public void OnMessage_CleanUp_OnSameThread() { LogActor actor = new LogActor { History = _history, FinishTest = _finishTest }; int actorId = _runtime.AddActorToThread ("T1", actor); _runtime.SendMessage (actorId, 20, null, 4000); _finishTest.WaitOne (); _runtime.RemoveActor (actorId); _finishTest.WaitOne (); CollectionAssert.AreEquivalent ( new string[] { "OnMessage T1 1 20 4000", "CleanUp T1 1" }, _history ); }
public void CancelTimeout() { LogActor actor = new LogActor { History = _history, FinishTest = _finishTest }; int actorId = _runtime.AddActorToThread("T1", actor); int timeout = _runtime.SendTimeout(actorId, TimeSpan.FromSeconds(0.5)); Thread.Sleep(100); _runtime.CancelTimeout(timeout); Thread.Sleep(1000); CollectionAssert.AreEquivalent( new string[] {}, _history ); }
public void SendTimeout() { LogActor actor = new LogActor { History = _history, FinishTest = _finishTest }; int actorId = _runtime.AddActorToThread("T1", actor); _runtime.SendTimeout(actorId, TimeSpan.FromSeconds(0.2)); _finishTest.WaitOne(); CollectionAssert.AreEquivalent( new string[] { "OnMessage T1 1 4 0" }, _history ); }
public void Shutdown_calls_CleanUp() { LogActor actor = new LogActor { History = _history, FinishTest = _finishTest }; _runtime.AddActorToThread("T2", actor); _runtime.Dispose(); _runtime = null; _finishTest.WaitOne(); CollectionAssert.AreEquivalent( new string[] { "CleanUp T2 1" }, _history ); }
public void OnMessage_CleanUp_OnSameThread() { LogActor actor = new LogActor { History = _history, FinishTest = _finishTest }; int actorId = _runtime.AddActorToThread("T1", actor); _runtime.SendMessage(actorId, 20, null, 4000); _finishTest.WaitOne(); _runtime.RemoveActor(actorId); _finishTest.WaitOne(); CollectionAssert.AreEquivalent( new string[] { "OnMessage T1 1 20 4000", "CleanUp T1 1" }, _history ); }
public void SendMessage_DifferentThread() { LogActor logActor = new LogActor { History = _history, FinishTest = _finishTest }; int actorId = _runtime.AddActorToThread("T1", logActor); Resender resender = new Resender { Target = actorId }; int resenderId = _runtime.AddActorToThread("T2", resender); _runtime.SendMessage(resenderId, 20, null, 4000); _finishTest.WaitOne(); CollectionAssert.AreEquivalent( new string[] { "OnMessage T1 1 20 2" }, _history ); }
public void Shutdown_calls_CleanUp() { LogActor actor = new LogActor { History = _history, FinishTest = _finishTest }; _runtime.AddActorToThread ("T2", actor); _runtime.Dispose (); _runtime = null; _finishTest.WaitOne (); CollectionAssert.AreEquivalent ( new string[] { "CleanUp T2 1" }, _history ); }
public void SendMessage_SameThread() { LogActor logActor = new LogActor { History = _history, FinishTest = _finishTest }; int actorId = _runtime.AddActorToThread ("T1", logActor); Resender resender = new Resender { Target = actorId }; int resenderId = _runtime.AddActorToThread("T1", resender); _runtime.SendMessage(resenderId, 20, null, 4000); _finishTest.WaitOne(); CollectionAssert.AreEquivalent ( new string[] { "OnMessage T1 1 20 2" }, _history ); }