Пример #1
0
        private void SendConnectionInfo(LogNetClient client)
        {
            // Lock party and close privacy level while entering game
            if (client.CurrentChannel != null)
            {
                var channelStatePrivacyLevel = bnet.protocol.channel.ChannelState.CreateBuilder()
                                               .SetPrivacyLevel(bnet.protocol.channel.ChannelState.Types.PrivacyLevel.PRIVACY_LEVEL_CLOSED).Build();

                var notificationPrivacyLevel = bnet.protocol.channel.UpdateChannelStateNotification.CreateBuilder()
                                               .SetAgentId(client.Account.CurrentGameAccount.BnetEntityId)
                                               .SetStateChange(channelStatePrivacyLevel)
                                               .Build();

                client.MakeTargetedRPC(client.CurrentChannel, () =>
                                       bnet.protocol.channel.ChannelSubscriber.CreateStub(client).NotifyUpdateChannelState(null, notificationPrivacyLevel, callback => { }));

                var channelStatePartyLock = bnet.protocol.channel.ChannelState.CreateBuilder()
                                            .AddAttribute(bnet.protocol.attribute.Attribute.CreateBuilder()
                                                          .SetName("D3.Party.LockReasons")
                                                          .SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetIntValue(1).Build())
                                                          .Build()).Build();

                var notificationPartyLock = bnet.protocol.channel.UpdateChannelStateNotification.CreateBuilder()
                                            .SetAgentId(client.Account.CurrentGameAccount.BnetEntityId)
                                            .SetStateChange(channelStatePartyLock)
                                            .Build();

                client.MakeTargetedRPC(client.CurrentChannel, () =>
                                       bnet.protocol.channel.ChannelSubscriber.CreateStub(client).NotifyUpdateChannelState(null, notificationPartyLock, callback => { }));
            }

            // send the notification.
            var connectionInfo = GetConnectionInfoForClient(client);

            var connectionInfoAttribute = bnet.protocol.attribute.Attribute.CreateBuilder().SetName("connection_info")
                                          .SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetMessageValue(connectionInfo.ToByteString()).Build())
                                          .Build();

            var gameHandleAttribute = bnet.protocol.attribute.Attribute.CreateBuilder().SetName("game_handle")
                                      .SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetMessageValue(this.GameHandle.ToByteString()).Build())
                                      .Build();

            var requestIdAttribute = bnet.protocol.attribute.Attribute.CreateBuilder().SetName("game_request_id")
                                     .SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetUintValue(this.RequestId).Build())
                                     .Build();

            var notificationBuilder = bnet.protocol.notification.Notification.CreateBuilder()
                                      .SetSenderId(bnet.protocol.EntityId.CreateBuilder().SetHigh((ulong)EntityIdHelper.HighIdType.GameAccountId).SetLow(0).Build())
                                      .SetTargetId(client.Account.CurrentGameAccount.BnetEntityId)
                                      .SetType("GAME_ENTRY")
                                      .AddAttribute(connectionInfoAttribute)
                                      .AddAttribute(gameHandleAttribute)
                                      .AddAttribute(requestIdAttribute)
                                      .Build();

            client.MakeRPC(() =>
                           bnet.protocol.notification.NotificationListener.CreateStub(client).OnNotificationReceived(null, notificationBuilder, callback => { }));
        }
Пример #2
0
        public static void HandleRemove(LogNetClient client, bnet.protocol.friends.GenericFriendRequest request)
        {
            var removee = AccountManager.GetAccountByPersistentID(request.TargetId.Low);
            var remover = client.Account;

            var removeeAsFriend = bnet.protocol.friends.Friend.CreateBuilder().SetId(removee.BnetEntityId).Build();
            var removerAsFriend = bnet.protocol.friends.Friend.CreateBuilder().SetId(remover.BnetEntityId).Build();

            RemoveFriendshipFromDB(remover, removee);

            var notifyRemover = bnet.protocol.friends.FriendNotification.CreateBuilder().SetTarget(removeeAsFriend).Build();

            client.MakeTargetedRPC(FriendManager.Instance, () =>
                                   bnet.protocol.friends.FriendsNotify.CreateStub(client).NotifyFriendRemoved(null, notifyRemover, callback => { }));


            var removeeGameAccounts = GameAccountManager.GetGameAccountsForAccount(removee);

            foreach (var removeeGameAccount in removeeGameAccounts)
            {
                if (!removeeGameAccount.IsOnline)
                {
                    continue;
                }
                var notifyRemovee = bnet.protocol.friends.FriendNotification.CreateBuilder().SetTarget(removerAsFriend).Build();
                removeeGameAccount.LoggedInClient.MakeTargetedRPC(FriendManager.Instance, () =>
                                                                  bnet.protocol.friends.FriendsNotify.CreateStub(removeeGameAccount.LoggedInClient).NotifyFriendRemoved(null, notifyRemovee, callback => { }));
            }
        }
Пример #3
0
        protected void MakeRPC(LogNetClient client, List <bnet.protocol.presence.FieldOperation> operations)
        {
            // Create a presence.ChannelState
            var state = bnet.protocol.presence.ChannelState.CreateBuilder().SetEntityId(this.BnetEntityId).AddRangeFieldOperation(operations).Build();

