private void equipTube()
 {
     if (!LocomotionHelper.IsCurrentControllerOfType <SlideController>(ClubPenguin.SceneRefs.ZoneLocalPlayerManager.LocalPlayerGameObject))
     {
         Service.Get <EventDispatcher>().DispatchEvent(new InputEvents.SwitchChangeEvent(InputEvents.Switches.Tube, _value: true));
     }
 }
        protected override void Update()
        {
            if (LocomotionHelper.IsCurrentControllerOfType <RunController>(GetTarget()))
            {
                RunController component = GetTarget().GetComponent <RunController>();
                component.Behaviour = new RunController.ControllerBehaviour
                {
                    IgnoreTranslation = !Controller,
                    IgnoreCollisions  = !Collisions,
                    IgnoreRotation    = !Steering,
                    IgnoreGravity     = !Gravity
                };
                if (!Gravity)
                {
                    component.ResetMomentum();
                }
            }
            PenguinUserControl component2 = GetTarget().GetComponent <PenguinUserControl>();

            if (component2 != null)
            {
                component2.enabled = UserControls;
            }
            Completed();
        }
Пример #3
0
        public bool CanInteract(long interactingPlayerId, GameObject actionGraphOwner)
        {
            InvitationalItemExperience component = actionGraphOwner.GetComponent <InvitationalItemExperience>();

            if (component != null && !component.CanInteract(interactingPlayerId))
            {
                return(false);
            }
            if (ExcludeIfSitting && LocomotionHelper.IsCurrentControllerOfType <SitController>(actionGraphOwner))
            {
                return(false);
            }
            if (ExcludeIfSwimming && LocomotionHelper.IsCurrentControllerOfType <SwimController>(actionGraphOwner))
            {
                return(false);
            }
            if (ExcludeIfInAir)
            {
                Animator component2 = actionGraphOwner.GetComponent <Animator>();
                if (component2 != null && LocomotionUtils.IsInAir(LocomotionUtils.GetAnimatorStateInfo(component2)))
                {
                    return(false);
                }
            }
            return(true);
        }
Пример #4
0
        private bool getIdealDistanceToTarget(ref float distance, ref float height)
        {
            bool result = false;

