Пример #1
0
        void OnNet_ReqMissFrame(Player player, BaseFormater data)
        {
            var reqMsg        = data as Msg_ReqMissFrame;
            var nextCheckTick = reqMsg.StartTick;

            Debug.Log($"OnNet_ReqMissFrame nextCheckTick id:{player.localId}:{nextCheckTick}");
            var msg   = new Msg_RepMissFrame();
            int count = Math.Min(Math.Min((Tick - 1), allHistoryFrames.Count) - nextCheckTick,
                                 MaxRepMissFrameCountPerPack);

            if (count <= 0)
            {
                return;
            }
            var frames = new ServerFrame[count];

            for (int i = 0; i < count; i++)
            {
                frames[i] = allHistoryFrames[nextCheckTick + i];
                Debug.Assert(frames[i] != null);
            }

            msg.StartTick = frames[0].Tick;
            msg.Frames    = frames;
            SendTo(player, EMsgSC.G2C_RepMissFrame, msg, true);
        }
Пример #2
0
        public void PushLocalFrame(ServerFrame frame)
        {
            var sIdx = frame.tick % _bufferSize;

            Debug.Assert(_clientBuffer[sIdx] == null || _clientBuffer[sIdx].tick <= frame.tick,
                         "Push local frame error!");
            _clientBuffer[sIdx] = frame;
        }
Пример #3
0
 void CheckValid()
 {
     for (int i = 0; i < 3; i++)
     {
         if (borders[i].dir == LVector2.zero)
         {
             Debug.Assert(false);
         }
     }
 }
Пример #4
0
        private void DumpGameFrames()
        {
            var msg   = new Msg_RepMissFrame();
            int count = Math.Min((Tick - 1), allHistoryFrames.Count);

            if (count <= 0)
            {
                return;
            }
            var frames = new ServerFrame[count];

            for (int i = 0; i < count; i++)
            {
                frames[i] = allHistoryFrames[i];
                Debug.Assert(frames[i] != null, "!!!!!!!!!!!!!!!!!");
            }

            msg.StartTick = frames[0].Tick;
            msg.Frames    = frames;
            var writer = new Serializer();

            writer.PutInt32(TypeId);
            writer.PutInt32(RoomId);
            writer.PutInt32(seed);
            writer.PutBytes_255(_playerId2LocalId.Values.ToArray());

            msg.Serialize(writer);
            var bytes = Compressor.Compress(writer);
            var path  = Path.Combine(AppDomain.CurrentDomain.BaseDirectory,
                                     "../../Record/" + System.DateTime.Now.ToString("yyyyMMddHHmmss") + "_" + TypeId + "_" + RoomId +
                                     ".record");
            var dir = Path.GetDirectoryName(path);

            if (!Directory.Exists(dir))
            {
                Directory.CreateDirectory(dir);
            }
            Debug.Log("Create Record " + path);
            File.WriteAllBytes(path, bytes);
        }
Пример #5
0
 protected virtual void Awake()
 {
     _referenceHolder = GetComponent <IReferenceHolder>();
     Debug.Assert(_referenceHolder != null, GetType() + " miss IReferenceHolder ");
 }