/// <summary> /// Clone an existing slide (make a copy) /// </summary> /// <param name="presentation">PPT.Presentation object instance</param> /// <param name="slide">PPT.Slide instance that is to be cloned</param> /// <param name="destination">Destination for the cloned slide</param> /// <param name="locationIndex">Optional index for the new slide (slide.Index)</param> /// <returns></returns> public PPT.SlideRange CloneSlide( PPT.Presentation presentation, PPT.Slide slide, Locations.Location destination, int locationIndex = 0) { PPT.SlideRange dupeSlide = slide.Duplicate(); switch (destination) { case Locations.Location.First: dupeSlide.MoveTo(1); break; case Locations.Location.Last: dupeSlide.MoveTo((presentation.Slides.Count)); break; case Locations.Location.Custom: dupeSlide.MoveTo(locationIndex); break; } return(dupeSlide); }
/// <summary> /// Moves a slide, changing its position with the presentation /// </summary> /// <param name="presentation">PPT.Presentation object instance</param> /// <param name="slide">PPT.Slide to move</param> /// <param name="destination">Destination location for the slide</param> /// <param name="locationIndex">Optional Index for the slides destination</param> /// <returns></returns> public PPT.Slide MoveSlide( PPT.Presentation presentation, PPT.Slide slide, Locations.Location destination, int locationIndex = 0) { switch (destination) { case Locations.Location.First: slide.MoveTo(1); break; case Locations.Location.Last: slide.MoveTo((presentation.Slides.Count)); break; case Locations.Location.Custom: slide.MoveTo(locationIndex); break; } return(slide); }
private void btnSideNavLocations_Click(object sender, EventArgs e) { this.Hide(); Locations.Location loc = new Locations.Location(); loc.ShowDialog(); }
// Use this for initialization void Start() { Shop = Resources.Load <GameObject>("Standings/shop"); CurrentRound = Round.QuarterFinal; if (PlayerPrefs.HasKey("CurrentRound")) { Debug.Log(JsonUtility.FromJson <Round> (PlayerPrefs.GetString("CurrentRound"))); CurrentRound = JsonUtility.FromJson <Round>(PlayerPrefs.GetString("CurrentRound")); } else { CurrentRound = Round.QuarterFinal; } Transform canvas = GameObject.Find("Canvas").transform.root; // if we lose a game, we don't progress, but don't regress, so just set all top labels to our username GameObject.Find("Username").GetComponent <Text>().text = PlayerPrefs.GetString("TeamName"); GameObject.Find("Winner1").GetComponent <Text>().text = PlayerPrefs.GetString("TeamName"); GameObject.Find("Finalist1").GetComponent <Text>().text = PlayerPrefs.GetString("TeamName"); GameObject.Find("Champion").GetComponent <Text>().text = PlayerPrefs.GetString("TeamName"); //hide user upper bracket labels canvas.Find("Winner1").gameObject.SetActive(false); canvas.Find("Finalist1").gameObject.SetActive(false); /* Location services enabled */ if (Input.location.status == LocationServiceStatus.Running) { float latitude = Input.location.lastData.latitude; float longitude = Input.location.lastData.longitude; //float latitude = 49.798654f; //float longitude = -119.512252f; /* Open cities database */ QuarterFinalTeams = new string[7]; Locations.Location[] cities = new Locations.Location[8]; double max = distance(latitude, longitude, Locations.data[0].Latitude, Locations.data[0].Longitude); for (int i = 0; i < Locations.data.Length; i++) { Locations.Location location = Locations.data[i]; double dist = distance(latitude, longitude, location.Latitude, location.Longitude); location.Distance = dist; if (i < 8) { cities[i] = location; max = Math.Max(dist, max); } else { if (dist < max) { cities[7] = location; Array.Sort(cities, new Comparison <Locations.Location>((obj1, obj2) => obj1.Distance.CompareTo((Double)obj2.Distance))); } } } //add animal names to end of city names for (int i = 0; i < 7; i++) { QuarterFinalTeams[i] = (cities[i].City + " " + animals[char.ToUpper(cities[i].City[0]) - 