            if (AlwaysUseDistOnIdle)
            {
                distance = DistanceOnIdle;
                height   = HeightOffset;
                result   = true;
            }
            else
            {
                setup();
                distance = originalDistance;
                height   = originalHeight;
                AnimatorStateInfo currentAnimatorStateInfo = anim.GetCurrentAnimatorStateInfo(AnimationHashes.Layers.Base);
                if (LocomotionUtils.IsIdling(currentAnimatorStateInfo) || LocomotionHelper.IsCurrentControllerOfType <SitController>(localPlayer))
                {
                    distance = DistanceOnIdle;
                    height   = HeightOffset;
                    result   = true;
                }
            }
            return(result);
        }
Пример #5
0
 private void Update()
 {
     if (LocomotionHelper.IsCurrentControllerOfType <RunController>(base.gameObject))
     {
         MoveIndicator.enabled = anim.GetBool("Dancing");
     }
 }
Пример #6
0
 private bool isTubing(GameObject playerObj)
 {
     if (playerObj != null && LocomotionHelper.IsCurrentControllerOfType <SlideController>(playerObj))
     {
         return(true);
     }
     return(false);
 }
 private void onExperienceStarted(string instanceId, long ownerId, bool isOwnerLocalPlayer, PropDefinition propDef)
 {
     try
     {
         invitationExperienceInstanceId = instanceId;
         invitingPlayerId        = ownerId;
         isInvitationLocalPlayer = isOwnerLocalPlayer;
         invitingPlayerObject    = getInvitingPlayerObject();
         if (invitingPlayerObject != null)
         {
             invitingPlayerAvatarView = invitingPlayerObject.GetComponent <AvatarView>();
         }
         CPMMOItemId identifier = new CPMMOItemId(long.Parse(invitationExperienceInstanceId), CPMMOItemId.CPMMOItemParent.PLAYER);
         serverObjectHandle = dataEntityCollection.FindEntity <ServerObjectItemData, CPMMOItemId>(identifier);
         if (serverObjectHandle.IsNull)
         {
             onItemRemoved();
             return;
         }
         serverObjectData      = dataEntityCollection.GetComponent <ServerObjectItemData>(serverObjectHandle);
         AvailableItemQuantity = propDef.TotalItemQuantity;
         totalItemQuantity     = propDef.TotalItemQuantity;
         setupNetworkServiceListeners();
         if (isOwnerLocalPlayer)
         {
             GameObject target = dataEntityCollection.GetComponent <GameObjectReferenceData>(dataEntityCollection.LocalPlayerHandle).GameObject;
             InputButtonGroupContentKey inputButtonGroupContentKey = (LocomotionHelper.IsCurrentControllerOfType <SwimController>(target) ? ((!(LocomotionHelper.GetCurrentController(target) as SwimController).IsInShallowWater) ? DivingControlLayout : SwimControlLayout) : ((!LocomotionHelper.IsCurrentControllerOfType <SitController>(target)) ? ControlLayout : ((!(LocomotionHelper.GetCurrentController(target) as SitController).IsUnderwater) ? SitControlLayout : SitSwimControlLayout)));
             if (inputButtonGroupContentKey != null && !string.IsNullOrEmpty(inputButtonGroupContentKey.Key))
             {
                 Service.Get <EventDispatcher>().DispatchEvent(new ControlsScreenEvents.SetRightOption(inputButtonGroupContentKey));
             }
             else
             {
                 Log.LogError(this, "Did not find a valid controls content key for this state");
             }
             ParticipationData component = dataEntityCollection.GetComponent <ParticipationData>(dataEntityCollection.LocalPlayerHandle);
             if (component != null)
             {
                 component.CurrentParticipationState = ParticipationState.Participating;
                 component.IsInteractButtonAvailable = false;
             }
         }
         Service.Get <EventDispatcher>().AddListener <PenguinInteraction.InteractionStartedEvent>(onInteractionStarted);
         if (invitingPlayerAvatarView != null)
         {
             if (invitingPlayerAvatarView.IsReady)
             {
                 onAvatarReady();
             }
             invitingPlayerAvatarView.OnReady += onAvatarViewReady;
         }
         switchToCamera();
     }
     catch (FormatException ex)
     {
         Log.LogException(this, ex);
     }
 }
Пример #8
0
 public void OnTriggerExit(Collider col)
 {
     if (col != null && col.CompareTag(Tag) && col.gameObject != null && !LocomotionHelper.IsCurrentControllerOfType <RaceController>(col.gameObject) && Action == ActionType.StartingLine)
     {
         RaceController component = col.gameObject.GetComponent <RaceController>();
         if (component != null)
         {
             component.setControlsEnabled(enabled: true);
         }
     }
 }
 private IEnumerator ticSwitch()
 {
     for (timerCoroutineIsRunning = true; elapsedTime < PersistForTime; elapsedTime += Time.deltaTime)
     {
         yield return(null);
     }
     if (!PersistWhenSitting || !LocomotionHelper.IsCurrentControllerOfType <SitController>(propUser.gameObject))
     {
         Change(onoff: false);
     }
     timerCoroutineIsRunning = false;
 }
Пример #10
0
        private void locomotionStateChanged(LocomotionState state)
        {
            switch (state)
            {
            case LocomotionState.Slide:
                if (receivingEnabled)
                {
                    locomotionTracker.SetCurrentController <SlideController>();
                    break;
                }
                pendingSlide = true;
                pendingRun   = false;
                break;

            case LocomotionState.Racing:
                if (receivingEnabled)
                {
                    if (playerDataHandle.IsLocalPlayer)
                    {
                        locomotionTracker.SetCurrentController <RaceController>();
                    }
                    else if (LocomotionHelper.IsCurrentControllerOfType <SlideController>(base.gameObject))
                    {
                        locomotionTracker.SetCurrentController <RaceController>();
                    }
                    else
                    {
                        locomotionTracker.SetCurrentController <SlideController>();
                    }
                }
                else
                {
                    pendingSlide = true;
                    pendingRun   = false;
                }
                break;

            case LocomotionState.Default:
                if (receivingEnabled)
                {
                    locomotionTracker.SetCurrentController <RunController>();
                    break;
                }
                pendingSlide = false;
                pendingRun   = true;
                break;

            default:
                pendingSlide = false;
                pendingRun   = false;
                break;
            }
        }
Пример #11
0
    private IEnumerator setSlideLocomotion(float waitTime, GameObject penguinObj)
    {
        yield return(new WaitForSeconds(waitTime));

