/// <summary> /// 初始化配置 /// </summary> public void Init() { if (!AppConst.DebugMode) { LoadResCfg(); } else { #if UNITY_EDITOR TextAsset resCfgtext = AssetDatabase.LoadAssetAtPath <TextAsset>(AppConst.CoreDef.EditorResCfgPath); if (resCfgtext == null) { Debug.LogError("无法加载到资源配置表2"); } else { resCfg = JsonUtility.FromJson <ResCfg>(resCfgtext.text); } #endif } if (resCfg != null) { foreach (ResInfoData info in resCfg.resources) { if (!string.IsNullOrEmpty(info.ABName)) { info.ABName = info.ABName.ToLower(); } } } localGameCfg = Resources.Load <LocalGameCfgData>("gamecfg"); localGameCfg.Init(); }
public static LocalGameCfgData Create() { LocalGameCfgData data = CreateInstance <LocalGameCfgData>(); UnityEditor.AssetDatabase.CreateAsset(data, "Assets/YKFramwork/Resources/gamecfg.asset"); UnityEditor.AssetDatabase.SaveAssets(); return(data); }
public static void SetLocalGameCfg(BuildCollectionResInfo buildInfo) { LocalGameCfgData localdata = Resources.Load <LocalGameCfgData>("gamecfg"); localdata.chanelType = Channel; localdata.isPublic = isPublic; localdata.collectionID = buildInfo.CollectionID; EditorUtility.SetDirty(localdata); AssetDatabase.SaveAssets(); }
public static void BuildForIos(BuildCollectionResInfo buildCfg) { string assetName = (int)currentCollection + ""; if (buildCfg.isTrans) { assetName += "Trans"; } else { if (Channel == (int)ChannelType.AppStore) { assetName += "Appstore"; } } assetName += ".asset"; LocalGameCfgData localdata = Resources.Load <LocalGameCfgData>("gamecfg"); string installUrl = localdata.OSSROOT + "/{0}/{1}/{2}/{3}/ios/1.ipa"; string verTypeStr = ""; PlayerSettings.SetScriptingBackend(BuildTargetGroup.iOS, ScriptingImplementation.IL2CPP); PlayerSettings.SetArchitecture(BuildTargetGroup.iOS, 2); if (Channel == (int)ChannelType.AppStore) { PlayerSettings.SetApplicationIdentifier(BuildTargetGroup.iOS, buildCfg.IOSAppStorePackName); } else { PlayerSettings.SetApplicationIdentifier(BuildTargetGroup.iOS, buildCfg.IOSPackName); } PlayerSettings.iOS.appInBackgroundBehavior = iOSAppInBackgroundBehavior.Custom; PlayerSettings.iOS.backgroundModes = iOSBackgroundMode.Audio | iOSBackgroundMode.RemoteNotification; if (isPublic) { verTypeStr = "public"; } else { verTypeStr = "test"; } installUrl = string.Format(installUrl, buildCfg.CollectionID, Channel, verTypeStr, version); string txt = File.ReadAllText(Application.dataPath + "/YKFramwork/Editor/AutoBuild/Install.plist"); txt = txt.Replace("#{url}#", installUrl) .Replace("#version#", InstallVersion) .Replace("#iconurl#", localdata.OSSROOT + "/" + buildCfg.CollectionID + "/icon.png") .Replace("#PackName#", buildCfg.IOSPackName) .Replace("#GameName#", buildCfg.CollectionName); File.WriteAllText(Application.streamingAssetsPath + "/Install.plist", txt); string[] scenes = null; if (buildCfg.isTrans) { scenes = GetTransBuildScenes; } else { scenes = GetBuildScenes; } #if UNITY_IOS PlayerPrefs.SetString(XcodeProjectUpdater.SETTING_DATA_PATHKEY, "Assets/YKFramwork/Editor/AutoBuild/" + assetName); PlayerSettings.iOS.allowHTTPDownload = true; PlayerSettings.iOS.appleEnableAutomaticSigning = false; string res = BuildPipeline.BuildPlayer(scenes, outpath, BuildTarget.iOS, BuildOptions.None); #endif }