Пример #1
0
        static void RunServer()
        {
            try
            {
                TimeStat  timeAll         = new TimeStat();
                LockTimer perfUpdateTimer = new LockTimer(60 * 1000);
                perfUpdateTimer.Trigger();

                while (true)
                {
                    timeAll.Start();

                    GameTime.Update();
                    OnTick?.Invoke();

                    GameTime.Update();
                    GUCTimer.Update(GameTime.Ticks); // move to new thread?

                    //Run the dispatcher
                    GUCDispatcher.Execute();


                    GameTime.Update();
                    GameServer.Update(); //process received packets

                    GameTime.Update();
                    WorldObjects.World.ForEach(w => w.OnTick(GameTime.Ticks));

                    long elapsed = timeAll.Stop();
                    if (perfUpdateTimer.IsReady)
                    {
                        Logger.Log("Performance: {0:0}ms avg, {1:0}ms max. RAM: {2:0.0}MB", timeAll.Average, timeAll.Maximum, Process.GetCurrentProcess().PrivateMemorySize64 / 1000000d);
                        timeAll.Reset();
                    }

                    long diff = (updateRate - elapsed) / TimeSpan.TicksPerMillisecond;
                    if (diff > 0)
                    {
                        Thread.Sleep((int)diff);
                    }
                }
            }
            catch (Exception e)
            {
                Logger.LogError(e.Source + "<br>" + e.Message + "<br>" + e.StackTrace);
            }
        }
Пример #2
0
        /// <summary>
        /// Invoked when the application is launched normally by the end user.  Other entry points
        /// will be used such as when the application is launched to open a specific file.
        /// </summary>
        /// <param name="e">Details about the launch request and process.</param>
        protected override void OnLaunched(LaunchActivatedEventArgs e)
        {
            LockTimer.RefreshTiles();

            if (!ApplicationData.Current.LocalSettings.Values.ContainsKey(Init))
            {
                BadgeGlyphTypes.Attention.GetBadge().Set();
                ApplicationData.Current.LocalSettings.Values[Init] = true;
            }

            Frame rootFrame = Window.Current.Content as Frame;

            // Do not repeat app initialization when the Window already has content,
            // just ensure that the window is active
            if (rootFrame == null)
            {
                // Create a Frame to act as the navigation context and navigate to the first page
                rootFrame = new Frame();
                // Set the default language
                rootFrame.Language = Windows.Globalization.ApplicationLanguages.Languages[0];

                rootFrame.NavigationFailed += OnNavigationFailed;

                if (e.PreviousExecutionState == ApplicationExecutionState.Terminated)
                {
                    //TODO: Load state from previously suspended application
                }

                // Place the frame in the current Window
                Window.Current.Content = rootFrame;
            }

            if (rootFrame.Content == null)
            {
                // When the navigation stack isn't restored navigate to the first page,
                // configuring the new page by passing required information as a navigation
                // parameter
                rootFrame.Navigate(typeof(MainPage), e.Arguments);
            }
            // Ensure the current window is active
            Window.Current.Activate();
        }
Пример #3
0
 public void Lock()
 {
     LockTimer.Dispose();
 }