        if (!LocomotionHelper.IsCurrentControllerOfType <SlideController>(penguinObj))
        {
            if (!LocomotionHelper.SetCurrentController <SlideController>(penguinObj))
            {
                Log.LogErrorFormatted(this, "Failed to set the SlideController on {0}", penguinObj.GetPath());
            }
            CoroutineRunner.Start(toggleWaterTrigger(2f), this, "toggleWaterCollider");
        }
    }
 private void onPropUserEnteredIdle()
 {
     if (base.OnOff && consuming)
     {
         propUser.EPropUserEnteredIdle -= onPropUserEnteredIdle;
         propUser.EPropStored          -= onPropStored;
         consuming = false;
         if ((!PersistWhenSitting || !LocomotionHelper.IsCurrentControllerOfType <SitController>(propUser.gameObject)) && !timerCoroutineIsRunning)
         {
             Change(onoff: false);
         }
     }
 }
Пример #13
0
 public void OnTriggerEnter(Collider col)
 {
     if (!(col != null) || !col.CompareTag(Tag) || !(col.gameObject != null) || (IsMemberOnly && !Service.Get <CPDataEntityCollection>().IsLocalPlayerMember()))
     {
         return;
     }
     if (Action == ActionType.StartingLine)
     {
         RaceController component = col.gameObject.GetComponent <RaceController>();
         if ((object)component != null)
         {
             component.SetInitialTrackDir(base.transform.forward);
             hasPopupOpened = false;
         }
     }
     else if (Action == ActionType.FinishLine)
     {
         if (LocomotionHelper.IsCurrentControllerOfType <RaceController>(col.gameObject))
         {
             RaceGameController raceGameController = col.gameObject.GetComponent <RaceGameController>();
             if (raceGameController == null)
             {
                 raceGameController = col.gameObject.AddComponent <RaceGameController>();
             }
             raceGameController.FinishRace();
         }
     }
     else if (Action == ActionType.EndOfTrack && LocomotionHelper.IsCurrentControllerOfType <RaceController>(col.gameObject))
     {
         RaceController component = col.gameObject.GetComponent <RaceController>();
         if (component != null)
         {
             component.setControlsEnabled(enabled: true);
         }
         LocomotionHelper.SetCurrentController <RunController>(col.gameObject);
         RaceGameController raceGameController = col.gameObject.GetComponent <RaceGameController>();
         if (raceGameController != null)
         {
             raceGameController.RemoveLocalPlayerRaceData();
             Object.Destroy(raceGameController);
         }
         if (!hasPopupOpened)
         {
             Service.Get <QuestService>().SendEvent("FinishredRace");
         }
     }
 }
Пример #14
0
 private void ShowPropControls()
 {
     if (Prop.IsOwnerLocalPlayer)
     {
         PropControlsOverride       propControls = Prop.PropControls;
         GameObject                 target       = dataEntityCollection.GetComponent <GameObjectReferenceData>(dataEntityCollection.LocalPlayerHandle).GameObject;
         InputButtonGroupContentKey inputButtonGroupContentKey = (LocomotionHelper.IsCurrentControllerOfType <SwimController>(target) ? ((!(LocomotionHelper.GetCurrentController(target) as SwimController).IsInShallowWater) ? getDivingControls(propControls) : propControls.SwimControls) : (LocomotionHelper.IsCurrentControllerOfType <SlideController>(target) ? getTubingControls(propControls) : ((!LocomotionHelper.IsCurrentControllerOfType <SitController>(target)) ? propControls.DefaultControls : ((!(LocomotionHelper.GetCurrentController(target) as SitController).IsUnderwater) ? getSittingControls(propControls) : propControls.SitSwimControls))));
         if (inputButtonGroupContentKey != null && !string.IsNullOrEmpty(inputButtonGroupContentKey.Key))
         {
             Service.Get <EventDispatcher>().DispatchEvent(new ControlsScreenEvents.SetRightOption(inputButtonGroupContentKey));
         }
         else
         {
             Log.LogError(this, "Did not find a valid controls content key for this state");
         }
     }
 }
        protected override void Update()
        {
            GameObject target = GetTarget();

            if (target == SceneRefs.ZoneLocalPlayerManager.LocalPlayerGameObject && !LocomotionHelper.IsCurrentControllerOfType <RaceController>(target))
            {
                LocomotionHelper.SetCurrentController <RaceController>(target);
                LocomotionController currentController = LocomotionHelper.GetCurrentController(target);
                if (currentController is RaceController)
                {
                    RaceGameController raceGameController = target.GetComponent <RaceGameController>();
                    if (raceGameController == null)
                    {
                        raceGameController = target.AddComponent <RaceGameController>();
                    }
                    ((RaceController)currentController).InitializeRace(raceGameController);
                    raceGameController.InitializeRace(RaceGate, Lite1a, Lite2a, Lite3a, Lite1b, Lite2b, Lite3b, SilverTimeMS, GoldTimeMS, LegendaryTimeMS, TrackId);
                }
            }
            Completed();
        }
    private void updateDesiredPercent()
    {
        int  num  = -1;
        bool flag = isZoomActive;

