// Start is called before the first frame update void Start() { trafficController = FindObjectOfType <LocalTraffic>(); actualTopSpeed = Random.Range(topSpeed - topSpeedDelta, topSpeed + topSpeedDelta); // Calculates initial random top speed State = DrivingState.MovingToNextPoint; // Set to start driving iAmTurningLeft = false; // Not turning left iAmAvoidingLeftPittsburghLeft = false; // Don't have to slow down to avoid a left turn upDir = this.transform.up; initialUpDir = this.transform.up; lastBankAngle = 0; }
public static void Execute(Action getSnapshot) { const string message = "SysGarbage was optimized"; getSnapshot(); var local = Create<LocalTraffic>(LocalTraffic.Count); var sysGarbage = Create<object>(Garbage.SystemCount); //preventing optimization if (sysGarbage.Length < Garbage.SystemCount) throw new Exception(message); getSnapshot(); var local1 = new LocalTraffic(); getSnapshot(); GC.KeepAlive(local); GC.KeepAlive(local1); }
public static void Execute(Action getSnapshot) { const string message = "SysGarbage was optimized"; getSnapshot(); var local = Create <LocalTraffic>(LocalTraffic.Count); var sysGarbage = Create <object>(Garbage.SystemCount); //preventing optimization if (sysGarbage.Length < Garbage.SystemCount) { throw new Exception(message); } getSnapshot(); var local1 = new LocalTraffic(); getSnapshot(); GC.KeepAlive(local); GC.KeepAlive(local1); }