private void OnTriggerEnter(Collider other) { LocalController component = other.gameObject.GetComponent <LocalController>(); if (component != null) { component.OnTrampoline(seq); BrickManager.Instance.AnimationPlay(index, seq, "fire"); } }
private void OnTriggerEnter(Collider other) { LocalController component = other.gameObject.GetComponent <LocalController>(); if (component != null) { component.OnTrampoline(seq); BrickManager.Instance.AnimationPlay(index, seq, "fire"); } }