Пример #1
0
    public void LogHandler(string message, string stacktrace, UnityEngine.LogType type)
    {
        StringBuilder s = new StringBuilder();

        s.Append(message);
        s.Append("\r\n");
        if (type == UnityEngine.LogType.Error || type == UnityEngine.LogType.Exception)
        {
            s.Append(stacktrace);
            LogCenter.LogError(s.ToString());
        }
        else if (type == UnityEngine.LogType.Log)
        {
            LogCenter.Log(s.ToString());
        }
        else if (type == UnityEngine.LogType.Warning)
        {
            LogCenter.LogWarning(s.ToString());
        }
    }