Пример #1
0
 IEnumerator WaitBeforeClosing(LobbyCloser closer)
 {
     while (netManager.numPlayers > 1)
     {
         Debug.Log("Waiting, currently connected players: " + netManager.numPlayers);
         yield return(new WaitForSeconds(0.01f));
     }
     DestroyChat();
     netManager.StopHost();
     Destroy(gameObject);
     if (closer != null)
     {
         closer.Close();
     }
 }
Пример #2
0
 IEnumerator WaitToAuthorityRemoval(LobbyCloser closer)
 {
     if (!iAmServer)
     {
         NetworkIdentity netIdentity = GetComponent <NetworkIdentity>();
         while (netIdentity.hasAuthority)
         {
             yield return(new WaitForSeconds(0.01f));
         }
         NetworkServer.Destroy(GameObject.FindWithTag("LocalPlayer"));
         DestroyChat();
         netManager.StopClient();
         Debug.Log("Closing game...");
         Destroy(gameObject);
         closer.Close();
     }
 }