65]); GameObject.Find("Team" + (i + 1)).GetComponent <Text>().text = QuarterFinalTeams[i]; } } QuarterFinalLabels = new GameObject[] { canvas.Find("Team1").gameObject, canvas.Find("Team2").gameObject, canvas.Find("Team3").gameObject, canvas.Find("Team4").gameObject, canvas.Find("Team5").gameObject, canvas.Find("Team6").gameObject, canvas.Find("Team7").gameObject, }; SemiFinalLabels = new GameObject[] { canvas.Find("Winner2").gameObject, canvas.Find("Winner3").gameObject, canvas.Find("Winner4").gameObject, }; FinalistLabels = new GameObject[] { canvas.Find("Finalist2").gameObject, }; switch (CurrentRound) { case Round.QuarterFinal: SetLabelVisibility(SemiFinalLabels, false); SetLabelVisibility(FinalistLabels, false); SetLabelVisibility(new GameObject[] { canvas.Find("Champion").gameObject }, false); break; case Round.SemiFinal: //decide which teams that won the quarter finals if this is the first time visiting the standings page at the semi final level if (!PlayerPrefs.HasKey("QuarterFinalWinners")) { PlayerPrefs.SetString("QuarterFinalWinners", SerializeStringArray(DecideQuarterFinalWinners())); } canvas.Find("Winner1").gameObject.SetActive(true); SetLabelVisibility(SemiFinalLabels, true); SetLabelVisibility(FinalistLabels, false); SetLabelVisibility(new GameObject[] { canvas.Find("Champion").gameObject }, false); break; case Round.Finals: if (!PlayerPrefs.HasKey("SemiFinalWinner") || true) { PlayerPrefs.SetString("SemiFinalWinner", DecideSemiFinalWinner()); } canvas.Find("Winner1").gameObject.SetActive(true); canvas.Find("Finalist1").gameObject.SetActive(true); SetLabelVisibility(SemiFinalLabels, true); SetLabelVisibility(FinalistLabels, true); SetLabelVisibility(new GameObject[] { canvas.Find("Champion").gameObject }, false); break; case Round.Finished: canvas.Find("Winner1").gameObject.SetActive(true); canvas.Find("Finalist1").gameObject.SetActive(true); SetLabelVisibility(SemiFinalLabels, true); SetLabelVisibility(FinalistLabels, true); SetLabelVisibility(new GameObject[] { canvas.Find("Champion").gameObject }, true); DiscolorLabel(canvas.transform.Find("Finalist2").gameObject); GameObject.Find("Continue").SetActive(false); break; } if (CurrentRound != Round.Finished) { GameObject.Find("ButtonChampion").SetActive(false); } if (PlayerPrefs.HasKey("QuarterFinalWinners")) { string[] quarterFinalWinners = DeserializeStringArray(PlayerPrefs.GetString("QuarterFinalWinners")); for (int i = 0; i < SemiFinalLabels.Length; i++) { GameObject label = SemiFinalLabels[i]; label.GetComponent <Text>().text = quarterFinalWinners[i]; } DiscolourNonWinners(QuarterFinalLabels, quarterFinalWinners); } if (PlayerPrefs.HasKey("SemiFinalWinner")) { string semiFinalWinner = PlayerPrefs.GetString("SemiFinalWinner"); canvas.transform.Find("Finalist2").GetComponent <Text>().text = semiFinalWinner; DiscolourNonWinners(SemiFinalLabels, new string[] { semiFinalWinner }); } }
void Start() { ic = CandidateContainer.Load(path); while (true) { randCandidateA = findValidCandidate("A"); if (randCandidateA != -1) { availableCandidates[randCandidateA] = -1; randAMoral = ic.candidates[randCandidateA].moral; break; } } while (true) { randCandidateB = findValidCandidate("B"); if (randCandidateB != -1) { availableCandidates[randCandidateB] = -1; break; } } GameObject player = GameObject.Find("Player"); CandidateAssociations cAssociations = FindObjectOfType <CandidateAssociations>(); Vector3[] townSpawn = { new Vector3(-105.9f, -220.2f, 0), new Vector3(-109, -194.4f, 0), new Vector3(-102.8f, -162.2f, 0), new Vector3(-90, -194, 0), new Vector3(-77.2f, -210, 0), new Vector3(-70.6f, -191, 0), new Vector3(-61.5f, -200.5f, 0), new Vector3(-48.2f, -162, 0), new Vector3(-32, -213, 0), new Vector3(-23, -181.2f, 0), new Vector3(-19.7f, -162.4f, 0) }; cAssociations.locations.Add(new Locations.Location(new Vector3(-48, -220, 0), "Town Square", townSpawn)); foreach (CandidateXML candidate in ic.candidates) { if (candidate.id.Equals(randCandidateA.ToString())) { candidateA = transform.Find("First Candidate Profile"); try { candidateAController = candidateA.GetComponent <CandidateAController>(); candidateAController.sprite = sprites[randCandidateA]; candidateAController.fullname = candidate.fullname; cAssociations.CandidateAName = candidate.fullname.Split(' ')[0]; candidateAController.moral = candidate.moral; candidateAController.goodArray = candidate.goodArray; candidateAController.badArray = candidate.badArray; candidateAController.houseSize = candidate.houseSize; Locations locations = player.GetComponent <Locations>(); for (int i = 0; i < locations.locations.Count; i++) { Locations.Location loco = (Locations.Location)locations.locations[i]; if (candidateAController.houseSize.Equals(loco.size)) { cAssociations.houseA = loco; cAssociations.locations.Add(loco); locations.locations.RemoveAt(i); break; } } cAssociations.npcNameA = candidate.npcName; cAssociations.itemNamesA.Add(candidate.itemName1); cAssociations.itemNamesA.Add(candidate.itemName2); candidateAController.birthdate = candidate.birthdate; candidateAController.ethnicity = candidate.ethnicity; candidateAController.occupation = candidate.occupation; candidateAController.skills = candidate.skills; candidateAController.description = candidate.description; candidateAController.traits = candidate.traits; } catch (NullReferenceException) { print("stupid exception"); } } else if (candidate.id.Equals(randCandidateB.ToString())) { candidateB = transform.Find("Second Candidate Profile"); try { candidateBController = candidateB.GetComponent <CandidateBController>(); candidateBController.sprite = sprites[randCandidateB]; candidateBController.fullname = candidate.fullname; cAssociations.CandidateBName = candidate.fullname.Split(' ')[0]; candidateBController.moral = candidate.moral; candidateBController.goodArray = candidate.goodArray; candidateBController.badArray = candidate.badArray; candidateBController.houseSize = candidate.houseSize; Locations locations = player.GetComponent <Locations>(); for (int i = 0; i < locations.locations.Count; i++) { Locations.Location loco = (Locations.Location)locations.locations[i]; if (candidateBController.houseSize.Equals(loco.size)) { cAssociations.houseB = loco; cAssociations.locations.Add(loco); locations.locations.RemoveAt(i); break; } } cAssociations.npcNameB = candidate.npcName; cAssociations.itemNamesB.Add(candidate.itemName1); cAssociations.itemNamesB.Add(candidate.itemName2); candidateBController.birthdate = candidate.birthdate; candidateBController.ethnicity = candidate.ethnicity; candidateBController.occupation = candidate.occupation; candidateBController.skills = candidate.skills; candidateBController.description = candidate.description; candidateBController.traits = candidate.traits; } catch (NullReferenceException) { print("stupid exception"); } } } FindObjectOfType <ObjectSpawning>().spawnItems(); }
// Use this for initialization public void spawnItems() { associations = FindObjectOfType <CandidateAssociations>(); townSquare = (Locations.Location)associations.locations[1]; for (int i = 0; i < npcIsUsed.Length; i++) { npcIsUsed[i] = false; } // generating objects for candidate A itemsA = associations.itemNamesA; candidateA = associations.CandidateAName; houseA = associations.houseA; foreach (Vector3 location in houseA.itemSpawnLocations) { isPlacedA.Add(false); } npcNameA = candidateA + "_NPC"; // generating objects for candidate B itemsB = associations.itemNamesB; candidateB = associations.CandidateBName; houseB = associations.houseB; foreach (Vector3 location in houseB.itemSpawnLocations) { isPlacedB.Add(false); } npcNameB = candidateB + "_NPC"; foreach (Vector3 location in townSquare.itemSpawnLocations) { isPlacedInTown.Add(false); } System.Random rnd = new System.Random(); // randomly placing clue items for candidate A for (int i = 0; i < itemsA.Count; i++) { bool