public override void OnStateEnter() { OnSoundPlayOneShot?.Invoke(audioLib.HingeSqueek); LockRotation?.Invoke(false); ratBrain.SetAnimationState(ratBrain.AvailableAnimationStates[typeof(AnimationStates.Tripping)]); GravityEnabled?.Invoke(true); }
private void CheckConstraints() { LockRotation?.Invoke(true); }