private void Start() { m_logger = new LogUtils.DebugLogger("Builder"); m_tileManager = TileManagerScript.TileManager; m_energyAreaTiles = new List <GameObject>(25); }
// singleton private BeltScriptCodeManager() { m_logger = new LogUtils.DebugLogger("BeltScriptCodeManager"); InitCodeDirectory(); m_scriptList = new Dictionary <string, string>(); RefreshScriptList(); }
private void Start() { m_logger = new LogUtils.DebugLogger("Energy manager"); m_energySources = new Dictionary <int, EnergySource>(20); m_pendingConsumers = new List <EnergyConsumer>(10); m_currentConsumption = 0; m_energyStorage = 0; }
private void Start() { m_logger = new LogUtils.DebugLogger("Press"); m_state = PressState.Up; m_consumer = GetComponent <EnergyConsumer>(); m_animator = GetComponent <Animator>(); DataPublisher publisher = GetComponent <DataPublisher>(); m_pressPort = new DataPublisher.DataPort("IsPressed"); publisher.SetPort(m_pressPort); }
private void Start() { m_logger = new LogUtils.DebugLogger("Programmer Menu"); Hide(); InitPortList(); if (ExecFreqSlider != null) { ExecFreqSlider.onValueChanged.AddListener(UpdateSliderValue); ExecFreqSlider.maxValue = Programmator.MaxFreq; ExecFreqSlider.minValue = Programmator.MinFreq; } }
// IMover implementation end private void Start() { m_logger = new LogUtils.DebugLogger("Smelter"); m_consumerComponent = GetComponent <EnergyConsumer>(); m_tileComponent = GetComponent <TileObject>(); }