private bool IsSpinningWheels(LogSampleGroup drv) { var wheelSpeedLF = drv.ReadAs <float>("TyreSpeedLF") * 0.327 * -3.6; // speed*radius*3.6 in km/h var wheelSpeedRF = drv.ReadAs <float>("TyreSpeedRF") * 0.327 * -3.6; var wheelSpeedLR = drv.ReadAs <float>("TyreSpeedLR") * 0.328 * -3.6; var wheelSpeedRR = drv.ReadAs <float>("TyreSpeedRR") * 0.328 * -3.6; var speed = drv.ReadAs <float>("Speed") * 3.6; var factorLF = wheelSpeedLF / speed; var factorRF = wheelSpeedRF / speed; var factorLR = wheelSpeedLR / speed; var factorRR = wheelSpeedRR / speed; //if (factorLF > 1.2 && (wheelSpeedLF - speed) > 20) return true; //if (factorRF > 1.2 && (wheelSpeedRF - speed) > 20) return true; // only check on driven wheels if (factorLR > 1.2 && (wheelSpeedLR - speed) > 20) { return(true); } if (factorRR > 1.2 && (wheelSpeedRR - speed) > 20) { return(true); } return(false); }
private bool IsLockingWheels(LogSampleGroup drv) { var wheelSpeedLF = drv.ReadAs <float>("TyreSpeedLF") * 0.327 * -3.6; // speed*radius*3.6 in km/h var wheelSpeedRF = drv.ReadAs <float>("TyreSpeedRF") * 0.327 * -3.6; var wheelSpeedLR = drv.ReadAs <float>("TyreSpeedLR") * 0.328 * -3.6; var wheelSpeedRR = drv.ReadAs <float>("TyreSpeedRR") * 0.328 * -3.6; var speed = drv.ReadAs <float>("Speed") * 3.6; var factorLF = wheelSpeedLF / speed; var factorRF = wheelSpeedRF / speed; var factorLR = wheelSpeedLR / speed; var factorRR = wheelSpeedRR / speed; if (factorLF < 0.85 && (speed - wheelSpeedLF) > 10) { return(true); } if (factorRF < 0.85 && (speed - wheelSpeedRF) > 10) { return(true); } if (factorLR < 0.85 && (speed - wheelSpeedLR) > 10) { return(true); } if (factorRR < 0.85 && (speed - wheelSpeedRR) > 10) { return(true); } return(false); }
private bool IsLockingWheels(LogSampleGroup drv) { var wheelSpeedLF = drv.ReadAs<float>("TyreSpeedLF")*0.327*-3.6; // speed*radius*3.6 in km/h var wheelSpeedRF = drv.ReadAs<float>("TyreSpeedRF")*0.327*-3.6; var wheelSpeedLR = drv.ReadAs<float>("TyreSpeedLR")*0.328*-3.6; var wheelSpeedRR = drv.ReadAs<float>("TyreSpeedRR")*0.328*-3.6; var speed = drv.ReadAs<float>("Speed")*3.6; var factorLF = wheelSpeedLF/speed; var factorRF = wheelSpeedRF/speed; var factorLR = wheelSpeedLR/speed; var factorRR = wheelSpeedRR/speed; if (factorLF < 0.85 && (speed - wheelSpeedLF) > 10) return true; if (factorRF < 0.85 && (speed - wheelSpeedRF) > 10) return true; if (factorLR < 0.85 && (speed - wheelSpeedLR) > 10) return true; if (factorRR < 0.85 && (speed - wheelSpeedRR) > 10) return true; return false; }
private bool IsSpinningWheels(LogSampleGroup drv) { var wheelSpeedLF = drv.ReadAs<float>("TyreSpeedLF") * 0.327 * -3.6; // speed*radius*3.6 in km/h var wheelSpeedRF = drv.ReadAs<float>("TyreSpeedRF") * 0.327 * -3.6; var wheelSpeedLR = drv.ReadAs<float>("TyreSpeedLR") * 0.328 * -3.6; var wheelSpeedRR = drv.ReadAs<float>("TyreSpeedRR") * 0.328 * -3.6; var speed = drv.ReadAs<float>("Speed") * 3.6; var factorLF = wheelSpeedLF / speed; var factorRF = wheelSpeedRF / speed; var factorLR = wheelSpeedLR / speed; var factorRR = wheelSpeedRR / speed; //if (factorLF > 1.2 && (wheelSpeedLF - speed) > 20) return true; //if (factorRF > 1.2 && (wheelSpeedRF - speed) > 20) return true; // only check on driven wheels if (factorLR > 1.2 && (wheelSpeedLR - speed) > 20) return true; if (factorRR > 1.2 && (wheelSpeedRR - speed) > 20) return true; return false; }