public SetCompanyPositions(LocalPlayer player, Company co, List<Vector2> positions) { this.Append(co.ID); this.Append(positions.Count); foreach (Vector2 pos in positions) { this.Append(pos); } player.SendTCP(this); }
public AddCombatVehicleToCompany(LocalPlayer player, Company co, CombatVehicle vic) { this.Append(co.ID); this.Append(vic.ID); player.SendTCP(this); }
public AddTransportVehicleToCompany(LocalPlayer player, Company co, Transport vic) { this.Append(co.ID); this.Append(vic.ID); player.SendTCP(this); }
public BuildTransport(LocalPlayer player, Base baseObj) { this.Append(baseObj.ID); player.SendTCP(this); }
public DeleteCompany(LocalPlayer player, Company co) { this.Append(co.ID); player.SendTCP(this); }
public BuildCombatVehicle(LocalPlayer player, Base baseObj) { this.Append(baseObj.ID); player.SendTCP(this); }
public CreateCompany(LocalPlayer player) { player.SendTCP(this); }
public SetSupplyPoint(LocalPlayer player, Base baseObj, Company co) { this.Append(baseObj.ID); this.Append(co.ID); player.SendTCP(this); }