            // Embed in channel.ChannelState
            var channelState = bnet.protocol.channel.ChannelState.CreateBuilder().SetExtension(bnet.protocol.presence.ChannelState.Presence, state);

            // Put in AddNotification message
            var builder = bnet.protocol.channel.AddNotification.CreateBuilder().SetChannelState(channelState);

            // Make the RPC call to all online game accounts
            //TODO: Split notifications per game type
            client.MakeTargetedRPC(this, () =>
                                   bnet.protocol.channel.ChannelSubscriber.CreateStub(client).NotifyAdd(null, builder.Build(), callback => { }));

            //foreach (var gameClient in client.Account.GameAccounts)
            //{
            //    if (gameClient.Value.IsOnline)
            //    {
            //        gameClient.Value.LoggedInClient.MakeTargetedRPC(this, () =>
            //            bnet.protocol.channel.ChannelSubscriber.CreateStub(gameClient.Value.LoggedInClient).NotifyAdd(null, builder.Build(), callback => { }));
            //    }
            //}
        }
Пример #4
0
        public Channel HandleAccept(LogNetClient client, bnet.protocol.channel_invitation.AcceptInvitationRequest request)
        {
            if (!this._onGoingInvitations.ContainsKey(request.InvitationId))
            {
                return(null);
            }

            var invitation = this._onGoingInvitations[request.InvitationId];
            var channel    = ChannelManager.GetChannelByEntityId(invitation.GetExtension(bnet.protocol.channel_invitation.ChannelInvitation.ChannelInvitationProp).ChannelDescription.ChannelId);

            var notification = bnet.protocol.channel_invitation.InvitationRemovedNotification.CreateBuilder().SetInvitation(invitation.ToBuilder()).SetReason((uint)InvitationRemoveReason.Accepted);

            this._onGoingInvitations.Remove(invitation.Id);

            // notify invitee and let him remove the handled invitation.
            client.MakeTargetedRPC(this, () =>
                                   bnet.protocol.channel_invitation.ChannelInvitationNotify.CreateStub(client).NotifyReceivedInvitationRemoved(null, notification.Build(), callback => { }));

            channel.Join(client, request.ObjectId); // add invitee to channel -- so inviter and other members will also be notified too.

            var inviter = GameAccountManager.GetAccountByPersistentID(invitation.InviterIdentity.AccountId.Low);

            var stateNotification = bnet.protocol.channel.UpdateChannelStateNotification.CreateBuilder()
                                    .SetAgentId(bnet.protocol.EntityId.CreateBuilder().SetHigh(0).SetLow(0).Build())
                                    .SetStateChange(bnet.protocol.channel.ChannelState.CreateBuilder().AddRangeInvitation(channel.Invitations.Values).SetReason(0).Build())
                                    .Build();

            foreach (var member in channel.Members.Keys)
            {
                member.MakeTargetedRPC(channel, () =>
                                       bnet.protocol.channel.ChannelSubscriber.CreateStub(member).NotifyUpdateChannelState(null, stateNotification, callback => { }));
            }

            return(channel);
        }
Пример #5
0
        public void Revoke(LogNetClient client, bnet.protocol.channel_invitation.RevokeInvitationRequest request)
        {
            if (!this._onGoingInvitations.ContainsKey(request.InvitationId))
            {
                return;
            }
            var invitation = this._onGoingInvitations[request.InvitationId];

            var channel = ChannelManager.GetChannelByEntityId(request.ChannelId);

            //notify inviter about revoke
            var updateChannelNotification =
                bnet.protocol.channel.UpdateChannelStateNotification.CreateBuilder()
                .SetAgentId(bnet.protocol.EntityId.CreateBuilder().SetHigh(0).SetLow(0)) // caps have this set to high: 0 low: 0 /dustin
                .SetStateChange(bnet.protocol.channel.ChannelState.CreateBuilder()
                                .AddInvitation(invitation)
                                .SetReason((uint)InvitationRemoveReason.Revoked));

            this._onGoingInvitations.Remove(request.InvitationId);

            client.MakeTargetedRPC(channel, () =>
                                   bnet.protocol.channel.ChannelSubscriber.CreateStub(client).NotifyUpdateChannelState(null, updateChannelNotification.Build(), callback => { }));

