private void CheckAutoLogin()
    {
        StopCoroutine(FirstSceneCheck());
// TODO : 여기 아래에 ! 붙여야함
        if (!PlayerPrefs.HasKey("SavedLoginInSettings"))
        {
            StartCoroutine(ChangeScene(1));
        }
        else
        {
            DataManager.instance.OnLoadingImage += onLoadingImage;

            string loadData = PlayerPrefs.GetString("SavedLoginInSettings");
            LogInSettingsOption logInSettingsOption = JsonUtility.FromJson <LogInSettingsOption>(loadData);
            if (logInSettingsOption.isAutoLogIn)
            {
                string      loadLoginData = PlayerPrefs.GetString("SavedLoginInform");
                LogInInform logInInform   = JsonUtility.FromJson <LogInInform>(loadLoginData);

                DataManager.instance.SendSignIn(logInInform.Id, logInInform.Pw);
            }
            else
            {
                StartCoroutine(ChangeScene(1));
            }
        }
    }
Пример #2
0
    //Toggle 설정 저장
    private void SaveLoginSettings()
    {
        logInSettingsOption             = new LogInSettingsOption();
        logInSettingsOption.isAutoLogIn = autoLogin.isOn;
        logInSettingsOption.isSetID     = autoSetId.isOn;

        string jsonData = JsonUtility.ToJson(logInSettingsOption, true);

        PlayerPrefs.SetString("SavedLoginInSettings", jsonData);
    }
Пример #3
0
 //저장된 데이터 유무 확인
 private bool LoadSettings()
 {
     if (!PlayerPrefs.HasKey("SavedLoginInSettings"))
     {
         return(false);
     }
     else
     {
         //저장된 값을 파싱해 logInSettingsOption 객체에 담는다.
         string loadData = PlayerPrefs.GetString("SavedLoginInSettings");
         logInSettingsOption = JsonUtility.FromJson <LogInSettingsOption>(loadData);
         return(true);
     }
 }
    public void OnPressLogOutButton()
    {
        string loadData = PlayerPrefs.GetString("SavedLoginInSettings");
        LogInSettingsOption logInSettingsOption = JsonUtility.FromJson <LogInSettingsOption>(loadData);

        if (logInSettingsOption.isAutoLogIn)
        {
            PlayerPrefs.DeleteKey("SavedLoginInSettings");

            logInSettingsOption.isAutoLogIn = false;
            string jsonData = JsonUtility.ToJson(logInSettingsOption, true);
            PlayerPrefs.SetString("SavedLoginInSettings", jsonData);

            StartCoroutine(GameSceneManager.instance.ChangeScene(1));
        }
        else
        {
            StartCoroutine(GameSceneManager.instance.ChangeScene(1));
        }
    }