public SetCompanyPositions(LocalPlayer player, Company co, List<Vector2> positions)
 {
     this.Append(co.ID);
     this.Append(positions.Count);
     foreach (Vector2 pos in positions)
     {
         this.Append(pos);
     }
     player.SendTCP(this);
 }
 public AddCombatVehicleToCompany(LocalPlayer player, Company co, CombatVehicle vic)
 {
     this.Append(co.ID);
     this.Append(vic.ID);
     player.SendTCP(this);
 }
 public AddTransportVehicleToCompany(LocalPlayer player, Company co, Transport vic)
 {
     this.Append(co.ID);
     this.Append(vic.ID);
     player.SendTCP(this);
 }
Пример #4
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 public BuildTransport(LocalPlayer player, Base baseObj)
 {
     this.Append(baseObj.ID);
     player.SendTCP(this);
 }
Пример #5
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 public DeleteCompany(LocalPlayer player, Company co)
 {
     this.Append(co.ID);
     player.SendTCP(this);
 }
 public BuildCombatVehicle(LocalPlayer player, Base baseObj)
 {
     this.Append(baseObj.ID);
     player.SendTCP(this);
 }
Пример #7
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 public CreateCompany(LocalPlayer player)
 {
     player.SendTCP(this);
 }
Пример #8
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 public SetSupplyPoint(LocalPlayer player, Base baseObj, Company co)
 {
     this.Append(baseObj.ID);
     this.Append(co.ID);
     player.SendTCP(this);
 }