private void UpdatePatchLoadingMessage() { int currentRequests = requestedPatches.Count; maxRequests = Mathf.Max(maxRequests, currentRequests); int finished = maxRequests - currentRequests; loadingComponent.SetProgress((float)finished / maxRequests); #if UNITY_EDITOR loadingComponent.SetLabel(" Loading ... (" + finished + " / " + maxRequests + ")"); #endif }
private void UpdatePatchLoadingMessage() { int currentRequests = requestedPatches.Count; maxRequests = Mathf.Max(maxRequests, currentRequests); int finished = maxRequests - currentRequests; loadingComponent.SetProgress((float)finished / maxRequests); #if UNITY_EDITOR // This is only for debuging purposes. Non-editor builds will only see "Loading ..." loadingComponent.SetLabel(Translator.Get("Loading") + " ... (" + finished + " / " + maxRequests + ")"); #endif }