Пример #1
0
        public void PaintPreprocessing(IPaintContext paintContext, IPlotArea layer, PlotItemCollection coll)
        {
            if (!CanUseStyle(layer, coll, out var plotDataDict))
            {
                return;
            }
            else
            {
                paintContext.AddValue(this, plotDataDict);
            }

            AltaxoVariant[] vArray = null;
            // First, add up all items since we start always with the last item
            int idx = -1;
            Processed3DPlotData previousItemData = null;

            foreach (IGPlotItem pi in coll)
            {
                if (pi is G3DPlotItem)
                {
                    idx++;

                    var gpi = pi as G3DPlotItem;
                    Processed3DPlotData pdata = plotDataDict[gpi];
                    if (null == pdata)
                    {
                        continue;
                    }

                    vArray = AddUp(vArray, pdata);

                    if (idx > 0) // this is not the first item
                    {
                        int j = -1;
                        foreach (int originalIndex in pdata.RangeList.OriginalRowIndices())
                        {
                            j++;
                            var rel = new Logical3D(
                                layer.XAxis.PhysicalVariantToNormal(pdata.GetXPhysical(originalIndex)),
                                layer.YAxis.PhysicalVariantToNormal(pdata.GetYPhysical(originalIndex)),
                                layer.ZAxis.PhysicalVariantToNormal(vArray[j]));

                            layer.CoordinateSystem.LogicalToLayerCoordinates(rel, out var pabs);
                            pdata.PlotPointsInAbsoluteLayerCoordinates[j] = pabs;
                        }
                    }

                    // we have also to exchange the accessor for the physical y value and replace it by our own one
                    var localArray       = (AltaxoVariant[])vArray.Clone();
                    var localArrayHolder = new LocalArrayHolder(localArray, pdata);
                    pdata.ZPhysicalAccessor = localArrayHolder.GetPhysical;
                    pdata.PreviousItemData  = previousItemData;
                    previousItemData        = pdata;
                }
            }
        }
Пример #2
0
		public void PaintPreprocessing(IPaintContext paintContext, IPlotArea layer, PlotItemCollection coll)
		{
			Dictionary<G3DPlotItem, Processed3DPlotData> plotDataDict = null;
			if (!CanUseStyle(layer, coll, out plotDataDict))
			{
				return;
			}
			else
			{
				paintContext.AddValue(this, plotDataDict);
			}

			AltaxoVariant[] vArray = null;
			// First, add up all items since we start always with the last item
			int idx = -1;
			Processed3DPlotData previousItemData = null;
			foreach (IGPlotItem pi in coll)
			{
				if (pi is G3DPlotItem)
				{
					idx++;

					G3DPlotItem gpi = pi as G3DPlotItem;
					Processed3DPlotData pdata = plotDataDict[gpi];
					vArray = AddUp(vArray, pdata);

					if (idx > 0) // this is not the first item
					{
						int j = -1;
						foreach (int originalIndex in pdata.RangeList.OriginalRowIndices())
						{
							j++;
							Logical3D rel = new Logical3D(
							layer.XAxis.PhysicalVariantToNormal(pdata.GetXPhysical(originalIndex)),
							layer.YAxis.PhysicalVariantToNormal(pdata.GetYPhysical(originalIndex)),
							layer.ZAxis.PhysicalVariantToNormal(vArray[j]));

							PointD3D pabs;
							layer.CoordinateSystem.LogicalToLayerCoordinates(rel, out pabs);
							pdata.PlotPointsInAbsoluteLayerCoordinates[j] = pabs;
						}
					}

					// we have also to exchange the accessor for the physical y value and replace it by our own one
					AltaxoVariant[] localArray = (AltaxoVariant[])vArray.Clone();
					LocalArrayHolder localArrayHolder = new LocalArrayHolder(localArray, pdata);
					pdata.ZPhysicalAccessor = localArrayHolder.GetPhysical;
					pdata.PreviousItemData = previousItemData;
					previousItemData = pdata;
				}
			}
		}