        isZoomActive = false;
        if (!isSuspended && isCameraInValidState())
        {
            if (useCustomZoom)
            {
                isZoomActive = true;
            }
            else
            {
                for (int i = 0; i < Switches.Length; i++)
                {
                    if (Switches[i].ActivationSwitch != null && Switches[i].ActivationSwitch.enabled && Switches[i].ActivationSwitch.OnOff)
                    {
                        isZoomActive = true;
                        num          = i;
                        break;
                    }
                }
            }
        }
        if (isZoomActive)
        {
            AnimatorStateInfo currentAnimatorStateInfo = anim.GetCurrentAnimatorStateInfo(AnimationHashes.Layers.Base);
            if (LocomotionUtils.IsLocomoting(currentAnimatorStateInfo) || LocomotionHelper.IsCurrentControllerOfType <SlideController>(localPlayer) || (LocomotionHelper.IsCurrentControllerOfType <SwimController>(localPlayer) && !LocomotionUtils.IsSwimmingIdle(currentAnimatorStateInfo)))
            {
                targetDesiredPercent = (useCustomZoom ? customZoom.ZoomPercentOnMove : Switches[num].ZoomPercentOnMove);
            }
            else
            {
                targetDesiredPercent = (useCustomZoom ? customZoom.ZoomPercentOnIdle : Switches[num].ZoomPercentOnIdle);
            }
            if (useCustomZoom)
            {
                zoomOutDelay = customZoom.ZoomOutDelay;
                targetDesiredHeightOffset = customZoom.HeightOffset;
            }
            else
            {
                zoomOutDelay = Switches[num].ZoomOutDelay;
                targetDesiredHeightOffset = Switches[num].HeightOffset;
            }
            zoomOutDelayActive = false;
        }
        else if (flag && zoomOutDelay > 0f)
        {
            zoomOutDelayActive  = true;
            elapsedZoomOutDelay = 0f;
        }
        else if (!zoomOutDelayActive)
        {
            targetDesiredPercent = 0f;
        }
        if (zoomOutDelayActive)
        {
            elapsedZoomOutDelay += Time.deltaTime;
            if (elapsedZoomOutDelay >= zoomOutDelay)
            {
                elapsedZoomOutDelay  = 0f;
                zoomOutDelayActive   = false;
                targetDesiredPercent = 0f;
            }
        }
        if (targetDesiredPercent != desiredPercent || targetDesiredHeightOffset != desiredHeightOffset)
        {
            elapsedTime         = 0f;
            startPercent        = curPercent;
            desiredPercent      = targetDesiredPercent;
            startHeightOffset   = curHeightOffset;
            desiredHeightOffset = targetDesiredHeightOffset;
        }
        elapsedTime += Time.deltaTime;
        if (elapsedTime > Duration)
        {
            elapsedTime = Duration;
        }
    }
Пример #17
0
        protected override void Update()
        {
            GameObject target = GetTarget();

            if (target != null)
            {
                Vector3 vector = base.transform.forward;
                if (IncomingUserData != null && IncomingUserData.GetType() == typeof(Vector3))
                {
                    vector = ((Vector3)IncomingUserData).normalized;
                }
                else if (DirectionY != null)
                {
                    vector = DirectionY.up;
                }
                else if (DirectionZ != null)
                {
                    vector = DirectionZ.forward;
                }
                else if (DirectionTo != null)
                {
                    vector = (DirectionTo.position - target.transform.position).normalized;
                }
                else if (Direction != Vector3.zero)
                {
                    vector = Direction;
                }
                Vector3   vector2   = vector * Magnitude + AddDirection * AddMagnitude;
                bool      flag      = LocomotionHelper.IsCurrentControllerOfType <SlideController>(target);
                Rigidbody component = target.GetComponent <Rigidbody>();
                if (!flag && component != null)
                {
                    if (StartTransform != null)
                    {
                        component.transform.position = StartTransform.position;
                        component.transform.rotation = StartTransform.rotation;
                        component.velocity           = Vector3.zero;
                        component.angularVelocity    = Vector3.zero;
                        component.WakeUp();
                    }
                    component.AddForce(vector2, ForceMode.VelocityChange);
                }
                else
                {
                    if (SetRunLocomotion && (!PreserveTubing || !flag))
                    {
                        LocomotionHelper.SetCurrentController <RunController>(target);
                        flag = false;
                    }
                    if (!flag && StartTransform != null)
                    {
                        target.transform.position = StartTransform.position;
                        target.transform.rotation = StartTransform.rotation;
                    }
                    LocomotionController currentController = LocomotionHelper.GetCurrentController(target);
                    if (currentController != null)
                    {
                        if (currentController is RunController)
                        {
                            ((RunController)currentController).ClearAllVelocityInputs();
                        }
                        currentController.SetForce(vector2, base.gameObject);
                    }
                }
            }
            Completed();
        }