public LobbyCommandPacket(string playerID, LobbyCommands command, string args = null) : base() { Type = PacketType.LobbyCommand; PlayerID = playerID; Command = command; Data = args; }
internal LobbyCommandPacket(string playerID, LobbyCommands command, string args = "") : base() { Type = PacketType.LobbyCommand; PlayerID = playerID; Command = command; Data = args; }
public void Send(AbstractCommand c) { LobbyCommands.Add(new CommandEntry() { Client = m_Client, Command = c }); }
private async Task SendLobbyCommandToClient(PlayerData player, LobbyCommands command) { LobbyCommandPacket commandPacket = new LobbyCommandPacket(player.PlayerID, command); try { await _connection.ConnectAndWaitResponse(player.IPAddress, NetworkPorts.LobbyClientPort, commandPacket); } catch (Exception e) { log("Failed to send command to remote client: HResult=" + e.HResult); log("Command: " + commandPacket.Command + " Player: " + player.PlayerID); } }
private async Task <NetworkPacket> SendLobbyCommand(string playerID, LobbyCommands command, string args = null) { try { LobbyCommandPacket commandPacket = new LobbyCommandPacket(playerID, command, args); return(await _connection.ConnectAndWaitResponse(_serverAddress, NetworkPorts.LobbyServerPort, commandPacket)); } catch (Exception) { // TODO throw custom exception for gameview to deal with // for now, fire LobbyCommand.Disconnected. LobbyCommandPacket packet = new LobbyCommandPacket("Client", LobbyCommands.Disconnected); OnLobbyCommand(packet); } return(null as NetworkPacket); }
private async Task SendLobbyCommandToClient(PlayerData player, LobbyCommands command) { LobbyCommandPacket commandPacket = new LobbyCommandPacket(player.PlayerID, command); await _connection.ConnectAndWaitResponse(player.IPAddress, NetworkPorts.LobbyClientPort, commandPacket); }