            //notify invitee about revoke
            var invitationRemoved =
                bnet.protocol.channel_invitation.InvitationRemovedNotification.CreateBuilder()
                .SetInvitation(invitation)
                .SetReason((uint)InvitationRemoveReason.Revoked);

            var invitee = GameAccountManager.GetAccountByPersistentID(invitation.InviteeIdentity.AccountId.Low);

            invitee.LoggedInClient.MakeTargetedRPC(this, () =>
                                                   bnet.protocol.channel_invitation.ChannelInvitationNotify.CreateStub(invitee.LoggedInClient).NotifyReceivedInvitationRemoved(null, invitationRemoved.Build(), callback => { }));
        }
Пример #6
0
        public void AddMember(LogNetClient client)
        {
            if (HasUser(client))
            {
                Logger.Warn("Attempted to add client {0} to channel when it was already a member of the channel", client.Connection.RemoteEndPoint.ToString());
                return;
            }

            var identity = client.GetIdentity(false, true, false);

            bool isOwner     = client == this.Owner;
            var  addedMember = new Member(identity, (isOwner) ? Member.Privilege.UnkCreator : Member.Privilege.UnkJoinedMember);

            //if (this.Members.Count > 0)
            //{
            //    addedMember.AddRoles((isOwner) ? Member.Role.PartyLeader : Member.Role.PartyMember, Member.Role.ChannelMember);
            //}
            //else
            //{
            addedMember.AddRole((isOwner) ? Member.Role.ChannelCreator : Member.Role.ChannelMember);
            //}

            // This needs to be here so that the foreach below will also send to the client that was just added
            this.Members.Add(client, addedMember);

            // Cache the built state and member
            var channelState = this.State.ToBuilder();

            if (this.Attributes.Count > 0)
            {
                channelState.AddRangeAttribute(this.Attributes.Values);
            }
            if (this.Invitations.Count > 0)
            {
                channelState.AddRangeInvitation(this.Invitations.Values);
            }
            // added member should recieve a NotifyAdd.
            var addNotification = bnet.protocol.channel.AddNotification.CreateBuilder()
                                  .SetChannelState(channelState.Build())
                                  .SetSelf(addedMember.BnetMember)
                                  .AddRangeMember(this.Members.Values.ToList().Select(member => member.BnetMember).ToList()).Build();

            client.MakeTargetedRPC(this, () =>
                                   bnet.protocol.channel.ChannelSubscriber.CreateStub(client).NotifyAdd(null, addNotification, callback => { }));

            //send bnet,2,7 target = addedmember.gameaccount
            //this always follows channel.AddNotification
            var fieldKey = FieldKeyHelper.Create(FieldKeyHelper.Program.D3, FieldKeyHelper.OriginatingClass.GameAccount, 7, 0);
            var field    = bnet.protocol.presence.Field.CreateBuilder().SetKey(fieldKey);

            field.SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetStringValue(client.Account.BnetEntityId.Low.ToString() + "#1").Build());
            var operation            = bnet.protocol.presence.FieldOperation.CreateBuilder().SetField(field.Build()).Build();
            var state                = bnet.protocol.presence.ChannelState.CreateBuilder().SetEntityId(client.Account.CurrentGameAccount.BnetEntityId).AddFieldOperation(operation).Build();
            var channelStatePresense = bnet.protocol.channel.ChannelState.CreateBuilder().SetExtension(bnet.protocol.presence.ChannelState.Presence, state);
            var notification         = bnet.protocol.channel.UpdateChannelStateNotification.CreateBuilder().SetStateChange(channelStatePresense).Build();

            client.MakeTargetedRPC(client.Account.CurrentGameAccount, () =>
                                   bnet.protocol.channel.ChannelSubscriber.CreateStub(client).NotifyUpdateChannelState(null, notification, callback => { }));


            if (this.IsGameChannel)
            {
                if (client.GameChannel != null)
                {
                    Logger.Warn("Client {0} in game channel {1}, but joining game channel {2}.", client, client.GameChannel, this);
                }
                client.GameChannel = this;
            }
            else
            {
                if (client.PartyChannel != null)
                {
                    Logger.Warn("Client {0} in party channel {1}, but joining party channel {2}.", client, client.PartyChannel, this);
                }
                client.PartyChannel = this;
            }

            client.CurrentChannel = this; // set clients current channel to one he just joined.

            if (this.Members.Count < 2)
            {
                return;
            }

            // other members should recieve a NotifyJoin.
            var joinNotification = bnet.protocol.channel.JoinNotification.CreateBuilder()
                                   .SetMember(addedMember.BnetMember).Build();

            foreach (var pair in this.Members.Where(pair => pair.Value != addedMember)) // only send this to previous members of the channel.
            {
                pair.Key.MakeTargetedRPC(this, () =>
                                         bnet.protocol.channel.ChannelSubscriber.CreateStub(pair.Key).NotifyJoin(null, joinNotification, callback => { }));
            }
        }