private void OnDestroy() { if (_container == null) { return; } _container.Save(); AssetDatabase.Refresh(); UnityEditor.EditorUtility.SetDirty(_container); AssetDatabase.SaveAssets(); _opened = false; }
private void OnDestroy() { if (_container == null) { return; } _container.Save(); AssetDatabase.Refresh(); UnityEditor.EditorUtility.SetDirty(_container); AssetDatabase.SaveAssets(); _opened = false; }