return; } LogWarp.Log("DeleteKey"); PlayerPrefs.DeleteKey("PlayerData"); }
protected void PrepareLeaveZoo(EntityVisitor entity) { LogWarp.Log("PrepareLeaveZoo"); if (this.preStateName == (int)VisitorState.StayFirstPosInEntryQueue) { isToStateVisitorLeaveFromZooEntry = true; return; } isToStateVisitorLeaveNonLittleZoo = true; }
public static void LoadLittleZoo(int sceneID, int littleZooID, int idx, Transform partnet, bool isUpLevelShow = true) { GlobalDataManager.GetInstance().zooGameSceneData.RemoveLoadLittleZoo(littleZooID); var cellBuild = Config.buildupConfig.getInstace().getCell(littleZooID); var cellRes = Config.resourceConfig.getInstace().getCell(cellBuild.loadresource[idx]); LogWarp.Log(cellRes.prefabpath); var goLittleZoo = ResourceManager.GetInstance().LoadGameObject(cellRes.prefabpath); goLittleZoo.name = littleZooID.ToString(); if (partnet == null) { partnet = GlobalDataManager.GetInstance().zooGameSceneData.littleZooParentNode; } goLittleZoo.transform.SetParent(partnet, false); var pos = LittleZooPosManager.GetInstance().GetPos(littleZooID); goLittleZoo.transform.position = pos; if (idx > 0 && isUpLevelShow == true) { PlayerSimpleParticle(goLittleZoo.transform.Find("effect_node")); IsGuidOpenUIBuildShowPage(goLittleZoo, littleZooID); } GlobalDataManager.GetInstance().zooGameSceneData.AddLoadLittleZoo(littleZooID, goLittleZoo); if (littleZooID == 1001 && idx == 1) { return; } //if (idx == 1 && isUpLevelShow == true) //{ // GlobalDataManager.GetInstance().playerData.playerZoo.BuildShowTransform = goLittleZoo.transform; // //PageMgr.ClosePage<UIMainPage>(); // MessageString.Send((int)GameMessageDefine.UIMessage_ActiveButHidePart, "UIMainPage"); // PageMgr.ShowPage<UIBuildShowPage>(littleZooID); //旋转视角UI // System.Action action = null; // action?.Invoke(); // var anim = goLittleZoo.GetComponentInChildren<Animation>(); // if (anim != null) // { // SimpleAnimation buildingClickSa = new SimpleAnimation(); // buildingClickSa.Init(anim); // buildingClickSa.Play(Config.globalConfig.getInstace().BuildClickAnim); // } //} }
public static void ApplyPrefab(GameObject instanceRoot) { if (!Application.isPlaying) { PrefabUtility.ApplyPrefabInstance(instanceRoot, InteractionMode.AutomatedAction); return; } LogWarp.Log(instanceRoot.name); bool retCode = false; string savePath = string.Format("{0}/Resources/prefabs/{1}.prefab", Application.dataPath, instanceRoot.name); PrefabUtility.SaveAsPrefabAsset(instanceRoot, savePath, out retCode); }
//刷新出口人数: void AlterValue(int number) { int idx = 0; for (int i = 0; i < sortEntryGateIDs.Count; i++) { if (sortEntryGateIDs[i] == number) { idx = i; } } var maxnumofperqueue = Config.ticketConfig.getInstace().getCell(sortEntryGateIDs[idx]).maxnumofperqueue; int surplus = maxnumofperqueue - entryGates[number].numOfQueue;//当前口剩余人数 //LogWarp.LogError("测试 当前售票口为:"+number +" ,当前剩余空位置为= "+ surplus); GameObject gewei = GlobalDataManager.GetInstance().zooGameSceneData.entryGateSenceData.EntrySubscriptGB[idx].Find("damen_shoufei/gewei").gameObject; //GameObject shiwei = GlobalDataManager.GetInstance().EntrySubscriptGB[number].Find("damen_shoufei/shiwei").gameObject; //当前count不为0 则十位隐藏 if (entryGates[number].numOfQueue > 0) { ////十位全部隐藏 只显示0 //for (int i = 0; i < shiwei.transform.childCount; i++) //{ // shiwei.transform.GetChild(i).gameObject.SetActive(false); //} //shiwei.transform.GetChild(0).gameObject.SetActive(true); // for (int i = 0; i < gewei.transform.childCount; i++) { gewei.transform.GetChild(i).gameObject.SetActive(false); } if (surplus > -1 || surplus < maxnumofperqueue + 1) { gewei.transform.GetChild(surplus).gameObject.SetActive(true); } } else //没有排队的 { LogWarp.Log("//没有排队的"); //for (int i = 0; i < shiwei.transform.childCount; i++) //{ // shiwei.transform.GetChild(i).gameObject.SetActive(false); //} for (int i = 0; i < gewei.transform.childCount; i++) { gewei.transform.GetChild(i).gameObject.SetActive(false); } //shiwei.transform.GetChild(1).gameObject.SetActive(true); gewei.transform.GetChild(8).gameObject.SetActive(true); } }
protected void GotoVisitSeat(EntityVisitor entity, int littleZooID, int indexInVisitQueue) { LogWarp.Log("GotoVisitSeat"); DebugFile.GetInstance().WriteKeyFile(entity.entityID, "{0} Play {1}", entity.entityID, Config.globalConfig.getInstace().VisitorWalk); entity.PlayActionAnim(Config.globalConfig.getInstace().VisitorWalk); var littleZooBuildinPos = LittleZooBuildinPosManager.GetInstance().GetLittleZooBuildinPos(littleZooID); var endPos = littleZooBuildinPos.visitPosList[indexInVisitQueue]; entity.pathList.Clear(); entity.pathList.Add(entity.position); entity.pathList.Add(endPos); entity.followPath.Init(entity, entity.pathList, entity.position, 0, entity.moveSpeed, false); entity.followPath.Run(); }
protected void OnArrived(Message msg) { var _msg = msg as MessageArrived; //自己的entity if (_msg.followPath.ownerEntity.entityID != (this.fsmCtr as FSMMachineVisitor).ownerEntity.entityID) { return; } if (_msg.followPath.isArrivedEnd) { LogWarp.Log("到达观光位,准备转下一个状态,观光位 StateVisitorStayVisitSeat"); isToStateVisitorStayVisitSeat = true; } }
public override void Init() { freeItemAdConfig = Resources.Load <FreeItemAdConfig>("configs/free_item_ad_config"); miscModel.Init(); if (miscModel.freeItemAdState == FreeItemAdState.Opened || miscModel.freeItemAdState == FreeItemAdState.Opening) // 热气球之前已经出现或者正在出现过程中 { ShowFreeItemAdButton(true); } else { clocking = true; } LogWarp.Log("-->MiscModule init."); }
public static PlayerData Load() { LogWarp.Log("PlayerData.Load"); var playerData = GlobalDataManager.GetInstance().playerData; if (playerData == null) { LogWarp.Log("PlayerData.LoadFromPlayerPrefs"); playerData = LoadFromPlayerPrefs(); GlobalDataManager.GetInstance().playerData = playerData; } //playerData.leftNumResetPoker = GameConst.Default_LeftNumResetPoker; //playerData.leftNumTips = GameConst.Default_LeftNumTips; return(playerData); }
static void CopyEditorConfig() { string filepath = "./EditorConfig/"; string destDir = Application.dataPath + "/Scripts/Joyfort/Config/"; string destPath = ""; if (Directory.Exists(filepath)) { DirectoryInfo dir = new DirectoryInfo(filepath); foreach (var file in dir.GetFiles()) { LogWarp.Log(file.FullName); destPath = Path.GetFileName(file.FullName); destPath = destDir + destPath; file.CopyTo(destPath, true); } } }
