public ViewMatchSessions( Logging.LoggingInterfaces.ITracer logger) { this.logger = logger; this.context = FSharpInterop.Interop.GetNewContext(); InitializeComponent(); }
public ManagePlayers(Logging.LoggingInterfaces.ITracer logger) { this.logger = logger; // this is a copy.. this way we can discard everything at the end, if we need to wrapper = FSharpInterop.Interop.GetNewContext(); InitializeComponent(); }
public ManageWatchFolder(Logging.LoggingInterfaces.ITracer logger, LocalDatabaseWrapper context, WrapperDataTable.WrapperTable<WatchFolder> wrapperTable, Game game) { this.logger = logger; this.context = context; this.wrapperTable = wrapperTable; this.wrapperTableCopy = wrapperTable.Clone(); wrapperTableCopy.UserAddedRow += wrapperTableCopy_UserAddedRow; wrapperTableCopy.DeletedRow += wrapperTableCopy_DeletedRow; this.game = game; InitializeComponent(); }
public MatchSessionEnd( Logging.LoggingInterfaces.ITracer logger, LocalDatabaseWrapper context, SessionData sessionData, MatchSession session) { this.logger = logger; this.context = context; this.sessionData = sessionData; matchmediaTableCopy = sessionData.Item1.Clone(); playerTableCopy = sessionData.Item2.Clone(); this.session = session; InitializeComponent(); }
public EditMatchSession( Logging.LoggingInterfaces.ITracer logger, LocalDatabaseWrapper context, SessionData sessionData, MatchSession session, bool matchEndMode) { this.logger = logger; this.context = context; matchmediaData = sessionData.Item1; matchmediaDataCopy = matchmediaData.Clone(); playersData = sessionData.Item2; playersDataCopy = playersData.Clone(); this.session = session; this.matchEndMode = matchEndMode; InitializeComponent(); }