public PBaseMovement_ExampleState(PBaseMovement behaviourIn) : base(behaviourIn) { stateID = (int)PBaseMovement_States.Null; //-1 collisionManager = new LocalCollisionManager(this, collisionState); }
public PBaseMovement_Running(PBaseMovement behaviourIn) : base(behaviourIn) { stateID = (int)PBaseMovement_States.Running; // 1 collisionManager = new LocalCollisionManager(this, collisionState); }
public PBaseMovement_SteepSlope(PBaseMovement behaviourIn) : base(behaviourIn) { stateID = (int)PBaseMovement_States.SteepSlope; // 5 collisionManager = new LocalCollisionManager(this, collisionState); }
public PBaseMovement_OnWall(PBaseMovement behaviourIn) : base(behaviourIn) { stateID = (int)PBaseMovement_States.OnWall; // 4 collisionManager = new LocalCollisionManager(this, collisionState); }