hasPlaced = false; string itemName = candidateA + "_" + itemsA [i]; Debug.Log("Going to instantiate: " + itemName); GameObject currentObject = GameObject.Find(itemName); while (!hasPlaced) { int place = rnd.Next(houseA.itemSpawnLocations.Length); if (!isPlacedA[place]) { currentObject.transform.position = houseA.itemSpawnLocations[place]; isPlacedA[place] = true; hasPlaced = true; } } } // randomly placing clue items for candidate B for (int i = 0; i < itemsB.Count; i++) { bool hasPlaced = false; string itemName = candidateB + "_" + itemsB [i]; Debug.Log("Going to instantiate: " + itemName); GameObject currentObject = GameObject.Find(itemName); while (!hasPlaced) { int place = rnd.Next(houseB.itemSpawnLocations.Length); if (!isPlacedB[place]) { currentObject.transform.position = houseB.itemSpawnLocations[place]; isPlacedB[place] = true; hasPlaced = true; } } } // spawning NPC for candidate A GameObject currentNPC = Instantiate(Resources.Load("NPC/" + npcNameA)) as GameObject; while (!placedNPC) { npcSpawnPoint = rnd.Next(townSquare.itemSpawnLocations.Length); if (!isPlacedInTown[npcSpawnPoint]) { currentNPC.transform.position = townSquare.itemSpawnLocations[npcSpawnPoint]; isPlacedInTown[npcSpawnPoint] = true; placedNPC = true; } } // spawning NPC for candidate B currentNPC = Instantiate(Resources.Load("NPC/" + npcNameB)) as GameObject; placedNPC = false; while (!placedNPC) { npcSpawnPoint = rnd.Next(townSquare.itemSpawnLocations.Length); if (!isPlacedInTown[npcSpawnPoint]) { currentNPC.transform.position = townSquare.itemSpawnLocations[npcSpawnPoint]; isPlacedInTown[npcSpawnPoint] = true; placedNPC = true; } } // spawning non-interactable NPCs for (int i = 0; i < 4; i++) { placedNPC = false; npcToUse = Random.Range(1, 17); while (npcIsUsed[npcToUse - 1]) { npcToUse = Random.Range(1, 17); } Debug.Log("Trying to instantiate npc" + npcToUse); currentNPC = Instantiate(Resources.Load("NPC/npc" + npcToUse)) as GameObject; while (!placedNPC) { npcSpawnPoint = rnd.Next(townSquare.itemSpawnLocations.Length); if (!isPlacedInTown[npcSpawnPoint]) { currentNPC.transform.position = townSquare.itemSpawnLocations[npcSpawnPoint]; isPlacedInTown[npcSpawnPoint] = true; placedNPC = true; npcIsUsed[npcToUse - 1] = true; } } } }
void OpenTheGui() { player.DisableMovement(); interactor.interacting = true; if (!isGenerated) { //Create the menu from stored locations CandidateAssociations cAssociations = FindObjectOfType <CandidateAssociations>(); for (int i = 0; i < cAssociations.locations.Count; i++) { Locations.Location loco = (Locations.Location)cAssociations.locations[0]; // To instantiate GameObject newButton = (GameObject)Instantiate(buttonPrefab); newButton.transform.SetParent(Content.transform, false); newButton.transform.localScale = new Vector3(1, 1, 1); if (i == 0) { if (isNotRegen) { newButton.name = "Office"; newButton.GetComponentInChildren <Text>().text = "Office"; isNotRegen = false; } else { GameObject.Destroy(newButton); } } else if (i == 1) { newButton.name = "Town Square"; newButton.GetComponentInChildren <Text>().text = "Town Square"; loco = (Locations.Location)cAssociations.locations[1]; } else if (i == 2) { newButton.name = cAssociations.CandidateAName; newButton.GetComponentInChildren <Text>().text = cAssociations.CandidateAName + "'s House"; loco = cAssociations.houseA; } else { newButton.name = cAssociations.CandidateBName; newButton.GetComponentInChildren <Text>().text = cAssociations.CandidateBName + "'s House"; loco = cAssociations.houseB; } Button thisButton = newButton.GetComponent <Button>(); Vector3 capturedLocation = loco.entrance; thisButton.onClick.AddListener(() => { StartCoroutine(WarpTo(capturedLocation, thisButton.GetComponentInChildren <Text>().text)); WarpUI.SetActive(false); player.EnableMovement(); interactor.interacting = false; }); } other.GetComponent <Locations>().isGenerated = true; } // Open up the GUI WarpUI.SetActive(true); }