Пример #1
0
        // Button handlers
        public void OnStartGame()
        {
            SoundManager.Play(SingletonSOSounds.Instance.Click01);

            // Return if no network address is specified
            if (string.IsNullOrEmpty(serverAddressInput.text))
            {
                return;
            }

            // Set and cache player name
            PlayerPrefs.SetString(UserNamePlayerPref, PlayerManager.CurrentCharacterSettings.Name);

            // Start game
            dialogueTitle.text = "Starting Game...";
            if (!hostServerToggle.isOn)
            {
                ConnectToServer();
            }
            else
            {
                LoadingScreenManager.LoadFromLobby(CustomNetworkManager.Instance.StartHost);
            }

            // Hide dialogue and show status text
            gameObject.SetActive(false);
            //	UIManager.Chat.CurrentChannelText.text = "<color=green>Loading game please wait..</color>\r\n";
        }
Пример #2
0
 // Game handlers
 public void ConnectToServer()
 {
     LoadingScreenManager.LoadFromLobby(DoServerConnect);
 }