public void FileIsPersistent_ReturnsFalse_OnNonexistentFile() { var mockBoardLoaderFactory = GetMockBoardLoaderFactory(); var localGamePersistence = new LocalGamePersistence(mockBoardLoaderFactory.Object, ""); Assert.False(localGamePersistence.FileIsSaveFile("yeet.txt")); }
static void Main(string[] args) { var arguments = ArgumentParser.ParseArguments(args); RegisterComponents(); var loaderFactory = new LoaderFactory(); var newGameProvider = new LocalNewGameProvider(loaderFactory); var gameProcessor = new GameProcessor(Configuration.TickPeriod); var gamePersistence = new LocalGamePersistence(loaderFactory, Configuration.DefaultSaveDirectory); var gameRendererFactory = new GameRendererFactory(); var client = new LoopingGameClient(gameProcessor, newGameProvider, gamePersistence, gameRendererFactory, arguments.SaveFileName); client.PlayGame(arguments); }
public void FileIsPersistent_ReturnsTrue_AfterSaving() { var gameStateToSave = new GameState(new TwoDimensionalBoard(new List <int>() { 5, 5 }), new DefaultBoardProcessor(new RuleSet("2333"))); var expectedLoadedGameStateString = JsonConvert.SerializeObject(gameStateToSave); var mockBoardLoaderFactory = GetMockBoardLoaderFactory(); var localGamePersistence = new LocalGamePersistence(mockBoardLoaderFactory.Object, ""); localGamePersistence.SaveGame(gameStateToSave, TestFileName); Assert.True(localGamePersistence.FileIsSaveFile(TestFileName)); File.Delete($"{TestFileName}"); }
public void SaveAndLoad_GameLoads2DCorrectly_AfterSaving() { var gameStateToSave = new GameState(new TwoDimensionalBoard(new List <int>() { 5, 5 }), new DefaultBoardProcessor(new RuleSet("2333"))); var expectedLoadedGameStateString = JsonConvert.SerializeObject(gameStateToSave); var mockBoardLoaderFactory = GetMockBoardLoaderFactory(); var localGamePersistence = new LocalGamePersistence(mockBoardLoaderFactory.Object, ""); localGamePersistence.SaveGame(gameStateToSave, TestFileName); var loadedGameState = localGamePersistence.LoadGame(TestFileName); Assert.Equal(expectedLoadedGameStateString, JsonConvert.SerializeObject(loadedGameState)); File.Delete($"{TestFileName}"); }