public void Start() { var pd = GlobalDataManager.GetInstance().playerData; if (pd.isFirst) { } else { } //登陆游戏时星级数量 的打点事件 //每次登录写last_login_time LogWarp.Log("ThirdPartTA.UserSet.last_login_time"); LogWarp.Log("LoadingMgr.Inst.isRunning = true"); LoadingMgr.Inst.isRunning = true; }
public override void Init() { missionModel.Init(); if (missionModel.isFirstGuide) { missionModel.isFirstGuide = false; } if (missionModel.currTaskId <= 0) // 从未领取当前场景的任务 { ReceiveTask(missionModel.firstTaskId); } else { ReceiveTask(missionModel.currTaskId); } RegistMessages(); inited = true; LogWarp.Log("-->GuideMissionModule init."); }
/// <summary> /// 开启新动物栏事件 /// </summary> /// <param name="goname"></param> private void OnClickAddZool(string goname) { if (needStar <= playerStar) { //发送消息开启动物栏 int level = GlobalDataManager.GetInstance().playerData.GetLittleZooModuleData(littleZooID).littleZooTicketsLevel; if (level < 1) { OpenNewLittleZoo.Send(littleZooID); string btnSoundPath = Config.globalConfig.getInstace().BuildOpenMusic; UFrame.MiniGame.SoundManager.GetInstance().PlaySound(btnSoundPath); this.IsHide(""); } else { LogWarp.Log("UIBuildOpenPage测试: 新开启的动物栏ID" + littleZooID + ",动物栏等级" + level + ",不需要开启"); } } else { LogWarp.Log("钱不够,新动物栏无法开启"); } }
protected bool CalcOffline(bool forceCalc) { //Debug.LogError("CalcOffline"); long calcDuation = (DateTime.Now.Ticks - this.calcOffineTick) / 10000000; if (calcDuation <= 5 && !forceCalc) { LogWarp.Log("CalcOffline FALSE calcDuation <= 5 && !forceCalc"); return(false); } playerData = GlobalDataManager.GetInstance().playerData; if (playerData.playerZoo.isGuide) { //Logger.LogWarp.LogErrorFormat("playerData.playerZoo.isGuide {0}", playerData.playerZoo.isGuide); return(false); } var buffList = playerData.playerZoo.buffList; var buffs = GetCurrBuffs(); buffs.Clear(); buffs.AddRange(buffList); double offlineSeconds = playerData.GetOfflineSecond(); if (offlineSeconds <= 0) { //Debug.LogError("CalcOffline FALSE offlineTime <=0"); return(false); } //if (playerData.playerZoo.buffList == null) //{ // playerData.playerZoo.buffList = new List<Buff>(); //} removeBuffList.Clear(); var offlineBuffList = new List <Buff>(); playerData.playerZoo.offlineBuffList = offlineBuffList; for (int i = 0; i < buffList.Count; i++) { var buff = buffList[i]; //构建离线buff列表 if ((offlineSeconds > 0) && (buff.buffType == BuffType.RatioCoinInComeAdd || buff.buffType == BuffType.RatioCoinInComeMul)) { LogWarp.LogErrorFormat("构建离线buff列表"); //offlineTime += Config.globalConfig.getInstace().MinOfflineSecond; double offlineBuffTime = Math.Min(buff.CD.cd, offlineSeconds); if (offlineBuffTime > 0) { var offlineBuff = new Buff(); offlineBuff.Init(buff.buffID, offlineBuffTime); //离线buff不涉及合并规则,因为离线buff来源于buff列表,已经合并过。 offlineBuffList.Add(offlineBuff); } } //正常BUFF扣除离线时间 buff.CD.cd -= offlineSeconds; if (buff.CD.cd <= 0) { removeBuffList.Add(i); } } //记录要移除的buff载体 List <Buff> removeList = new List <Buff>(); //移除移除剩余时间<=0的buff for (int i = 0; i < removeBuffList.Count; i++) { int removeIdx = removeBuffList[i]; removeList.Add(buffList[removeIdx]); } foreach (var item in removeList) { buffList.Remove(item); } calcOffineTick = DateTime.Now.Ticks; buffs.Clear(); buffs.AddRange(buffList); GlobalDataManager.GetInstance().offlineSeconds = offlineSeconds; //Debug.LogError("CalcOffline TRUE"); return(true); }