void OnGameOver(object arg0) { PlayerSave player = SaveLoadController.GetInstance().GetPlayer(); EndlessSessionSave gameSession = SaveLoadController.GetInstance().GetEndlessSession(); GooglePlayHelper gph = GooglePlayHelper.GetInstance(); player.AddTotalGamesPlayed(1); // report events gph.ReportEvent(GPGSConstant.event_amount_of_endless_games_started, 1); gph.ReportEvent(GPGSConstant.event_score_endless_mode, gameSession.GetTotalScore()); gph.ReportEvent(GPGSConstant.event_health_potions_picked_up, gameSession.GetResourcesGathered()); // save current stats gph.SaveGame(); // TODO: keep track of timeplayed // check for achievements AchievementChecker.CheckForEndlessScoreAchievement(gameSession.GetTotalScore()); AchievementChecker.CheckForWelcomeAchievement(); // highscore post if (gameSession.GetTotalScore() > player.GetHighscore()) { EventManager.TriggerEvent(EventTypes.NEW_HIGHSCORE); player.SetHighscore(gameSession.GetTotalScore()); gph.PostHighscore(player.GetHighscore(), GPGSConstant.leaderboard_endless_mode); } // start game over screen LoadingController.LoadScene(LoadingController.Scenes.GAME_OVER); }
void OnPlayerLeavesTheGame(object arg0) { DebugMP.Log("OnPlayerLeavesTheGame"); playerLeftOnPurpose = true; PlayGamesPlatform.Instance.RealTime.LeaveRoom(); LoadingController.LoadScene(LoadingController.Scenes.GPMP_LOBBY); }
private void OnStartInvitingForMatch(object model) { GPMPMatchModel matchModel = (GPMPMatchModel)model; PlayGamesPlatform.Instance.RealTime.CreateWithInvitationScreen(matchModel.minimumAmountOpponents, matchModel.maximumAmountOpponents, 0, this); LoadingController.LoadScene(LoadingController.Scenes.GPMP_WAITING_ROOM); }
private void OnStartSearchForQuickMatch(object model) { GPMPMatchModel matchModel = (GPMPMatchModel)model; PlayGamesPlatform.Instance.RealTime.CreateQuickGame(matchModel.minimumAmountOpponents, matchModel.maximumAmountOpponents, 0, this); LoadingController.LoadScene(LoadingController.Scenes.GPMP_WAITING_ROOM); }
public void OnMatchMakingCanceled(object obj) { DebugMP.Log("OnMatchMakingCanceled"); playerLeftOnPurpose = true; PlayGamesPlatform.Instance.RealTime.LeaveRoom(); LoadingController.LoadScene(LoadingController.Scenes.GPMP_LOBBY); }
IEnumerator TriggerGameOverScreen() { yield return(new WaitForSeconds(2)); DebugMP.Log("Game over"); LoadingController.LoadScene(LoadingController.Scenes.GPMP_GAME_OVER); }
IEnumerator IEPlay() { LoadingController.LoadScene(1); yield return(new WaitUntil(() => !LoadingController.isLoading)); PlayfieldController.Setup(startLevel); PlayfieldController.StartSpawn(); }
/* * Functions handling on notification clicked for invitation */ public void OnInvitationReceived(Invitation invitation, bool shouldAutoAccept) { if (shouldAutoAccept) { LoadingController.LoadScene(LoadingController.Scenes.GPMP_WAITING_ROOM); PlayGamesPlatform.Instance.RealTime.AcceptInvitation(invitation.InvitationId, this); } }
public void OnPeersDisconnected(string[] participantIds) { DebugMP.Log("OnPeersDisconnected"); playerLeftOnPurpose = false; errorMessage = "Your opponent left the game"; PlayGamesPlatform.Instance.RealTime.LeaveRoom(); LoadingController.LoadScene(LoadingController.Scenes.GPMP_LOBBY); }
void Update() { timer += Time.deltaTime; if (timer >= duration && !readyForContinue) { readyForContinue = true; LoadingController.LoadScene(LoadingController.Scenes.MAIN_MENU); } }
IEnumerator IEQuit() { LoadingController.LoadScene(0); SaveData(); yield return(new WaitUntil(() => !LoadingController.isLoading)); saveData = LoadData(); MainMenuUIController.UpdateHUD(); }
/// <summary> /// Call this connect the loading controller to the manager. /// </summary> /// <param name="loadingController">The current loading controller.</param> public void ConnectLoadingController(LoadingController loadingController) { if (waitingForLoadingConnection && loading) { currentLoadingController = loadingController; waitingForLoadingConnection = false; if (currentlyUnloading) { currentLoadingController.LoadScene(currentSceneToLoad, currentSceneToUnload); } else { currentLoadingController.LoadScene(currentSceneToLoad); } } else { loadingController.LoadScene(defaultSceneName); } }
public void Multiplayer() { MenuTheme.Instance.StopAudio(); if (internetAvailable) { LoadingController.LoadScene(LoadingController.Scenes.GPMP_LOBBY); } else { EventManager.TriggerEvent(InternetConnectionStatus.SHOW_CONNECTION_STATE); } }
public void OnRoomConnected(bool success) { DebugMP.Log("OnRoomConnected " + success); if (success) { EventManager.TriggerEvent(GPMPEvents.Types.GPMP_MATCH_MAKING_DONE.ToString()); // Reset save model SaveLoadController.GetInstance().GetMultiplayerSession().Reset(); // Start versusn screen LoadingController.LoadScene(LoadingController.Scenes.GPMP_VERSUS_SCREEN); } else { PlayGamesPlatform.Instance.RealTime.LeaveRoom(); LoadingController.LoadScene(LoadingController.Scenes.GPMP_LOBBY); } }
// Update is called once per frame void Update() { // Android Backbutton is down if (Input.GetKeyDown(KeyCode.Escape)) { if (!isExiting) { isExiting = true; // get values float value = movementSensitivitySlider.value * 10; SaveLoadController.GetInstance().GetOptions().SetControlSensitivity(value); // save game GooglePlayHelper.GetInstance().SaveGame(); LoadingController.LoadScene(LoadingController.Scenes.MAIN_MENU); } } }
public void StartEndless() { MenuTheme.Instance.StopAudio(); LoadingController.LoadScene(LoadingController.Scenes.GAME); }
public void ToMainMenu() { LoadingController.LoadScene(LoadingController.Scenes.MAIN_MENU); }
IEnumerator TriggerGameOverScreen() { yield return(new WaitForSeconds(screenDuration)); LoadingController.LoadScene(LoadingController.Scenes.GPMP_GAME); }
public void StartInfoMenu() { LoadingController.LoadScene(LoadingController.Scenes.INFO_MENU); }
public void Restart() { LoadingController.LoadScene(LoadingController.Scenes.GAME); }
public void OpenShop() { LoadingController.LoadScene(LoadingController.Scenes.STORE); }