// Update is called once per frame
    void Update()
    {
        //Update in-game timer
        saveData = LocalData.UpdateTimer(saveData);

        //If there are less than 10 seconds in the minute, add a 0 to the front for the width to be consistent
        if (saveData.getSeconds() < 10)
        {
            timerText.text = "" + saveData.getMinutes() + ":0" + saveData.getSeconds();
        }

        else
        {
            timerText.text = "" + saveData.getMinutes() + ":" + saveData.getSeconds();
        }

        CheckKeyCollection();
        CheckWinState();
    }